Wednesday, 7 January 2015

Generations Combiner Wars Alpha Bravo

Alpha Bravo

Alpha Bravo is the cuckoo in the nest in the team of Generations Aerialbots replacing the missing Slingshot. The name is a bit of a play on words: Alpha Bravo is the phonetic alphabet for AB as in AerialBot. He's a major departure for this team as he transforms into a Helicopter rather than a Jet like the other original Aerialbots did. To be fair there is a precedent for this: Universe Micromaster Superion, a repaint of Operation Combination Sixwing, has a helicopter member: Rotor, a repaint of Chain Gun.

Alpha Bravo's robot mode doesn't help it's cause because it's got a strong resemblance to the missing Slingshot with a red/orange chest and orange paint covering it's faceplate and the top of the head. There's lots of white, grey and black on the rest of the toy but probably the defining feature of the robot mode is the gold/orange missiles moulded round the forearms and hands. The tail and rotor blades for his vehicle mode are sitting on the robot's back. The head is on a ball joint, as are the shoulders, He's got a bicep swivel, bending elbow, turning waist, ball jointed hips, thigh swivels and bending knees. He comes with his own single barrelled hand gun, with a massive ammunition magazine, and the dual cannon which serves as his combined mode foot & hand.

Transformation: rotate 90 degrees at the waist. Peg the legs together. Open the back of the lower legs and fold the upper legs into it and close. Although Alpha Bravo has the same transformation in the legs as the other Aerialbots he's the only one where the legs form the front of the vehicle mode, the others have the legs form the rear of the jets. Fold the nose halves round from the side of the legs and bring together. Fold the top of the cabin down onto the nose. Fold the tail back into place over the head. Straighten the arms so the missiles point forward alongside the side of the helicopter. Straighten the rotor blades.,

Alpha Bravo has decent enough helicopter with a peg hole underneath for the double cannon and either hand peg hole, facing down, can hold the gun. The rotors spin just fine. The problem is that now we see the helicopter mode it's shouting other characters at us. The missiles on the side, the shape, indeed how it transforms and what the robot looks like put us in mind of Combaticon Vortex. On the other hand a mainly white Autobot Helicopter makes us think Protectorbot Blades, and Production sketches show a red version with a new head. Then you looks closely at the shape of the nose and start thinking "Is a Combaticon Blast-off remould possible?" You almost wonder if they had to remove Slingshot, and you wonder if they did given Firefly's jet shape, why they didn't just replace him with Blades and have done with it?

Alpha Bravo can also function as a limb for Superion or any other Combiner Wars combined robot:

Arm mode: From robot mode fold the head back revealing the combiner peg and peg the legs together to form the lower arms.

Decent arm providing the Combiner wars standard of a turning and raising shoulder, a bicep from the robot hip, double bending elbow and rotating wrist. The colours on him are a good match for Silverbolt's white & red and the large amount of red makes him a good arm for Optimus.

Leg Mode: From helicopter mode fold the tail onto the back of the vehicle revealing the head. Rotate back 180 degrees to reveal the combiner peg. Pull the top of the cabin up, then fold the sides of the nose out and back into the position the occupy in robot mode. Peg the dual cannon into the foot. Slot into a Combiner Wars Voyager leg port.

Solid lower leg which provides a thigh swivel, bending knee and rotating ankle.

only real complaint about the limb mode is one I forgot to make for the other Aerialbots: the dual cannon is, like the rest of the Aerialbots, black, giving Superion black hands & feet. In 1986-8 all the combiners had different colours for their hands & feet: Superion's was white while black was used for Defensor.

Decent helicopter and robot and limb. But it feels too much like a different character and a substitute for one that should be there.

Alpha Bravo is numbered 4 in the Aerialbot set and was released with his team-mates Skydive & Firefly and the Stunticon Dragstrip in the first Combiner Wars wave that arrived in late December 2014.

Future Repaints/Remoulds

As I mention above it looks like Alpha Bravo is destined for several reuses: Production sketches show a red version with a new head which could well be the Protectorbot Blades which Wal*Mart computer listings have revealed. As yet no Combaticons have been announced but the helicopter and robot modes are very close to what you'd expect for Combaticon Vortex. The long nose of the helicopter is also reminiscent of Combaticon Blast-off so a as that may be on the cards. A yellow repaint as Evac or Sandstorm is a distinct possibility but I think the shape of the Helicopter isn't quite angular enough to do Whirl, Springer, Spinister or Bulkhead/Quickstrike. Finally the Combiner Wars Optimus torso brings Energon Optimus to mind and Alpha Bravo would make a good helicopter drone Op 2.

Tuesday, 6 January 2015

Generations Combiner Wars Firefly


Poor Firefly. I'm guessing that trademark issues stop him using his original name Fireflight so instead he looses the last five letters and gains a Y to take on the codename of one of GI Joe's enemies. As name swaps go this isn't the worst I've ever seen but I wonder if they gave any consideration to using his Japanese name Firebolt? Unless, of course, it's an attempt on trademark preservation for Firefly during GI Joe's current interregnum. Hasbro: where was my 50th anniversary Firefly figure?

Anyway back to the Transformer: The robot mode, like the original, is mainly white from the front with some red round the chest. A lot more red is visible from the back where it looks, as ever, like he's carrying his plane mode on his back. Silver and blue highlight are on the chest and silver is used to pick out the faceplate and top of his white head which means his head strongly resembles that of Ultra Magnus' inner robot. Articulation is good: ball jointed head, shoulders lift at the body and connect to the arms via a ball joint. He's got a bicep swivel, bending elbow, turning waist, ball jointed hips, thigh swivels and bending knees. The only real problem with the robot mode is the top, around the shoulders, looks substantially wider than the bottom, around the lower legs. He comes with his own single barrelled hand gun and the dual cannon which serves as his combined mode foot & hand.

Transformation: Straighten the legs and peg together. Open the back of the lower leg up and fold the upper leg into it. Yes it's that knee joint again. Straighten the arms by the sides of his body with the hands facing forwards. Fold the shoulders, and arms, down so the slot on the lower arm meets the tab on what was the lower leg. Fold the nosecone over the head. Fold the tail fin, tail wings and main wings down. Peg the hand gun and dual cannon under each wing.

The original Fireflight was a red F-4 Phantom with white wings. While the colours have been carried over to the new toy, the vehicle design hasn't and his design now more closely resemble the Harrier Jump Jet. Long term Aerialbot fans may see the significance of this decision and should jump down to the bottom to give the Future Repaints section a quick read. Unlike the other jet mould used for the Aerialbots Skydive & Air Raid, Fireflight has a fold down landing gear under his nose. He lacks the 5mm peg hole on top of the jet body but there's one under each wing to allow his weapons to be used in this mode.

