Saturday, 19 July 2014

Generations Metroplex


Generations Metroplex

When the Titan class Metroplex was announced at Toyfair 2013 - see TFU for more pictures from the unveiling - there was great excitement because base mode Transformer robots had been out of vogue for some while. Effectively there's been just THREE since 2000: RID Optimus Prime, Armada Optimus Prime and Cybertron Metroplex plus a few not so good attempts in the Cyberverse line including Optimus Maximus. Equally large single robots had been out of vogue for a few years except as larger versions of existing characters. So a large Metroplex was much anticipated.

Obviously this toy would invite comparisons with two older transformers: the original 1986 Metroplex and 1987'S 2 Foot High Fortress Maximus. As it happens my Generations Metroplex lives in a cupboard with both of these! I'd not got round to reviewing it at the time but two things have happened recently to get me interested in this toy again: Concept art has materialised which has made me think about certain features and a long awaited third party add on is now in my hands....

Metroplex isn't the only toy in the box: he comes packaged with Scamper, a new version of the six wheeled car transformer which was one of three extra toys packed with original Metroplex. His car mode follows the original by having two pairs of rear wheels and has a 5mm peg hole on his roof on which you can mount the red dual barrelled blaster that come with him. To transform him unpeg the arms from the sides of the toy, fold the rear of the car back to form the lower legs and reveal the upper legs then fold the waist forward before folding the chest down. The resulting black robot, with grey upper limbs and a red head, is a little smaller than most of the recently released Legends figures. There's ball joints at the knees, hips, neck, shoulders & elbows so his articulation is pretty decent. As well as the 5mm hole from his car mode, which is now on his back, Scamper's got 5mm peg hole hands that he can use to hold his gun. Fab little companion figure which will have some uses later.

Metroplex comes packaged in robot mode with one arm needing attachment. We'll start by transforming him into Aircraft carrier mode:

Straighten the arms and fold them out behind him. Push each leg in beneath the knee so the joint slides to the outer side of the leg. Bend the legs up 90 degrees at the waist and sit Metroplex down. Fold the kneepads down so they rest over the feet: there's some sculpted detail that their red supports rest against. Fold the front of the lower legs forward to form the front of the runway and reveal the rear. Push the upper legs together: there's some tabs on his left leg which recess into his right. Take the gun, fold the handle in, and recess the tabs sticking out the bottom into the slots at either side of the rear of the ramp. Extend the cannons out the front of the shoulders. Pull the ramp out of his right chest so it sits on the back of the launch ramp. Swing the head antennae so they point up. Fold the head forward and raise the targeting screen. Fold the top of his left shoulder forward to become a dual cannon and reveal a gunner station. Fold the front of his left chest down to reveal a moulded missile array.

Wow.

The shear size of this vehicle/base mode is incredible. I've seen it described as his Aircraft Carrier mode, and that's quite an appropriate description with the two long thin strips formed from the inside of his legs. You could eaily accomodate a couple of G1 jets on this, but using Legends jets of either the current or the smaller Legion size just makes it look even bigger. It's a shame that there haven't been any Autobot jets that can use it released recently. The runway deck is so big that it can comfortably accomodate the original Metroplex.

Really this toy, and this mode, is one that needs other toys to be used with it for it to be properly appreciated. The gunner station on his shoulder can easily accomodate a Legends figure: I've had Scamper sit in there but have also used the Autobot'a gunner Bluestreak. The backs of his arms, now facing up, reveal a whole load of useful features. There's a helipad on the back of what was his left shoulder while his right shoulder has a command center. The arms are covered in both 5mm and 3mm holes so break into your weapons boxes and tool him up with Arms Microns, Minicon weapons, Mech Tech, Cyberverse and the like. A repair arm can be folded out the deck. And, because it is his vehicle mode, the entire structure can roll along on the wheels under the toy: two under each thigh and each lower leg, one under the waist.

