Thursday, 28 September 2017

Titans Return Slugslinger & Caliburst


Slugslinger & Caliburst

Misfire and his retool Slugslinger were revealed at the Australian Toyfair via an Australian fan event. And Slugslinger is a retool of Misfire as well as both being retools of Triggerhappy: there's a parts frame in common between the two toys that Triggerhappy doesn't have making up the bulk of his waist section, but not the front, the hinges connecting the shoulders to the body and the hinges connecting the front of the plane to the robot's back. If you look at the back of Slugslinger's shoulders you'll see the hole that Misfire's wings are attached to.

Slugslinger feels a lot like Misfire in robot mode: same legs as peg Triggerhappy, same articulation as Misfire, and jet nose, or in this case noses on his back! The blue and the off white/grey he's coloured in, while a close match for the original, look a little off colour.

The gun, or guns, are disappointing me. Both Triggerhappy & Misfire had attach side by side guns, though Triggerhappy needed some help to hold his horizontally. Slugslinger has two guns: a blue dual cannon with a seat and a grey single barrelled gun. The latter fits between the barrels of the former to form a longer combined weapon but it isn't really doing it for me. The space for the Titanmaster only really accommodate his feet so he ends up sitting on rather than in the weapon.

Transformation: with the exception of the wings being on a hinger fixed to the body rather than one linked the shoulder this transforms identically to Misfire. Relatively simple, though tabbing the arms into the wings and the body seems a bit of a pain here, but simple is a relief after the nightmare that was Energon Slugslinger

The jet mode is a near perfect replica of the original Slugslinger jet. However because of the size of the toy his Titanmaster Caliburst has to sit in the body of the jet between the twin jet noses and not in one of the jet nose cockpits themselves. To accomplish that would have needed a Voyager sized toy. Your mileage may vary depending on how essential you thought this feature would be. Like his mould mates he also lacks anywhere to mount the combined weapon on the top of the toy, which to me is a major failing, but still has 5mm sockets on his shoulders and under his wings.

I can't say Slugslinger is setting my world on fire. He hasn't got the mad transformation of Triggerhappy or the insane colours of Misfire. Part of this is probably due to him being an end of line toy I feel I've paid too much for. When he was revealed at the Australia toy fair it was expected he'd have new deluxe wavemates and indeed toys in other sizes released at the same time. I can name you a good half a dozen possible repaints and remoulds that could have been done from existing toys to help further or complete various head & Targetmaster groups. Hasbro tried to compensate for the toy being the only new one in his case by packing him 3 per case but since he was packed with 2 x Rodimus, 2 x Kup and 1 x Hardhead, none of which were terribly in demand, it presented online retailers with a problem. Kapow passed on the case, IDToys sold Slugslinger at an inflated price and BBTS only sold him in sets with other toys. The possibility of solid cases at a later date has been mooted but I hope Hasbro have learnt that the initial case strategy they used for Slugslinger is a bad idea.

Tuesday, 12 September 2017

TFSS 5.0 Counterpunch


Transformers Subscription Service 5.0 Counterpunch

Counterpunch is yet another late FunPub exclusive released homaging a previous one: Punch/Counterpunch was redone as a Collectors Club exclusive in 2010 using the Universe Lamborghini toy: the Sunstreaker transformation of the toy served as the Autobot Punch while the Sideswipe transformation turned it into Counterpunch. Since the Combiner Wars Lamborghini also served as Sunstreaker, and should have been Sideswipe, you could see why they might use it for another Punch/Counterpunch. However they've instead gone for it's slightly modified Wheeljack version which in turn opens up a second homage: A blue Wheeljack is Slicer who was made as a Botcon 2010 using Energon Downshift (Wheeljack!).

Effectively you know what to expect here, as you'll have probably bought the Countach a few times by now, the existing Combiner Wars to in blue, and it looks really rather nice.

The HandFootGun is coloured orange here, a reference to Punch's Twin Mortar Launcher I think, making it another FunPub HFG with a unique colour.

Transforming to robot mode reveals a brand new head which looks a lot like a more detailed version of the original Counterpunch head. Given that some of the 2016 FunPub head sculpts were so bad, especially Ravage/Tigatron on the CW Countach, I'm surprised that this head is this good and wonder if it was meant for a repaint that never happened....

Didn't expect to like this but he's better than I thought he would be!


Future Repaints

I'd settle for a new head, chest and gun to make a Combiner Wars version of Sideswipe. If you're doing Sunstreaker, you HAVE to do Sideswipe. That would then give us Red Alert as an EASY repaint and also things like G2 Sideswipe, Deep Cover and Clamp Down. Part of me thinks that Tigertrack wouldn't be worth doing but the thought of having TWO almost identical yellow Lambo that turn into different robots is quite tempting! See also red Diaclone Countach LP500S Super Tuning and Police Car Diaclone Countach LP500S Super Tuning.

However I think we can do better than that. Most of the time a remould on a toy is to change it's appearance. A remould to how this toy transforms would make the world of difference. I'd have the bonnet hinged at it's base, connected to the neck plate which is then connected to a hinge at the top, slightly covered by the windscreen. Result: a bonnet that will still fold back, for combined mode, but one that will also fold forward onto the chest to make an even better Sideswipe.

Given the presence of a limb robot Jazz in Power of the Primes, assumed to be part of a new Autobot combiner, I suspect the chances of Sideswipe getting a similar toy are rising!