Firefly can also function as a limb for Superion or any other Combiner Wars combined robot:

Arm mode: take the robot, fold the head back 90 degrees raising the combiner peg. Fold the arms so the shoulders are above the head, with the arms pointing backwards, folded down his back and the hands hanging onto the tabs there. Peg the legs together to form the lower arm. Bend the barrels of his larger dual cannon down, fold out the fingers and peg into the base of his feet.

Decent arm providing the Combiner wars standard of a turning and raising shoulder, a bicep from the robot hip, double bending elbow and rotating wrist. The colours on him are a good match for Silverbolt's white & red and the large amount of red makes him a good arm for Optimus.

Leg Mode: Take the jet mode, fold the nose cone onto his back, as per robot mode, and insert his large dual cannon into the rear of the jet as a foot.

Solid lower leg which provides a thigh swivel, bending knee and rotating ankle.

Skydive's a solid, if unspectacular, toy in all of it's modes. You'll want it to complete Superion and two more might be in order to use as arms for a colour coordinated Ultra Optimus.

Future Repaints

The obvious repaint for most Aerialbots is as their G2 counterparts. G2 Fireflight however looks very much like his original version, with the exception of some detail on the wings and a silver robot chest which is already hinted at here.

But look at the jet mode: it strongly resembles the missing original Aerialbot Slingshot: they are both Harriers. A white repaint of Firefly, perhaps with a new head, would do the trick nicely. That then could be redone as the gold G2 Slingshot, though hopefully in a more resilient non GPS prone version!

Generations Combiner Wars Skydive & Air-Raid


Confession time: I can never remember which Aerialbot is which! Skydive is the grey one with black wings who TFWiki tells me is a F-16 Falcon Jet. He comes packaged in robot mode complete with a trading card. He's an Aerialbot so, like the rest of his team, there's yellow highlights on the card, and he's numbered 2.

The robot mode is nice and chunky, taking the 1986 Scramble City body part design and tweaking it to give Skydive pointer Shoulders and an almost upside down pot shaped head while putting all the colours where they ought to be. You can tell it's meant to be Skydive. His articulation is good: ball jointed head & shoulders, bicep rotation, bending elbows, rotating waist, ball jointed hips and bending knees. He come with a double barrelled gun for him to hold, similar to the weapon with the original toy, and a larger weapon with two warhead mounted on the end. Each can be held in either hand.

Transformation: remove the weapon. Fold down the front of the legs. Lock the legs together, unpeg the back of the knees and fold down the upper legs into the lower legs: the knee is pinned to a bar which is in turn pinned half way up the leg. So the knee is positioned at the top of the leg for robot mode and inside the bottom for vehicle mode. Get used to it, it's on all four Aerialbots and two of the Stunticons. The only thing to be careful of is that the knees tab in right when reversing the transformation. Personally I think it's Overcomplicated solution to a simple problem when a sliding joint, like Dragstrip has, will suffice. Fold the arms straight along the sides of the plane. Pull each wing back and swing them, and the connected shoulder and arm, back down the body: a similar idea to the legs here: the shoulder is mounted on a bar which is in turn attached half way down the body. Peg the inside of the wrist against the sides of the back of the jet. Fold down the tail fins and wings. Fold the nose forward, off the robot's back/top of the plane, and into the correct position for a jet.

I am not a plane man, but TFWiki tells me this new version is "a cross between an F-16 and an F-18". I can see the resemblance, but he now has two tail fins rather than one. Other editions include a pair of gold painted missiles underneath each wing. Also under each wing, and on top of the body of the jet, are 5mm peg holes which you can use to mount his weapons. Since there's three peg holes and just two weapons there's plenty of configurations available to you. Unlike Firefly and Silverbolt, Skydive has no landing gear and relies on the robot parts on the undercarriage to rest on.

Skydive can also function as a limb for Superion or any other Combiner Wars combined robot:

Arm mode: take the robot, fold the head back 90 degrees raising the combiner peg. Fold the arms so the shoulders are above the head, with the arms pointing backwards, folded down his back and the hands hanging onto the tabs there. Peg the legs together to form the lower arm. Bend the barrels of his larger dual cannon down, fold out the fingers and peg into the base of his feet.

Decent arm providing the Combiner wars standard of a turning and raising shoulder, a bicep from the robot hip, double bending elbow and rotating wrist.

Leg Mode: Take the jet mode, fold the nose cone onto his back, as per robot mode, and insert his large dual cannon into the rear of the jet as a foot.

Solid lower leg which provides a thigh swivel, bending knee and rotating ankle.

Skydive's a solid, if unspectacular, toy in all of it's modes. Get used to it because he forms the basis for another Aerialbot too!

Skydive was sold in Combiner Wars Deluxe wave 1 alongside his team mates Alpha Bravo & Firefly and the Stunticon Dragstrip. This wave was first seen in the far east in the middle of December 2014 and shortly afterwards, to much surprise, became the first generally distributed Generations deluxe wave in the UK for many years. The wave was then found in the USA at around the end of the same year.

Air Raid

The original 1986 Air Raid is an F-15 Eagle, the same as the original Decepticon jets and indeed the jet mode bears the same colour, black, as one of those Decepticons, Skywarp. This new version is a quite similar looking F-14 Tomcat. What's interesting is that the official images of the Aerialbots make it quite obvious that Skydive & Air Raid share a great many parts:

Skydive Air Raid
Leg Front Grey White
Upper Legs Black White
Waist Black White
Connector Black White
Gun Black White
Tailfins Black Black
Nosecone Black Black

More comments when the toy is released, but it very much looks like he has functional swing wings.

Air Raid is numbered 1 in the Aerialbot set and sold in the second wave of combiner toys. He is the lone Aerialbot in this wave and comes packed with the three Stunticons who do not feature in wave 1: Breakdown, Deadend and Offroad. This wave is due to be released in mid/late January 2015.

Future Repaints

The obvious candidates for recolouring these two toys are G2 Skydive, in silver, and G2 Air Raid, in blue, coincidentally the colours of another early Decepticon jet, Thundercracker.

It therefore makes sense to me that Starscream, Sunstorm and Acid Storm would make good repaints for Air Raid.

The swing wing F-14 design also automatically lends itself to doing Jetfire

Sunday, 21 December 2014

Generations Combiner Wars Dragstrip


It turns out I have a favourite original Stunticon and it's Dragstrip. This may have happened by accident: I came by a spare in a parts box and he's spent the last two years standing on my bookshelf looking at me so maybe I've grown to love him that way. Or it might be because he's the Stunticon you're most likely to see so he crops up as a Mirage/Racecar repaint quite often: see the classics version or even the Power Core version which is blatantly Dragstrip even though they couldn't get the name right even when forced into a second attempt!

Combiner Wars Dragstrip is the sole Stunticon in the first wave of toys: he has purple accents on his card to denote his team and is numbered 1. He comes in robot mode with a double barrelled cannon and a sword. The Sword is a bit of an oddity since the original 1986 toy didn't have one. There again neither did the other original Stunticon limbs but all of Combiner Wars Stunticons do. Watch out for the peg sticking out the sword at an odd angle which looks like it might be a handle to use it as a gun: it isn't and is slightly too big for 5mm peg hole hands. So bye bye hand gun, with the dual cannon now used in all modes substituting.