So where does the big red gun go? Well you can peg the handle into the back of his right shoulder and have it leaning over the toy. But the intention would appear to have been for Metroplex, like the original, to have TWO of these weapons and, again like the original, for the weapons to be mountable on the deck. If you look to the outer sides of the rear of the runways there's a raised edge. There's two thin red pieces of plastic sticking out the bottom of the gun which are just the right size apart to slip over this edge and fit into a slot which holda the guns on relatively stably. Of course to do this and make it look right you need two guns and sadly the standard version of Metroplex has just one, presumably as a cost cutting measure. The gun itself is a nice piece of kit, some decent sculpting including a number of 5mm peg holes. Like it's predecessor the gun is a missile launcher :-)

Metroplex is probably most famous for being an Autobot City though: To transform him remove the guns and fold the ramp in. Fold the twin cannon back over. Separate the runways. Bend each leg back 180 degrees under the waist. Rotate the waist 180 degrees. Fold the top of each upper leg out to the sides. Raise the foot slightly so forms a tunnel down the leg. Dlide the cannons back into the shoulders. Fold his right arm forward. Rotate his right arm so the elbow would bend in across the chest, but don't bend it. Open the hand on the forearm revealing a cannon. Fold his left arm back behind his shoulder. Open the top of his his left shoulder blade out to form a helipad and fold the cannons out of it. Fold the handle of the gun down and peg into the rear of his right shoulder.

Whereas the vehicle mode looks like it might be made for planes this is a vehicle mode for cars with the legs being transformed into roadways. It's possibly to run a car from the ramp at the end of the extended leg right the way up to the knee joint, a distance of about 40cm. The bays folded out to the side also have a ramp leading into them, but this time at the body end of the toy. Lots of 5mm weapons mounting holes still on the legs and the body, a larger helicopter pad and another gunner station, this time at the end of the arm. You can fit a couple of Legends in there standing and when closed, although the clearance isn'rt too big, just about fit a smaller Autobot car in the cavity. Scamper will just about fit and I imagine the likes of the old Legends Prowl/Bluestreak will fit too. My only real complaint about this mode is that the ramp leading out the chest doesn't reach the floor! If I was picky I'd say "could we have some Micromaster ramp connectors please?" but I know that the chances of getting a connector for a 25 years old toy is minimal.

Let's transform him back into his robot mode: Fold the cannons down and fold up the left shoulder. Swing the left arm forward. Close the cannon on the arms. Fold the feet forward and fold the repair bays in. Swing the legs 90 degrees under the toy. Fold the front of the ramps up to become the front of the lower legs. Slide the legs out at the knees. fold the kneepads up. Turn the waist 180 degrees. Fold the head back. Position the arms. Fold the handle down from the gun, open the hand and slip the block on the side of the handle into the slot on the palm of the hand.

Actually I'm rather impressed with the gun handles: it solves the problem of how to have an articulated hand that can hold a weapon properly! It's not just the big red gun that has these on them: the two black guns on the shoulder have an identical handle that folds out from them allowing the robot to hold them. It would be nice if a third party manufacturer could make the handles on their own with a 5mm hole at one end and a 5mm Minicon peg at the other end. These would let Metroplex use standard Transformers weapons and act as additional buildings for his city mode. Stick hole on one side of the middle and a post on the other and you'd have a great universal adaptor for use with other toys too. The shoulder guns are held in place by a 5mm peg on them which sinks into the side of the slide out shoulder cannons. Properly attatched there's some black plastic tabs that stop the guns moving but if you pull them out slightly they can rotate just like the original Metroplex shoulder cannons.

At 2ft high Metroplex is aproximately the same size as Fortress Maximus: The top of Max's head is higher but when Metroplex's antennae are pointed straight up they are above the height of Max. Where he beats Max is in the articulation stakes: Knees bend, thigh swivel, universal waist joint, rotating waist & head, shoulders that turn at the body and raise to the sides, bicep swivel, bending elbow, rotating wrist, four fingers that bend at the first knuckle and a thumb that folds sideways.

The fingers are a little interesting as they look like gun barrels. The concept art indicates these are meant to be guns which form a cannon in base mode, replaced by the one that folds out the hand on the actual toy. Both of his fold out gunner stations can still be used in robot mode, but only the one on his lift shoulder is naturally at the correct level to sit a figure in: you need to raise his right arm so it points forward and rotate the bicep in 90 degrees to use the one there. Perhaps a swivel bellow the elbow might have been useful as well.

Hidden in his chest, as per the original toy, is a moulded array of missiles which are revealed by folding down the flap on the left side of his chest. The top of this panel is coloured grey, which is different from the black of the rest of the chest fronts. Yes the detail matches the original Metroplex, but this new version has it's chest modified so both sides are shaped similarly: I want to remove the grey panel and paint it black!

