Sunday, 19 December 2010

Hunt For The Decepticons Brimstone and Reveal The Shield Chopsaw


Hunt For The Decepticons Brimstone


Brimstone is a Decepticon chopper style motorbike with A grey frame and blue bodywork which overlaid with a metallic green flame deco. The wheels turn but I can't get the front forks and handlebars to move to the sides. My Brimstone has difficulty locking both sides of the handlebars together, and locking the engine into the underside of the fuel tank, both of which affect the look of the vehicle mode. The handlebars are 3mm wide so you can clip weapons onto them that support the clip & bar gimmick.

Transformation: Pull the engine down, separate in two down the middle, then pull the underside of the engine halves down and forward to form the legs. Split the front wheel, handlebars and fuel tank down the middle and fold each half out to the sides so that the fuel tank halves lock onto the sides of the saddle. Pull the legs & waist back so they're under the rear wheel. Fold the saddle back. Fold each front fork forward to act as an arm, rotating out to the sides & forward at the bicep and bending at the elbow. Rotate the mudguard halves forward,fold out the hands and turn the head forward.

Brimstone's robot mode looks more like an alien than a Transformers toy. Yes there's some Bay influence here but the design here feels different to the likes of Movie Bumblebee or Barricade. We get an almost skull like head with a row of teeth but missing a lower jaw - he wouldn't look amiss in a scene of Transformer Zombies. I like the buzzsaw blades, formed from the front wheel, built into each forearm. Each arm bends at the elbow, turns at the bicep and is ball jointed at the shoulder which in turn swings backwards & forwards at the body. The head & hips are on ball joints too, while the knees bend. The waist does turn but if you've got the saddle folded up the robot's back that will fix the waist in place.

Yes the bike has problems, well on my one at least. But the robot mode is a little different and would make a good army builder.

Brimstone is a first wave Hunt For The Decepticons Scout toy released in 2010.


Reveal The Shield Chopsaw


Chopsaw is a repaint of Brimstone replacing the blue with purple on the bodywork with yellow highlights. The paint colours used here immediately put me in the mind of Armada Sideways. I don't yet have one in hand so I don't know if he has a heat sensitive rub sign like the other Reveal The Shield toys, but if he does I'm not sure where they'd put it. I'm also a little unsure as to which faction he is (again a nice throw back to Sideways) though I'd be putting money on him being a Decepticon.

Chopsaw sits in a case with lots of previously issued toys and one new mould, Windcharger. At the time of writing this case is the only announced Scout case for Reveal the Shield.

Tuesday, 14 December 2010

Armada Hoist & Refute and their repaints


Refute

My original Hoist review contained the following "Refute rolls along with his jaws/arms/whatever opening and closing - he's got a geared gimmick and will connect with Cyclonus and work. "

Refute is the Minicon packed in with Armada Hoist. I've no idea what kind of vehicle he's meant to be ! In the Armada story Hoist is an upgrade of Smokescreen, whose Minicon was Liftor, a forklift truck. Refute may be meant to be something similar (and indeed may be an character upgrade of Liftor)

The main body of Refute is long and orange more racing car like than a piece of loading machinery - there's even four exhaust pipes sticking out the back ! The body is moulded in bright orange - different from the orange used on Hoist's shovel arm, waist and feet - and unique to the Minicon in this set. His rear wheels are the same brown as Hoist's legs and shovel (see Japanese information bellow) and his "claw", robot arms & upper legs are the same grey/blue as Hoist's bumper, left elbow and Minicon ports.

Refute's Minicon port is on his underside allowing him to be wrist mounted as a claw weapon. Alternately rotate him so his back is facing and use him as a quad cannon with the exhausts forming the gun barrels.

What's odd about Refute is that he has a gear gimmick just like the Destruction & Adventure teams. It is strongly suspected that hoist was meant to be the second toy that could power the gear gimmick, possibly through a port on the shoulder of his shovel arm where the Autobot symbol now is located. Roll Refute along and the claw opens & closes.

TF: Pull out the back of the vehicle, rotate at the waist and stand on the rear.

Robot has bending hips, rotating waist and bending elbows on arms that are far too thin. His claw is raised either side of his head Shrapnel style. The head itself is huge, far too big & tall for the robot which is itself amongst the taller Minicons (beaten by Rollout)

In Japan he was known as Sparklift and available in MC-11 with Supermode Grapple. Grapple's original Micron was called Lift so I think we can be sure that in Japan at least he's a powered up version of Lift (Liftor). Sparklift also has a small paint difference to Refute - his wheels are moulded in silver plastic matching Supermode Grapple's shovel & legs. They are also available in MS-07 with the Adventure team.


Universe Refute

Refute returns in the Universe "Battle in a Box" series as an exclusive to the Meijer and Kohl's stores in the USA. They were also released through the Entertainer in the UK. He's packed in with a Decepticon version of Hoist recoloured, slightly remoulded to remove the Autobot symbol and renamed as "Ransack". also in the box are Autobot recolours of Smokescreen & Liftor.

Refute's wheels stay brown matching Ransack's legs. His claws and robot arms & upper legs are now pale blue, again matching the bumper on Ransack. His body is cast in a bright green - a horrible car crash of colours.

I've long maintained that both of these rank amongst the worst repaints I've ever seen. This is what my original review of Ransack said: "Horrible. And as for the green Refute that just clashes badly with the rest of him....... "

But I've been thinking. What if the colours ended up on the wrong bits ? Move the green to where all the purple is on Ransack. Move Ransack's purple to his legs and Refute's wheels. Get rid of the brown or move it to Refute. You then get an eminently sensible Constructicon Scavenger with colours close but not exactly like the G1 originakl (scavenge and ransack aren't that far removed in meaning so you can see where they plucked the name from) packed with a Minicon you could have easily named Shrapnel for a second G1 hommage.