The robot itself actually does Dragstrip really well: mainly a mustard yellow colour, with the lower legs being the rear of the race car, the nose on his back and a purple head, a colour also used on the shoulders, waist, upper legs and hands. The main difference is the chest: previously it was the car's cockpit filled with the engine block, now it's the back of the car but the visible grey Combiner Wars connector makes an adequate stand in for the engine block. Articulation is good: bending knees, ball jointed hips, rotating waist, ball jointed head & shoulders, bicep swivel and bending elbow.

Transformation: Straighten the legs pegging them together. Rotate 180 degrees at the waist. Slide the upper legs into the lower legs! Lord be praised, a sliding limb joint, I thought they were extinct! So many times Hasbro's done all sorts of rubbish when a simple sliding joint would have sufficed! Anyway make sure the two tabs on the back of the cockpit have sunk into the rear of the vehicle. Fold the hands in. Straighten the arms and fold into the side of the car: a slot on the wrist has a tab near the rear wheel. Unpeg the node of the car from the figure's back, rotate it forward and push into place making sure the two small tabs sticking out the rear of the nose recess into the car body: they are slightly too widely spaced on my example. Take the dual cannon and use the 5mm peg on the top of the toy to fit the cannon to the car: there's a 5mm peg hole between the two cannons.

The car feels nice and big compared to some recent deluxe offerings but is exactly, and as simply, as you imagine it: a yellow car with purple accents and a big cannon on top. Gone are Dragstrip's two pairs of front wheels replaced with the more conventional one. Wheels turn OK: it is a typical Transformers race car. My only problem is that there's nowhere to store the sword! Non weapons storage in a recent release is such a rare thing it makes me think I've missed something!

Dragstrip can also serve as a limb for a Combiner Wars Combined Robot.

Leg Mode: Take the care mode: move the nose onto the Car's back in it's robot configuration. Fold the head back into the nose. Fold the very rear of the car up and forward onto the top of the rear, exposing another combiner peg socket underneath. Fold the chest connector out so it sticks out the front of the car. Fold the back of the weapon out to form a heel spur, put it on the ground and peg the rear of the car into it with the barrels facing the same way as the top of the car. Slot into a combining slot on a Torso.

The leg mode is solid, which is what you want, and provides the larger robot with a thigh swivel, bending knee and an ankle swivel.

Arm Mode: Take the robot mode and peg the legs together. Fold the hands in and fold the arms so the wrists touch above the head. Fold the gun barrels on the cannon down 90 degrees, fold out the fingers and peg into the robot's feet. Rotate the combiner wars connector out the chest 90 degrees and slide into a shoulder socket. Rotate the waist so the back of it faces forward. Rotate the hand so the fingers are on the outer side of the arm.

Unlike the leg, where all the articulation is provided by the Combiner Wars connector and foot, here Dragstrip is actually doing some work. The shoulder rotation and flexing to the side IS still provided by the connector, and the hand gives us the wrist swivel but the rest is Dragstrip's legs with the waist becoming a bicep swivel, the hips an upper elbow hinge and the knees a lower elbow hinge. All do their job just fine.

Overall: Decent solid toy in all modes. The lack of a location for the sword in vehicle mode and it's odd side handle is a bit of a head scratcher!

Future Repaints

Leaked computer listings reveal an upcoming Combiner Warts Mirage which is probably a Dragstrip repaint. Original Dragstrip has a cancelled Generation 2 repaint which would make a nice convention exclusive down the line.

Saturday, 20 December 2014

Generations Combiner Wars Silverbolt & Superion


I have some history with Silverbolt and the Aerialbots: why have the Autobots ended up with jets, a mode in 1986 more commonly associated with the Decepticons, as their first combiner? Surely cars or construction vehicles would have been a better fit thematically but the Decepticons got both of those! Silverbolt's contribution to the combined form of the Aerialbots meant he was tall, with legs too close together, or shorter with legs further apart. Drove me mad. But over the years I've come to accept him as second in the flying Autobot pantheon behind Jetfire. Love the Universe version, though I owned the whiter Japanese version, even if he couldn't combine.

It is with some inevitability that one of the first Combiner Wars Voyagers is Silverbolt. How does he measure up?

Straight out the box Silverbolt is fighting a loosing battle with his case mate: he's about half the width of Prime and, although only half a centimetre smaller, looks tiny beside him. He looks thin compared to the original too, but retains a similar blocky look with no clues to his alternate mode from the front: all that is folded up on his back. Colours are good: a mixture of white, black, red and yellowy orange. He comes with a MASSIVE gun which looks similar to the original: this can separate into a shield and a gun for him to hold or peg into his forearms which each have a 5mm hole on the side.

Articulation:Ball jointed head. Turning shoulders which raise to the side. Both are heavily ratcheted for reasons which will become apparent later. Bicep swivel. His elbows bend. Yes really, they do! They're latched straight and excessive force is required to bend them. The reason for this will become apparent later too. Wrists don't turn but raise as part of the transformation. No waist joint. Hips have the same movement, and ratchets, as the shoulders. Thigh swivel. Double bending knee. For a Voyager I'd like turning wrists and a waist but I can understand why both are missing here.

Transformation: fold the red chest forward, fold the head back and replace the head. Straighten the arms along the body and fold out to the sides. Unfold the panel on the back of each lower leg. Fold heel spur into foot and then foot into leg. In turn turn each leg in 90 degrees, so the red panel is on the front of the leg, and then bend the knee so the lower leg is alongside the upper leg and the tab on the panel you opened behind the leg has pegged into the plane's tale on it's back. Turn each arm at the bicep so the orange panel faces up. Bend the arm 45 degrees at both shoulder and elbow pushing into the side of what was the leg: there's a round trough where the hinge on the wrist can sit. Fold the wings down with a tab under each slotting into what was the forearms. Fold the plane's nose forward and clip into place. Swing the tail fin up.

Silverbolt's jet mode is, as traditional, a stylised Concorde, a regular sight from my childhood back garden in south west London. In a lovely touch Silverbolt's rubber safety nose is hinged so it bends down! He's got a landing gear that fold down under the nose plus moulded, non moving, wheels under the rear of the jet in the red sections of the undercarriage. There's peg holes for his gun underneath, the hands provide 5mm peg holes on the side of each engine and there's two more under the rear of the jet should you need to tool the jet mode up.

I don't know..... as a stand alone toy Silverbolt feels like he's lacking that "something". Yes he's a jet with robot parts underneath but I was expecting that. The toy feels like there's something special missing as a stand alone unit.

Fortunately he's about to make up for that.