Another feature present in the concept art has made it to the final toy but isn't documented: The white kneepads fold down, with the bottom locking into slots in the leg to form platforms for smaller figures to stand on. There's a 5mm hole in the middle of the platform and I want some sort of elevated post mounted weapon to go there. Anything on top of the hand adpators/risers I describe a bove would do but I'm tempted to raid my Micronauts boxes and get the missile launcher from the Giant Acroyear

Metroplex has light & sound features which are available in all modes: To set them off you press down on the control cabin at the top of the chest which causes the circle on his chest and his eyes to light up. Personally I think it might work better if the control cabin itself lit up! He either says a mixture of voice samples or produces a sound effect. The voice samples run in this order with the sound effects between them:

Metroplex heeds the call of the last Prime.
Foolish Decepticons.
Decepticon deactivation commencing!
Target synchronizing initiated.
Target...obliterated.
These Decepticons scatter like cowards.
'Til All Are One.
Straight out the box Metroplex has few paint applications but is one of the first hasbro toys for a long while come with a sticker sheet to decorate the toy..... a VERY LARGE sticker sheet! I took one look at it and decided to give it a miss. To be honest the only ones I really miss are those for the cabin at the top of the chest but as I said above I'd rather this was clear light up plastic anyway!

The head on the toy, modelled after the original Metroplex but with a white face instead of the original chrome, is meant to have a couple of action features in it, but unfortunately neither works particularly well on mine. The antennae when raised & lowered are meant to raise and lower the visor. On mine it seems to be either up or down and personally I prefer it down over the eyes. Raising the panel at the back of the head reveals a small lever which rocks side to side. This moves the eyes in a manner similar to the eagle eye feature Action Man had. Unfortunately the effect is only noticeable when the eyes are lit up, and there's no way to make them stay lit up. Even when they are the effect is minimal. The plethora of 5mm and 3mm socket, plus the compatibility with smaller figures really makes you feel some thought has gone into playing with this toy with the rest of your Transformers collection

Summing up: I think Hasbro has learnt a lot of lessons from what is seen by many as the disastrous Optimus Maximus released the previous year. Metroplex has much better articulation, much better quality plastic, has many more features and is much much bigger. I really don't think you could hope for much more from a modern base mode toy. My two major problems are the ramp, which doesn't extend far enough in base mode, and the lack of a second gun, which I can easily see being a cost decision. What we've got is an excellent toy that actually feels like it's worth what we're being asked to pay for it. Adding anything else on, like a second gun or new versions of SixGun/Slammer, who were included with the original Metroplex, would have increased the costs of the toy.

Metroplex has had a lot of pictures taken of him. Alfe's Toy Blog has a number of entries on the toy covering various aspects:

2015 - unboxing
2016 - city & vehicle mode
2017 - robot mode
2018 - gun & base mode
Also see the TMUK Generations Metroplex thread for pictures of the Metroplex, belonging to Bogatan of the Toy-Fu team, out on his adventures at Auto Assembly 2013.

In the USA Metroplex was available on general release for $124.99.

The UK version of Generations Metroplex was released as a Toys R Us for $124.99. Unfortunately the UK version, identically packed to the US version, is missing the voice chip and only has the sound effects. To date there hasn't been any significant price reduction on the toy.


Third Party Add Ons

Metropolex has attacted a number of third part manufacturers with improvements and add ons: Before & After (BBTS), TFC Toy (BBTS) & Iron Factory have all produced versions of Six-Gun and/or Slammer. Uniquetoys Head, Radar & Turrets set (BBTS) isa something I'm not really sure I can see the point of. MMM Productions Hands and Ramp (BBTS) look useful, with the hands forming guns and the ramp addressing the concerns I've had above.

But the item I have actually bought is X2 Toys Metroplex Guns. I bought the red version from BBTS to match the gun I already have with the toy but they also have a white version planned for production. As a second gun it's a really good match for the original: you have to look carefully to spot the differences. The X2toys version lacks a 5mm peg on the top of the toy, the missile & trigger but when Metroplex is holding the weapons together they look all but the same. A worth while buy by itself but it's also got a tank mode and a defence base mode which while they're so so are nice extras to have.