Monday, 11 September 2017

TFSS 5.0 Fracytl & Shattered Glass Starscream


Transformer Subscription Service 5.0 Fractyl

Botcon 2016 Terrorsaur in green, with gold camo, as Beast Wars Terrorsaur's Botcon 1997 repaint Fractyl. Boom, job done and Subs Service v5 starts, as Botcon 2016 included, with a homage to a previous Botcon product. Lacking a spare Beast Wars Voyager core, Fractyl & Terrorsaur join the other beast Combiner Wars Limbs, Tigatron & Unit-3, as limbs on my Unite Warriors Grand Scourge combiner.

Transformer Subscription Service 5.0 Starscream

I'm not a Botcon attendee and, before they started doing combiners, didn't have much truck with the Transformers Figure Subscription Service so my direct experience of the Heroic Decepticons/Evil Autobots Shattered Glass concept has been minimal. I thought it was a good idea for a one off for BotCon 2008 but Fun Publications was unable to leave it alone and kept producing more and more Shattered Glass toys, frequently including toys that many fans felt should have had the standard Autobot & Decepticon symbols on, notably Action Master Thundercracker. Since there's a lot of homaging to past Botcon & Club exclusives in the final year of the convention and Subs Service, I'm not 100% surprised to see a Shattered Glass toy in TFSS 5.0. But this one I have multiple problems with.

All along I've thought that the F-16 Air Raid version of the mould would make a better Decepticon Strike Plane than Skydive, but it was Skydive used to create the clear Unite Warriors Ghost Starscream. Given that exists it's only logically that it should get repainted as at least the real Starscream, and probably his 1984 repaints Thundercracker & Skywarp. But no, for whatever reason FunPub decide to resurrect their 2008 Shattered Glass Starscream colours which in turn play on the relationship between Starscream and Jetfire in the cartoon by giving Starscream Jetfire's colours. So I'm feeling deprived of my Skydive in solid Starscream colours, who I'm probably not going to see now thanks to the existence of Power of the Primes Starscream, a Voyager Combiner Core. I still have hopes of Thundercracker and Skywarp CW Skydives to complete that combiner, but that's a different matter!

But it's now that the choice of mould for Unite Warriors Starscream comes back to haunt us! See if the Starscream there had been Air Raid, then the TFSS Starscream would also have been Air Raid. And then slapping the Shattered Glass colours on that would have given us, faction symbols aside, a more than passable CW Jetfire complete with swing wings!

I've got some problems with the deco on the jet too: large areas on unpainted white plastic push the knock off button to me, not helped by the grey cockpit being almost indistinguishable at first glance. The red dual cannon .... doesn't really work and I'm not sure about the clear red hand either: it's unique so won't really go with anything else but I could see it as a sort of powered up fist in combined mode.

The robot mode works better than the jet mode, with more red, plastic & paint, and black, just paint, but there's still a lot of white.

With either a different deco or a different mould this could have been a great toy. A bit of a miss from the TFSS means they go out on a bit of a damp squib.

Friday, 1 September 2017

Shapeways Parts

A box from Shapeways arrived today!

Fortress Maximus ramps:

https://www.shapeways.com/product/CHAP98PEX/titans-return-fort-max-runway-ramp-connector?optionId=61470622
https://www.shapeways.com/product/R3MZZGYN5/titans-return-fort-max-runway-mini-hinge?optionId=62346091
https://www.shapeways.com/product/2UR7BTQJ2/titans-return-fort-max-clip-on-extension-ramp?optionId=62346145

The Max ramps are just what I expected it to be in base mode, very happy.

Holds on fine in arm mode, stays out the way, perfect.

I bought just one of these to make sure it worked properly, and am very happy with it so will order another for the other arm ASAP.

Also on a Max theme, I bought a hand/5mm adaptor.

https://www.shapeways.com/product/JKNDTYN66/fortress-maximus-handle-adapter?optionId=60505360

Does the job, but the clutch between socket and 5mm is very loose.

Will need to look at how to make the grip tighter.

Not so Max related but still on a ramp theme them I also bought a TR to Micromaster connection ramp.

https://www.shapeways.com/product/YQ8RVXFSN/titans-return-micromaster-adapter-ramp?optionId=60798336

The business. Having a few more of these!

Attaches fine to other TR ramps but the clutch between it and the other shapeways ramp, which also attaches fine to TR ramps, isn't great.

Next up the TR gun handles and fillers.

https://www.shapeways.com/product/9YLS7NTNJ/handle-filler-for-tr-highbrow?optionId=61748774
https://www.shapeways.com/product/K3ZLZGRWF/handle-and-filler-for-tr-triggerhappy?optionId=61735393

The principle is the same for Highbrow but I've just photographed Triggerhappy's here:

(and just noticed the filler, the bit to go in the cockpit is missing!)

Looks fine, but once again no grip between the peg and the hand. This is an easier job to fix than the Max adaptor as there's a peg here I can build up by wrapping taped round or similar.

Finally the detective adaptor.

https://www.shapeways.com/product/ANSDLZ9L2/detective-adapter?optionId=60423329

I'd worried about his as it was only available in black or white but actually it goes well with the existing black bits

Some screwdriver surgery is necessary to deach the old head and attach this but if I can do it anyone can!

Here's what he looks like with the Legends Nightbeat head attached

Perfect match. Job done, Nightbeat has a body, and the Legends version is a perfect match colourwise. TR isn't so close but still passable

(TR on left, Legends on right)

Overall very pleased with that lot. The Max hand/5mm adaptor and gun handles need some work but everything else does the job it's meant to.