To transform the jet mode into Superion's Torso, strip off any weapons attached and fold up the landing gear. Fold the tail fin to the side and the jet mode back. Fold the wings up with slots on the wings meeting the fins sticking out the side of the nose which act as tabs. Pull the robot arms out to the sides and straighten, locking the elbows in place. Turn the arms at the shoulders so the point straight out the front of the jet, up in robot mode. Turn each arm so the yellow forearm panel faces the same way as the robot chest/plane underside and turn that towards you so that the arms point down and the Autobot symbol is the wrong way up. Open up what was the lower section of Silverbolt's body, anything that was bellow the red chestplate. This might prove difficult but there's holes near Silverbolt's hips you can slip a lever into to help. Fold this panel, together with Superion's head which is hidden in Silverbolt's chest, up between Silverbolt's lower legs. Rotate the head antennae forward and then fold the head back, making sure the tab at the base of the neck fits into the underside of the plane's tail. Fold the red panel with the Autobot symbol on, that was on Silverbolt's chest, up to form Superion's stomach. Slide each of the red panels towards the middle of the robot locking together to form Superion's chest. Fold the black panels on the sides of Superion's shoulders down to expose the shoulder combining sockets. Slide four deluxe limbs into place to complete the combination.

I think, given the updated case pictures from SDCC 2014 that showed a slightly distressed Superion, that I was expecting a floppy mess that went to pieces if you look at it wrong. Boy was I incorrect! Superion's torso is as solid as a brick. The genius here, that I'm not sure we've previously seen in a combiner core, is that the central robot is upside down in combined mode with the legs forming the body and the arms the combined robot legs. The smaller robot elbows, which might have been a liability here, are securely locked off. Superion provides a turning head, turning hips (ratcheted) that also move out to the sides (ratcheted) and a redundant upper thigh swivel. The limbs give you Shoulder, bicep, elbow, wrist, thigh, knee and ankle articulation. He stands pretty solidly when combined: I had him stood on the desk, with 2013 Legends Prime on his shoulders, I was rocking the desk and Prime wasn't falling off nor was Superion falling over. Articulation is great but if your robot can't maintain an upright pose it's worth diddly squat. Superion can stand up straight AND has articulation.

We have most of Superion's limbs at the launch of the range all of whom, like Silverbolt, have yellow flashes on their packaging to indicate they're Aerialbots: Alpha Bravo, Skydive and Firefly are in Wave 1 with Air Raid a remould of Firefly, following in Wave 2. So you can make a pretty decent Superion using those three with Dragstrip acting as a substitute, and for my preference serving as a leg with Alpha Bravo while Firefly & Skydive form the limbs. Powerglide is capable of forming an extra weapon for Superion, in addition to Silverbolt's gun, but is in no way essential. There's plenty of peg holes on the jets to get them to take their individual weapons with another on top of Superion's guns if you have a spare.

Superion looks the part too: they've nailed the essential features dead on here, no complaints at all concerning the likeness. My only issue is the head antennae: for safety reasons they're made of rubbery plastic. The bend VERY easily and I'm not sure I see them lasting forever. In addition one of mine sticks about 1mm short of it's target and won't lock into place on the combine mode. Opening the head up to investigate may be in order.

Silverbolt himself is the opposite to Prime for me: Voyager is OK but the combined robot Torso is miles better than Prime's. Legs that as a default point straight down is a good start!

Big statement time: I think the combined robot is one of the best toys Hasbro have made for a long long time and THE best combiner they've EVER made. It ticks all the boxes, it works, and Combiner Wars toys are just so fun to play with.

Buy Silverbolt and his friends. You NEED these toys in your collection.

Future Repaints and Add Ons

There's two obvious routes I could see Hasbro going down for repaints here: The first is obvious Generation 2 Superion. I'd not be surprised to see this as this year's SDCC boxset. The other is as a Decepticon Jet combiner, either using the original jet line up, the Predators or as Destron Sixwing.

Generations Combiner Wars Optimus Prime

Generations Combiner Wars Optimus Prime

When Optimus Prime was unveiled at Botcon 2014 he wasn't met with a lot of enthusiasm. But this was a toy with a secret which was revealed at San Diego Comic Con 2014 a few weeks later: Optimus was the core of a combining robot and indeed would be remoulded to form Motormaster.

Optimus isn't a stranger to combination over the years but generally his combinations fall into two types: combining with his trailer and combining with another robot.

Combining with his trailer pre-dates Transformers itself when Optimus Prime's ancestor Battle Convoy received a new trailer he could combine with Powered Convoy which in turn became the Transformer Ultra Magnus. Optimus' first new incarnation Powermaster Optimus Prime combined with his trailer as did the Optimus Primes from Robots in Disguise, Armada and Cybertron. A similar idea is used by the Victory Autobot leader Star Saber who is in no way shape or form Powermaster Optimus Prime but done as a jet!

The first Optimus Prime that could combine with another robot was the Japanese version of Powermaster Optimus Prime, Super Ginrai, who could combine with God Bomber to form God Ginrai. Star Saber could combine with Victory Leo to form Victory Saber. RID Optimus Prime combined with RID Ultra Magnus (Ultra Magnus' Japanese name God Magnus is a homage to both the original Ultra Magnus and the combining with Powermaster Optimus Prime God Bomber). All three Unicron Trilogy Optimus have a combining element: Armada Optimus combines with both Jetfire and/or Overload, Energon Optimus combines with either Omega Supreme or Wing Saber and Cybertron Optimus combine with either Leo Breaker or Cybertron Wing Saber. Even the Movie series has had a go at the idea with Revenge of the Fallen Optimus Prime combining with Jetfire.

But you say combining to Transformers fans and one thing instantly springs to mind: the Scramble City/Special team style of combining with 4 smaller robots forming the limbs to a body formed from a larger robot. Transformers has tried many other styles of combining and this is the one fans keep coming back to: the first combination system, as opposed to combining robot, used in the Transformers line. Transformers has returned to the idea more than once, notably with Energon's three combiners made of 4 basics and a deluxe but it didn't involve Optimus Prime. The closest Optimus has got to it was the Energon version which came with four drones that could be attached to Optimus to form a larger robot. Transformers fans, being traditionalists, didn't like it because, like Power Core Combiners the limb drones didn't transform into robots. Power Core didn't have an Optimus though you can argue that Smolder is meant to be one while Crankcase is all but a Nemesis Prime. Another close call is Cybertron Optimus Prime who is designed to have interchangeable add on arms. It's a great idea spoilt by only just one toy, the aforementioned Leobreaker, being released that took advantage of being able to combine with Optimus in this way. I'd have loved to have seen more Voyagers that combined with Prime in this way.

There is one other toy we should probably look at when talking about combiners & Optimus Prime and that's the Protectorbot leader Hotspot. If Hotspot were the natural cxolour for a fire engine, red, then he'd look at lot like Optimus Prime. Their head's are *very* similar. Have a look at Hotspot's repaint Fire Chief and you can see the resemblance, it's just a shame the chest is now orange and some of the blue has inexplicably remained. Was Hotspot meant to be a Fire Engine Optimus in it's original Diaclone form? We will never know.