San Diego Comic Con Metroplex

We now enter the world of the different versions of Generations Metroplex ..... and there are a few! Metropolex himself had made his retail début around the time of Botcon 2013 and just a few weeks later an exclusive version was revealed for sale at the San Diego Comic Con. The toy included several changes from the retail version:
2 red guns instead of one
Chromed face and thighs
Metallic stickers
This toy also included a set of 12 non transforming minifigures representing the robot and vehicle modes of the following toys:
Orion Pax
Bumblebee
Trailcutter
Hoist
Megatron
FOC Starscream
The Autobots are coloured red, the Decepticons purple in an effect similar to the decoys sold with certain 1986 & 1987 figures.

The SDCC version retailed for $149.99 and was numbered 01 of 30 in the Thrilling Thirty exclusive collection. For more pictures see Seibertron's SDCC Metroplex unboxing and TFW 2005's Metroplex SDCC Gallery


Takara-Tomy Generations Metroplex

In late September 2013 Metroplex was released as part of the Japanese Generations line. The Japanese version includes a number of changes from the US version:
2 red guns instead of one
Chromed face
Silver painted thighs and many different paint ops
Lower legs cast in white plastic instead of black
Alfe's Toy Blog has several different galleries showing this toy off:
2073 - unboxing and comparison to SDCC
2078 - gun and Scamper
2079 - with 1986 Metroplex & Trypticon. Robot Mode.
2080 - base mode crewed by small toys
2081 - vehicle mode
2085 - vehicle mode comparisons
2086 - crewed vehicle mode
2093 - robot mode in action
2094 - robot compared with US version
Metroplex was Generations to TG-23 released on 28th September 2013.

AGC Hong Kong 2013 Metroplex

Exclusive to Hong Kong's ACG-CON 2013 this Metroplex is identical to the SDCC Metroplex but with glossy stickers, and gold/silver decoys instead of red/purple.

ACG-CON Metroplex is also included in the Thrilling 30 exclusive collection and is numbered 05 of 30. So to get the whole collection, which is yet to be completed, you have to buy TWO Metroplex's from different conventions on opposite sides of the globe.


Which Generations Metroplex do I own?

So how can you tell which version of Metroplex you own?

Here's a simple guide:

Toy Face Thighs Guns Stickers Minifigures
Hasbro White White 1 Glossy -
Takara-Tomy Chromed Grey 2 Glossy -
SDCC Chromed Chromed 2 Metallic Red/Purple
Hong Kong ACG-CON 2013 Chromed Chromed 2 Glossy Gold/Silver

Future Repaints

The obvious repaint for Metroplex is as the Japanese evil Destron repaint of the original Metrotitan. But I'd definitely want Micromaster ramp connections with that! Beyond that a number of other differently coloured Titans were featured in IDW comics in the 2012 More Than Meets The Eye & Robots In Disguise annuals and Dark Cybertron event.

Could you retool him as Fortress Maximus? Maybe. But the retool would have to be quite extensive involving new legs, feet, his right chest and head

And, given that they've done Metroplex, I wonder how a Generations version of Trypticon would turn out?

Wednesday, 16 July 2014

Generations Springer & Sandstorm


Generations Springer

Springer's original toy, used in the 1986 Movie, the cartoon and the UK comics was a triple changer. But all his subsequent versions have tended to concentrate on one mode. His Energon (Bulkhead is meant to be Springer, it's obvious!), Universe, Movie and Generations GDO are all helicopters while his Botcon 2007 is a ground vehicle. Until the 30th Anniversary Generations line a triple changer hadn't been attempted....

Springer comes in robot mode: we'll start by transforming him to helicopter mode:

Fold the head down. Fold the chest plate up to form the nose of the helicopter, pushing the head through it and down into the chest cavity. Lower the front landing gear. Bring the legs together. pegging the upper parts of the lower legs into each other. Push the ankle joint back, raise the feet and push the heel spurs into the feet. Lower the rear landing gear. Pull the shoulders down locking them into the sides of the lower chest. Lift the clear plastic panel side of the lower arm, fold the fist into it, and close the panel over it.

Unfold the lower arm, the wing panel should fold out. Fold the clear plastic & fist section out round the underside of the elbow. Fold the wing panel in so it locks onto the outside of the upper arm - the joint connecting the two upper arm panels should be bent where it meets the clear plastic/fist panel, not where it meets the wing panel. Bend the legs forward slightly at the knee and peg the upper legs into the panel hanging down behind them. Split the sword in two and fold the halves out to the side. Peg the handle into the silver surrounded 5mm hole on the top of the helicopter. Fold the fins on the rear of the helicopter out to the sides.