So there's no previous Optimus Prime that acts as the core of a multi bot combining toy. However that's now changed with the Combiner Wars Voyager toy,

There's very little clues in his stock photos that Optimus is a combiner, though there are some pieces which if we'd looked carefully at at the time might have caused us to ask some questions, especially as we knew that Superion and other combiners were on the table for 2015. In retrospect it's quite a clever trick by Hasbro revealing the toy but not telling us everything about it at the time. What we know about it's combining ability comes from one not very clear picture and by inference from his remould Motormaster and Motormaster's combined form Menasor. Optimus Transforms by the front windows of his cab and first third of the cab sides splitting in two and folding back to form the shoulders. These are folded back against the middle third of the cab, with the exhaust pipes and the remaining cab third on his back. Now look at Menasor. There's the cab windows and exhaust pipes on his chest: so the front of the combined mode is the back of the robot mode. What of the last third of the cab? Well on Menasor that appears to be opened out across the chest and the car chest plate inserted into it. Sure enough a peak at Motormaster's vehicle mode and Optimus vehicle mode reveal hinges on the side of the vehicle and a split down the back of the cab to allow it to open out. Within, I suspect, is housed the combined mode head and perhaps the feet/hands. There's also some hatches on the robot mode legs that seemingly serve no function: they might also hide combiner parts. But if you look again at Motormaster's vehicle mode there's something attached to the back of the cab that looks like the combined mode waist plate. Sure enough Optimus has a piece there too which I can't see used on the robot mode. Finally Motormaster's weapons merge to become his combined mode sword: a look at Optimus' weapons makes it obvious that they too fit together to form a larger gun.

Lots of pictures of Menasor and Superion emerged, including a nice set of in hand pictures of the Aerialbots but we had to wait until the fiorst weekend of Decembver 2015 to see more of Optimus when he was shown at a Singapore Toy Event and then the combined mode was finally unveiled followed by an in hand gallery from Taiwanese blogger Blacklai.

The Optimus toy vehicle mode is, for the most part, quite traditional. He's a flat fronted truck, like the original Optimus Prime. The cab is red, the flatbed is blue with two wheels at the back and one at the front on each side so we've got the basics right. A lot of the front of the vehicle is made from two types of grey plastic, withthe window units being painted over. I think moulding the lighter grey in red would have worked better or at least applying red paint along the top of the front window and round the wide windows whichare themselves unpainted. There's painted windows on the back of the cab too, a feature similar to those on Cybertron Optimus Prime. These have a blue panel folded up in front of them. On top of the the flatbed is a trailer hitch/engine with pipes sticking out the back - this is formed from his robot mode guns. There's a 5mm hole on the back of the flat bed witha pair of tabs down each side, this matches the holes that the guns have been inserted into and the 5mm pegs with slots down the sides that form the handles.

To transform: remove the trailer hitch/guns. Fold the lower legs, formed from the flatbed, waist & upper legs, which are hidden inside the cab, down under the cab and fold his feet out. Again they're grey when maybe they should have been another colour, in this case blue. Customisers will have a field day touching this toy up! Fold the blue panel down onto his bottom. Pull the bottom of rear sides of the cab away and fold forward, then split the front of the cab down the windows. Pull out to the sides to form the arms rotating the arm round at the bicep so the wheels and side panel are on the outer edge of each arm and facing forward. Fold his head out of the top of the cab, the panel with the Autobot symbol on swings from side to side around a central pivot, and place a gun in each hand.

This Optimus is a bulky robot with large forearms somewhat reminiscent of Combat Hero Optimus Prime, thought sadly without the lightpipe feature that toy had. The panels on the side of the arms are inevitable reminiscent of Classics Prime but they work a lot better here almost forming a unit with the rest of the arm surrounding the cab's front wheels inside the forearm. If you'd like a thinner Optimus arm then fold the panels down under the arm: it presents a better profile from the front but looks a little odd when you raise the arms. The proportions look a little odd with the arms seeming too long, most of which is down to the grill of the cab forming the upper arm, but the legs and especially the body are a little too short too adding to the problem. No one piece is 100% to blame here but the result is the hands are around the level of his knees when his arms are hanging straight down instead of being around up/mid thigh level.

Articulation is good: the head turns, the shoulders turn and the arms can be raised to the sides. There's a bicep swivel and a bending elbow on each arm but nothing at the wrist, save for some upwards movement as part of a transformation we'll come to shortly. He has a waist, a universal joint at each hip, a thigh swivel and a bending knee as well as a bending ankle as part of the transformation. It's OK, but you feel a Voyager should have wrists swivels.

He comes with two guns, reminiscent of Powermaster Prime but in this case they're not identical. One picks up many design queues from the original Optimus gun including the butt and barrel while adding extra detail such as a 5mm peg hole on the top and another in the end of the barrel. The second gun, a new design, also has a 5mm peg hole on the top and a 5mm peg sticking out the back. Both have long 5mm handles, necessary to reach he peg hole in his fist and take into account the drop between the top of the arm and the top of the fist. Awkwardly they expose that the guns are made of red plastic instead of the black they're coloured: why not just cast them in black plastic? Sensing that the longer handles may be prone to snappin Hasbro has had a metal pin run up the centre of them to strengthen them, a step also applied to Prime's exhaust pipes behind the cab.

As a toy by itself Prime homages a lot of earlier designs but is subject to a few criticisms. But we're not done yet. Oh no.

Ultra Prime

To transform Optimus Prime into Ultra Prime's torso mode rotate each arm out to the sides at the bicep joint and turn till they face backwards. Bend each arm back at each elbow so what was the outside halves in robot mode are facing each other and are pointing upwards along what was the robot's front. In this position they slot and tab into place. Fold the hands up to expose the shoulder combination sockets. Fold each leg out to the side at the hips each at about a 45 degree angle to where they usually are. Rotate the thigh swivel 90 degrees so what was the inside of the leg faces fowards. Rotate the waist 180 degrees so the insides of the legs, where the grey panels are, are on the same side as what was the robot's back, which is now the combined robot front. Bend the knees so that the lower legs aproximately point straight down, but are actually slightly pointing toward each toher. Fold the grey panels up so the slots on the front of them meet the tabs on the upper legs locking the robot's knee joint in position. Fold the robot head down. Open the chest. Swing up the combined robot head bringing the grey panel it's attached to up to form thebase of the neck aand the top of the chest. Close the chest doors.

Slide Combiner wars deluxe limbs in to the sockets on the front of the legs and the tops of the arms. Peg Prime's guns together and place into the 5mm peg hole on either of the combined robot's hands.

Given that we're attaching all sort of other robots as limbs, the body needs to scream Optimus loudly to get over what this toy is. The head is definitely Prime with ear antenae so huge they beat even the previous winner, the much derided Optimus Maximus. The chest is red with larger blue windows so I's say we've got the basic details covered here. Like the smaller robot Optimus' comibined robot look is also reminiscent of other toys, with the chest reminding me of both God Ginrai and Star Convoy.

The chest itself opens up, revealing a matrix detail inspired by the Movie scene and copied on many other toys but here it's especially reminiscent of Energon Optimus Prime. Bellow it are two 5mm pegs in a 3 pronged cross shape which presumably allow Blackjack to be attached in the Menasor version of the toy. I'd lay money on that Blackjack getting a blue repaint as Roller for Optimus. In the meantime it leaves Optimus with Nipple attachment points, which guarantees him an entry into the X-rated Transformers pantheon, and I'm sure we'll soon seen picture with all manner of transformers Minicons/Microns attached. With some ingenuity several of the other Legends figures can also be attached as chest plates

Most of his articulation has been locked off for the combined mode torso but you can still turn the waist and head and have full use of the hips. Shoulder, bicep, elbow, wrist, knee and ankle articulation is provided by whichever limbs you've used and is the same on the selection of limbs I currently have: For a combined robot that's decent articulation.

I'm not so keen on the bent back fist sitting on the shoulders of the toy but it's not the first time this has happened with a combined toy: depending on how you position him Abominus has the same problem. Since the hands have the 5mm peg hole at the bottom facing up you might as well use them and raid your 5mm peg weapons box to tool Prime up with some shoulder cannons.

I've seen a lot of people saying "this is just a retooled Motormaster" and "why is there an Optimus Prime in the Combiner Wars line?". I like this toy. A lot. It does something new with Optimus we've not seen before. It challenges the established combiners play pattern by making a torso with no official robots that combine with him, you just attach any toy you want, but there's a lot of people out there not coping well with this idea at all who are fixed that A + B + C + D + E = Z in combiner terms. Personally I'd have been happy with an entire line of toys like this. EVERY Deluxe and Voyager is a combiner component and you put them together however you want, but I can see that being a step waaaaaay too far for many old school Transformers fans. Interestingly the coverage at SDCC boasted "16 deluxe and 6 Voyagers for 2015" which means that there's FOUR teams of four Deluxe limbs plus a Voyager body plus two extra Voyagers. Optimus is one, who's the other? We suspect that the other two team Voyagers are Hotspot and Onslaught and they might share a mould so possibly the sixth Voyager will be a Silverbolt repaint? Personally I think Hasbro may have shot themselves in the foot by doing a 2015 Megatron Tank as a Leader: I'd have loved a Megatron tank combining core and you could easily have got a Bludgeon repaint out of it. Of course if Hotspot is his traditional blue they could repaint that in red as a Fire Engine Optimus in homage to Robots in Disguise Optimus Prime/Car Robots Super Fire Convoy.

Optimus isn't without his faults: The stickers on the shoulders on mine are slightly lopsided. Being unable to position the legs pointing straight down is a problem in combined mode: you're having to position them slightly pointing in and relying on the lower legs touching each other keeping the legs the correct distance apart which in turn places the thigh plates under an amount of tension and causes them to pop off if you move it. That in turn affects the combined toy's balance: please don't get me wrong, it's got pretty decent balance, but Superion's is so much better: I had Superion stood on the desk, with 2013 Legends Optimus stood on Superion's shoulders, I was shaking the desk and Superion wasn't falling over. There's several pieces here that I'd have a different colour: Combined neck plate & matrix and front window panels should be red, not grey, fists & feet should be cast in blue plastic and guns in black plastic.

Voyager figure: Very good, much much better than people thought it would be. Combined figure: decent but Superion is so much better!

Future Repaints and Add Ons

Already slated to be remoulded as Motormaster I see no reason why this toy shouldn't return again as Ultra Magnus (is a repaint of this toy at the heart of the much rumoured Leader Magnus?) and Scourge. The Motormaster remould could be redone as his unreleased Generation 2 variant, recently glimpsed at auction.

As I said above I'd lay money on Menasor's Blackjack being repainted in blue as Roller for this toy.

I had said I wouldn't be surprised to see some of the Combiner Wars limb bots being repainted as 1984/5 Autobots to accompany Optimus, with Dragstrip as Mirage is an obvious one, and sure enough Wal*Mart's computer has leaked the names of four toys that look like they fit this bill: Mirage, Sunstreaker, Ironhide & Prowl

Energon Optimus Prime offers some intriguing possibilities: We've already got a Helicopter limb in Alpha Bravo, how about making Fire Engine, Sub & Drill Tank limbs to homage Energon Optimus? The Drill Tank could almost certainly be reused as Nosecone and Drillhorn as well as effectively being an upgrade for Rescue Force Mole. A new version of Energon Wing Sabre would go nicely with this toy too.

Cybertron could give us Leobreaker which would be a useful mould if Hasbro went down the Predaking route with this combiner system and I see no reason why they shouldn't.

There's plenty of scope for doing things with this Optimus for some while yet. If Hasbro don't I can see third party companies eagerly stepping in.

Saturday, 19 July 2014

Generations Metroplex

Generations Metroplex

When the Titan class Metroplex was announced at Toyfair 2013 - see TFU for more pictures from the unveiling - there was great excitement because base mode Transformer robots had been out of vogue for some while. Effectively there's been just THREE since 2000: RID Optimus Prime, Armada Optimus Prime and Cybertron Metroplex plus a few not so good attempts in the Cyberverse line including Optimus Maximus. Equally large single robots had been out of vogue for a few years except as larger versions of existing characters. So a large Metroplex was much anticipated.

Obviously this toy would invite comparisons with two older transformers: the original 1986 Metroplex and 1987'S 2 Foot High Fortress Maximus. As it happens my Generations Metroplex lives in a cupboard with both of these! I'd not got round to reviewing it at the time but two things have happened recently to get me interested in this toy again: Concept art has materialised which has made me think about certain features and a long awaited third party add on is now in my hands....

Metroplex isn't the only toy in the box: he comes packaged with Scamper, a new version of the six wheeled car transformer which was one of three extra toys packed with original Metroplex. His car mode follows the original by having two pairs of rear wheels and has a 5mm peg hole on his roof on which you can mount the red dual barrelled blaster that come with him. To transform him unpeg the arms from the sides of the toy, fold the rear of the car back to form the lower legs and reveal the upper legs then fold the waist forward before folding the chest down. The resulting black robot, with grey upper limbs and a red head, is a little smaller than most of the recently released Legends figures. There's ball joints at the knees, hips, neck, shoulders & elbows so his articulation is pretty decent. As well as the 5mm hole from his car mode, which is now on his back, Scamper's got 5mm peg hole hands that he can use to hold his gun. Fab little companion figure which will have some uses later.