So he's green, yellow and grey which works to start with. The rotor blade spins freely which is good and it looks like a helicopter. The back and the sides of the sides of the fuselage don't look right, the portions made from the folded out arm panels. I can see what they're trying to do with them but it doesn't really work. One of the problems with being a triple changer I guess, as are the wheels visible through the panels at the front.

Springer comes with a double barreled missile launcher. In helicopter mode this clips on under his nose: fold the landing gear back and up into the nose cavity and slot it into the space vacated by the landing gear. The hold is so so when you've got it slotted in but the slotting in is a bit tricky. Why they didn't just put a 5mm peg under the nose for the gun's handle I don't know. It also has the effect of loosing the wheel for the front landing gear which isn't great. There's a spare 5mm port on the roof of the toy but you can't really mount the gun there without affetng the rotor's ability to spin because the clearance is too low.

Broadly aspeaking I think we'll call his helicopter mode a success but some of the details are frustrating.

Transform to vehicle mode: remove the missile launcher/fold the landing gear up. Fold the cockpit and roof section back revealing a longer nose. Fold out the lower arms sections of the sides, with the wing pointing in, and raise the clear window sections. Swing the side sections forward and lock onto the sides of the nose, folding back the panels covering the front wheels. Fold the rear of the tail forward to form the rear sides of the vehicle and the rear wheels and then fold the tail fins out to the sides. Mount the cannon on thevehicle using the 5mm peg. Fold the swords together then slide into the underside of the car, between the outer halves of the shoulder blades, locking the landing gear into place on top of it.

While I can't quite get the panels on the front of the car mode to lock together as I'd like, this is a surprisingly solid car which I'm really quite impressed with. I've seen far worse car modes on toys that doidn't have a third mode and you couldn't tell there's a helicopter in there.

To transform back to robot fold the rear sides back to form the lower legs, tucking the folded up tail fins behind them. Fold the feet forward and heel spurs back. Pull the sides of the car away from the body and pull the car side panels out swinging forwards to cover the front wheel. Fold the wing panel outand onto the side of the car. Fold the fist out and then fold the side window panel down to cover it (one of mine doesn't qute fold into place properly). Pull the shoulders out to the sides. Pull the helicopter landing gear out. Fold the head up. Fold the front of the vehicle modes down over the head, forming the robot chest, folding the landing gear in under the head. Peg the sides of the chest in place and unpeg the arms from them. Fold the top of the vehicle up onto his back. Slide the back of Springer's shoulders up and out to the side form wings. Place weapons in hand.

Springer is heavily based on Nick Roche's design (he was rather pleased when he found out) for Last Stand of The Wreckers (read it if you haven't already). This design gets the crucial details right: yellow chest, green head anmd lots of green & gry on the limbs. He's shoved full of articulation featuring some ankle movement thanks to transformation, bending knees, thigh swivels, universal joint at each hip, a waist swivel, ball jointed head, shoulders that raise and are ball jointed, bicep swivels, bending elbowa and wrist swivels. The head is lightpiped in clear blue. Each hand is a 5mm peg hole but he also has storage space for both weapons on his back thanks to two 5mm peg holes there.

This toy is a really good Springer. Yes you have to make some allowances for the toy being a triple changer in the vehicle modes but that's to be expected. It's captured the character well, including all his essential features. But the real genius of this toy mould design is yet to come....

Springer was released in the USA in the first Generations 30th anniversary Voyager wave alongside Blitzwing. He has appeared in at least one revision of most of the Voyager waves since. You can see pictures of the US version in TFW 2005's Springer gallery

Springer was released in Japan as Generations toy TG-21 Autobot Springer, which had some paint differences to the US version. You can see pictures of the Japanese version at Alfe's Toy Blog entries 2039 and 2040


Dr Wu Rainstorm guns

A little diversion here: a third party kit exists for Springer: the Dr Wu Rainstorm gun set. One is a nice large solid gun that I can't find a direct reference for but the main selling piece is the gattling gun that Springer uses during the course of Last Stand of the Wreckers. Not essential by any means but a very nice add on to have.