Metroplex comes packaged in robot mode with one arm needing attachment. We'll start by transforming him into Aircraft carrier mode:

Straighten the arms and fold them out behind him. Push each leg in beneath the knee so the joint slides to the outer side of the leg. Bend the legs up 90 degrees at the waist and sit Metroplex down. Fold the kneepads down so they rest over the feet: there's some sculpted detail that their red supports rest against. Fold the front of the lower legs forward to form the front of the runway and reveal the rear. Push the upper legs together: there's some tabs on his left leg which recess into his right. Take the gun, fold the handle in, and recess the tabs sticking out the bottom into the slots at either side of the rear of the ramp. Extend the cannons out the front of the shoulders. Pull the ramp out of his right chest so it sits on the back of the launch ramp. Swing the head antennae so they point up. Fold the head forward and raise the targeting screen. Fold the top of his left shoulder forward to become a dual cannon and reveal a gunner station. Fold the front of his left chest down to reveal a moulded missile array.


The shear size of this vehicle/base mode is incredible. I've seen it described as his Aircraft Carrier mode, and that's quite an appropriate description with the two long thin strips formed from the inside of his legs. You could eaily accomodate a couple of G1 jets on this, but using Legends jets of either the current or the smaller Legion size just makes it look even bigger. It's a shame that there haven't been any Autobot jets that can use it released recently. The runway deck is so big that it can comfortably accomodate the original Metroplex.

Really this toy, and this mode, is one that needs other toys to be used with it for it to be properly appreciated. The gunner station on his shoulder can easily accomodate a Legends figure: I've had Scamper sit in there but have also used the Autobot'a gunner Bluestreak. The backs of his arms, now facing up, reveal a whole load of useful features. There's a helipad on the back of what was his left shoulder while his right shoulder has a command center. The arms are covered in both 5mm and 3mm holes so break into your weapons boxes and tool him up with Arms Microns, Minicon weapons, Mech Tech, Cyberverse and the like. A repair arm can be folded out the deck. And, because it is his vehicle mode, the entire structure can roll along on the wheels under the toy: two under each thigh and each lower leg, one under the waist.

So where does the big red gun go? Well you can peg the handle into the back of his right shoulder and have it leaning over the toy. But the intention would appear to have been for Metroplex, like the original, to have TWO of these weapons and, again like the original, for the weapons to be mountable on the deck. If you look to the outer sides of the rear of the runways there's a raised edge. There's two thin red pieces of plastic sticking out the bottom of the gun which are just the right size apart to slip over this edge and fit into a slot which holda the guns on relatively stably. Of course to do this and make it look right you need two guns and sadly the standard version of Metroplex has just one, presumably as a cost cutting measure. The gun itself is a nice piece of kit, some decent sculpting including a number of 5mm peg holes. Like it's predecessor the gun is a missile launcher :-)

Metroplex is probably most famous for being an Autobot City though: To transform him remove the guns and fold the ramp in. Fold the twin cannon back over. Separate the runways. Bend each leg back 180 degrees under the waist. Rotate the waist 180 degrees. Fold the top of each upper leg out to the sides. Raise the foot slightly so forms a tunnel down the leg. Dlide the cannons back into the shoulders. Fold his right arm forward. Rotate his right arm so the elbow would bend in across the chest, but don't bend it. Open the hand on the forearm revealing a cannon. Fold his left arm back behind his shoulder. Open the top of his his left shoulder blade out to form a helipad and fold the cannons out of it. Fold the handle of the gun down and peg into the rear of his right shoulder.

Whereas the vehicle mode looks like it might be made for planes this is a vehicle mode for cars with the legs being transformed into roadways. It's possibly to run a car from the ramp at the end of the extended leg right the way up to the knee joint, a distance of about 40cm. The bays folded out to the side also have a ramp leading into them, but this time at the body end of the toy. Lots of 5mm weapons mounting holes still on the legs and the body, a larger helicopter pad and another gunner station, this time at the end of the arm. You can fit a couple of Legends in there standing and when closed, although the clearance isn'rt too big, just about fit a smaller Autobot car in the cavity. Scamper will just about fit and I imagine the likes of the old Legends Prowl/Bluestreak will fit too. My only real complaint about this mode is that the ramp leading out the chest doesn't reach the floor! If I was picky I'd say "could we have some Micromaster ramp connectors please?" but I know that the chances of getting a connector for a 25 years old toy is minimal.

Let's transform him back into his robot mode: Fold the cannons down and fold up the left shoulder. Swing the left arm forward. Close the cannon on the arms. Fold the feet forward and fold the repair bays in. Swing the legs 90 degrees under the toy. Fold the front of the ramps up to become the front of the lower legs. Slide the legs out at the knees. fold the kneepads up. Turn the waist 180 degrees. Fold the head back. Position the arms. Fold the handle down from the gun, open the hand and slip the block on the side of the handle into the slot on the palm of the hand.

Actually I'm rather impressed with the gun handles: it solves the problem of how to have an articulated hand that can hold a weapon properly! It's not just the big red gun that has these on them: the two black guns on the shoulder have an identical handle that folds out from them allowing the robot to hold them. It would be nice if a third party manufacturer could make the handles on their own with a 5mm hole at one end and a 5mm Minicon peg at the other end. These would let Metroplex use standard Transformers weapons and act as additional buildings for his city mode. Stick hole on one side of the middle and a post on the other and you'd have a great universal adaptor for use with other toys too. The shoulder guns are held in place by a 5mm peg on them which sinks into the side of the slide out shoulder cannons. Properly attatched there's some black plastic tabs that stop the guns moving but if you pull them out slightly they can rotate just like the original Metroplex shoulder cannons.

At 2ft high Metroplex is aproximately the same size as Fortress Maximus: The top of Max's head is higher but when Metroplex's antennae are pointed straight up they are above the height of Max. Where he beats Max is in the articulation stakes: Knees bend, thigh swivel, universal waist joint, rotating waist & head, shoulders that turn at the body and raise to the sides, bicep swivel, bending elbow, rotating wrist, four fingers that bend at the first knuckle and a thumb that folds sideways.

The fingers are a little interesting as they look like gun barrels. The concept art indicates these are meant to be guns which form a cannon in base mode, replaced by the one that folds out the hand on the actual toy. Both of his fold out gunner stations can still be used in robot mode, but only the one on his lift shoulder is naturally at the correct level to sit a figure in: you need to raise his right arm so it points forward and rotate the bicep in 90 degrees to use the one there. Perhaps a swivel bellow the elbow might have been useful as well.

Hidden in his chest, as per the original toy, is a moulded array of missiles which are revealed by folding down the flap on the left side of his chest. The top of this panel is coloured grey, which is different from the black of the rest of the chest fronts. Yes the detail matches the original Metroplex, but this new version has it's chest modified so both sides are shaped similarly: I want to remove the grey panel and paint it black!

Another feature present in the concept art has made it to the final toy but isn't documented: The white kneepads fold down, with the bottom locking into slots in the leg to form platforms for smaller figures to stand on. There's a 5mm hole in the middle of the platform and I want some sort of elevated post mounted weapon to go there. Anything on top of the hand adpators/risers I describe a bove would do but I'm tempted to raid my Micronauts boxes and get the missile launcher from the Giant Acroyear

Metroplex has light & sound features which are available in all modes: To set them off you press down on the control cabin at the top of the chest which causes the circle on his chest and his eyes to light up. Personally I think it might work better if the control cabin itself lit up! He either says a mixture of voice samples or produces a sound effect. The voice samples run in this order with the sound effects between them:

Metroplex heeds the call of the last Prime.
Foolish Decepticons.
Decepticon deactivation commencing!
Target synchronizing initiated.
These Decepticons scatter like cowards.
'Til All Are One.
Straight out the box Metroplex has few paint applications but is one of the first hasbro toys for a long while come with a sticker sheet to decorate the toy..... a VERY LARGE sticker sheet! I took one look at it and decided to give it a miss. To be honest the only ones I really miss are those for the cabin at the top of the chest but as I said above I'd rather this was clear light up plastic anyway!

The head on the toy, modelled after the original Metroplex but with a white face instead of the original chrome, is meant to have a couple of action features in it, but unfortunately neither works particularly well on mine. The antennae when raised & lowered are meant to raise and lower the visor. On mine it seems to be either up or down and personally I prefer it down over the eyes. Raising the panel at the back of the head reveals a small lever which rocks side to side. This moves the eyes in a manner similar to the eagle eye feature Action Man had. Unfortunately the effect is only noticeable when the eyes are lit up, and there's no way to make them stay lit up. Even when they are the effect is minimal. The plethora of 5mm and 3mm socket, plus the compatibility with smaller figures really makes you feel some thought has gone into playing with this toy with the rest of your Transformers collection

Summing up: I think Hasbro has learnt a lot of lessons from what is seen by many as the disastrous Optimus Maximus released the previous year. Metroplex has much better articulation, much better quality plastic, has many more features and is much much bigger. I really don't think you could hope for much more from a modern base mode toy. My two major problems are the ramp, which doesn't extend far enough in base mode, and the lack of a second gun, which I can easily see being a cost decision. What we've got is an excellent toy that actually feels like it's worth what we're being asked to pay for it. Adding anything else on, like a second gun or new versions of SixGun/Slammer, who were included with the original Metroplex, would have increased the costs of the toy.

Metroplex has had a lot of pictures taken of him. Alfe's Toy Blog has a number of entries on the toy covering various aspects:

2015 - unboxing
2016 - city & vehicle mode
2017 - robot mode
2018 - gun & base mode
Also see the TMUK Generations Metroplex thread for pictures of the Metroplex, belonging to Bogatan of the Toy-Fu team, out on his adventures at Auto Assembly 2013.

In the USA Metroplex was available on general release for $124.99.

The UK version of Generations Metroplex was released as a Toys R Us for $124.99. Unfortunately the UK version, identically packed to the US version, is missing the voice chip and only has the sound effects. To date there hasn't been any significant price reduction on the toy.

Third Party Add Ons

Metropolex has attacted a number of third part manufacturers with improvements and add ons: Before & After (BBTS), TFC Toy (BBTS) & Iron Factory have all produced versions of Six-Gun and/or Slammer. Uniquetoys Head, Radar & Turrets set (BBTS) isa something I'm not really sure I can see the point of. MMM Productions Hands and Ramp (BBTS) look useful, with the hands forming guns and the ramp addressing the concerns I've had above.

But the item I have actually bought is X2 Toys Metroplex Guns. I bought the red version from BBTS to match the gun I already have with the toy but they also have a white version planned for production. As a second gun it's a really good match for the original: you have to look carefully to spot the differences. The X2toys version lacks a 5mm peg on the top of the toy, the missile & trigger but when Metroplex is holding the weapons together they look all but the same. A worth while buy by itself but it's also got a tank mode and a defence base mode which while they're so so are nice extras to have.

San Diego Comic Con Metroplex

We now enter the world of the different versions of Generations Metroplex ..... and there are a few! Metropolex himself had made his retail d├ębut around the time of Botcon 2013 and just a few weeks later an exclusive version was revealed for sale at the San Diego Comic Con. The toy included several changes from the retail version:
2 red guns instead of one
Chromed face and thighs
Metallic stickers
This toy also included a set of 12 non transforming minifigures representing the robot and vehicle modes of the following toys:
Orion Pax
FOC Starscream
The Autobots are coloured red, the Decepticons purple in an effect similar to the decoys sold with certain 1986 & 1987 figures.

The SDCC version retailed for $149.99 and was numbered 01 of 30 in the Thrilling Thirty exclusive collection. For more pictures see Seibertron's SDCC Metroplex unboxing and TFW 2005's Metroplex SDCC Gallery

Takara-Tomy Generations Metroplex

In late September 2013 Metroplex was released as part of the Japanese Generations line. The Japanese version includes a number of changes from the US version:
2 red guns instead of one
Chromed face
Silver painted thighs and many different paint ops
Lower legs cast in white plastic instead of black
Alfe's Toy Blog has several different galleries showing this toy off:
2073 - unboxing and comparison to SDCC
2078 - gun and Scamper
2079 - with 1986 Metroplex & Trypticon. Robot Mode.
2080 - base mode crewed by small toys
2081 - vehicle mode
2085 - vehicle mode comparisons
2086 - crewed vehicle mode
2093 - robot mode in action
2094 - robot compared with US version
Metroplex was Generations to TG-23 released on 28th September 2013.

AGC Hong Kong 2013 Metroplex

Exclusive to Hong Kong's ACG-CON 2013 this Metroplex is identical to the SDCC Metroplex but with glossy stickers, and gold/silver decoys instead of red/purple.

ACG-CON Metroplex is also included in the Thrilling 30 exclusive collection and is numbered 05 of 30. So to get the whole collection, which is yet to be completed, you have to buy TWO Metroplex's from different conventions on opposite sides of the globe.

Which Generations Metroplex do I own?

So how can you tell which version of Metroplex you own?

Here's a simple guide:

Toy Face Thighs Guns Stickers Minifigures
Hasbro White White 1 Glossy -
Takara-Tomy Chromed Grey 2 Glossy -
SDCC Chromed Chromed 2 Metallic Red/Purple
Hong Kong ACG-CON 2013 Chromed Chromed 2 Glossy Gold/Silver

Future Repaints

The obvious repaint for Metroplex is as the Japanese evil Destron repaint of the original Metrotitan. But I'd definitely want Micromaster ramp connections with that! Beyond that a number of other differently coloured Titans were featured in IDW comics in the 2012 More Than Meets The Eye & Robots In Disguise annuals and Dark Cybertron event.

Could you retool him as Fortress Maximus? Maybe. But the retool would have to be quite extensive involving new legs, feet, his right chest and head

And, given that they've done Metroplex, I wonder how a Generations version of Trypticon would turn out?