Generations Sandstorm

The original Sandstorm, released alongside Springer was also a ground vehicle/helicopter/robot triple changer and also like Springer his subsequent versions have all ommited one mode: His Machine Wars & Botcon 2013 versions were helicopters while his Hunt For The Decepticons DOTM & Generations GDO were ground vehicles. However both vehicle types were quite different to Springer's so when a Generations Sandstrom was announced as a retool of Springer fans were interested.

Once again he's supplied in robot mode so we'll start by converting him to helicopter mode:

Transformation: Follow the same first paragraph as above. Peg the top of the helicopter into the rear of the side panels. Fold the orange tail & yellow fan section back against the legs (I can't quite get it to peg into place on mine so it has to just sit there) and fold out the tail fins. Rotate the fans so the yellow painted section faces up.

Broadly speaking the superstructure of the helicopter modes is very similar but the look ids totally different! The difference is that Sandstorm has a panel along the tail, which changes the look, and instead of rotor formed from a sword has twin VTOL fans out to the sides. The fans spin and pivot forwards and backwards. The design is a departure from we're used from Sandstorm but doing it like this does distinguish him from Springer. There's two 5mm ports on the roof, one roughly where Springer's rotor is, one on the new tail panel. You can use either to mount the single missile launcher or, like Springer, slot it in under the nose. This time, however, there's a non moving wheel moulded on the underside of the handle to act as a landing gear.

The transformation to vehicle mode is the same as Springer's with everything ending up in the same place. The rear wheels are formed by the fans with the fan wings reinforcing the structure. The tail panel folds forwards over the cab with the tail fins covering the side windows.

From the front some clever extra headlamp & bar moulding disguises that this is the same shaped vehicle as Springer while the rear is toatlly transformed by the larger wheels. These raise the rear of the vehicle and thus alter the angle you're looking at it, transforming it into something can belive is a dune buggy, like his original ground vehicle mode, albeit one of a different design. Very good work here Hasbro.

Sandstorm's transformation to robot mode is the same as Springer's: just fold the rear wheels up first and then at the end fold the roof & tail up to form a backpack with the fans out to the sides.

Sandstorm's robot mode is a mix of yellow, orange and black but it's isn't a straight colour swap for Springer's colours even on the parts that haven't been retooled. Sandstorm's original robot form never really appealed to me but this version is much better. It is extensively retooled so standing next to Springer they look similar in places. The biggest change is probably the fan backpack that Sandstorm has which makes him look much larger than his counterpart.

I wasn't really interested in getting Sandstorm until BBTS offered it up with the price reduced. I'm really glad I did: it's probably the better of the two versions of the toy anyway but having both helps me to apprecaiate just how clever the design is in producing two similar but different looking triple changers.

Sandstorm was part of the second Generations 30th anniversary Voyager wave with repacks of the first two toys. You can see more pictures of him in TFW 2005's Sandstorm gallery

Sandstorm was released in Japan as Generations toy TG-29 Sandstorm, which had some colour differences to the US version, notably a lot more orange. You can see pictures of the Japanese version at Alfe's Toy Blog entries 2156 and 2157


Cloud Rodimus

TakaraTomy's Transformers Cloud line is a range of exclusives shared between e-HOBBY and TakaraTomy Mall. They'd already shown some interesting toys, repurposing Generations Blitzwing as Starscream and here they repeat the trick with the Springer mould becoming Rodimus. Incredibly it works, on the robot at least. The vehicle mode isn't quite the sleek thing we've come to expect from Rodimus and you just don't associate Rodimus with being a helicopter. But well done for trying Takara.

As a Japanese exclusive Rodimus is commanding a premium. Online retailer BBTS is asking $89.99 for the toy which is waaaaay beyond what I'm willing to pay!


Future Repaints

I've seen it suggested elsewhere that the first wave Generations Voyagers should be repainted as the Decepticon Duocons, Springer becoming Battletrap while Blitzwing becomes Flywheels (still think the names are the wrong way round on the Duocons) - see here on the IDW boards for a custom version.

Another reasonably obvious candidate for a Red Springer would be Quickstrike, the red repaint of his Energon form Bulkhead.

Customiser Cheetimus loves the Springer mould having used it as Drft and two versions of Age of Extinction Drift: see here and here.

Sandstorm has less obvious repaints but the twin fans possibly suggest an updated version of Highbrow.