Micron Booster Clamp

In Galaxy Force in 2005 four Armada toys - Hoist, Sideswipe, Cyclonus & Blurr - were substantially remoulded to resemble older toys and to link their gimmick to a Galaxy Force planet key. These toys were then put in VS packs: Longrack (Hoist) came with Runabout (Sideswipe) and Blurr (Blurr) came with Buzzsaw (Cyclonus). What the toys didn't come with was the Minicons their predecessors had. By this time Fandom had worked out that the Minicons were (mostly) being made on the same parts trees as the larger toys and wondered what had happened to the parts for the Minicons. In due course these then showed up in Micron Booster V3.

Clamp is a repaint of Refute - Hoist's Minicon - and nominally is Longrack's partner. Clamp's a more sensible colour scheme than the last Refute repaint we saw with Ransack But teal green - why ? you have total freedom on his body colour as it's separate from anything in the main toy - and red (same as the excavator's hands) clash slightly. Gimmick still works which is a blessing.


There's a fourth version of Hoist out there - the Armada 2006 Dinobot. Somewhere out there they may be another new set of Refutes waiting to go with sandy coloured rear wheels and bright blue claws & arms ......


Hoist

Hoist (and Wheeljack) are the last original mould Supercon toys for Armada and come after a bad patch of new toys in this size class. Hoist is in the Cartoon the upgraded form of Smokescreen. This new toy is an excavator - only the second one of this size ever done in Transformers after Grimlock (RID) / Build Hurricane (Car Robots). What we get here is a white cabin which can rotate round 360 degrees on top of brown tracks (moulded with embedded wheels) and an orange arm ending in a brown shovel. When I see construction vehicles I automatically think yellow (not Constructicon green !) but the colours used here are sensible and realistic. The name Hoist I connect with tow trucks but save using the Grimlock name (surely better used for a Dinobot) I can't think of anything more appropriate for this toy.

There's four Minicon ports on the toy, one each side of the cab and one on each side of the back of the cab - these are moulded in the same grey blue plastic as the grill on the front of the cab. The Minicon post behind the shovel arm is meant to power a gimmick that unlocks the shovel arm for use - there's a tiny piece of blue plastic behind & under the shovel arm that prevents you from moving the arm and this is meant to spring back when you place a Minicon on the post. It doesn't and in fact on mine it's now broken and won't even lock in place. This leaves the gimmick permanently active - push in on the post on the back of the cab that the shovel arm is attached to and watch the arm extend & spring forward then automatically pull back on release. Great for knocking other TFs over with ! I remember demonstrating this to John Cullen in the pub the London TMUK mob drank in on Charring Cross road and him loving it - it's a great action feature in keeping with the toy's function.

There is some speculation that Hoist is meant to power the Adventure and Destruction team's gear gimmicks - indeed Hoist's Minicon Refute also has a gear gimmick. I suspect this would have been mounted where the Autobot symbol is on the shovel arm (or possibly on the side where the Minicon port is) It's a shame it's not included as I feel it would have added to the toy.

TF: Rotate the tracks so they're as under the cab as it's possible to be and the little wheel between them is at the front. Unclip the tracks from each other at the back and fold each track out to the side and forward. Fold the connecting pieces out so they're flat against the front of each track and fold the feet up. Pull each track/leg out the side slightly and then fold down under the vehicle. Swing the shovel arm down at the front so that the Autobot symbol faces forward. Swing the shovel out to the side 90 degrees and fold down the claw/thumb in opposition to the shovel. Swing the opposite side of the cab down at the back to form the other arm, folding the claw out at the end, then rotating at the bicep joint so the larger claw is on top. Fold the head up from behind the cab and turn to face forward.

The resulting robot is *VERY* posable almost at the BW deluxe level, with adjustable feet (clever) that can either be flat or slightly bent in at one side making a slightly spread legs pose the default, forward bending knees (as well as a sideways joint from the TF), ball jointed hips, shoulders - that swing out about 20 degrees from the side of the toy as well as turn, left arm has a bicep swivel and a bending elbow, an opening claw as his left hand with the right arm ending in the shovel which looks big at first but works better than you think and there's even the opposable claw/thumb against the shovel. His head - mounted on a ball joint -is moulded in the same brown as the treads and has a resemblance to the Beast Wars toy Dinobot which is quite neat because Dinobot was repainted as Grimlock which was the name of the previous TF deluxe excavator.

He's got four Minicon posts - two on the side of each shoulder, one at the top of the right shoulder, and the other in the left palm. If you flip the right arm round - so the shovel is extending out the back of the shoulder - you end up with 2 otherwise symmetrical arms with minicon posts at the end of either arm..... Time for some fun. Try to reinact a great Death's Head moment by placing Sky Blast on the end of an arm as a missile. Indeed you can connect the entire Requiem Blaster onto the end of the arm using Skyblast or at right angles by exposing the hole on Payload. Or try putting Ransack onto a post to form a grappling line attachment for him - his good interaction with Ransack is another little clue to him perhaps being meant as a gear powering toy. A little further experimentation shows that putting some blu tack on the posts allows the original Ultra Magnus large fists to attach to this..... or plug a Zoids Blox (Z-Builder) Block into the end of the arm which can act as a hand and let him hold most TF (and many Zoid) Weapons. OK he doesn't have 5mm peg holes for hands but makes up for it by having plenty of Minicon ports on his arms allowing him to use most of the combined Minicon weapons.

Wow. For what is possibly to be the last original Armada Supercon - only repaints known of at this time - this is the best. It's a fantastic toy - and that's even including a minicon that's no good - best of this size for Armada and an absolute must have in my opinion. If I was forced to choose just one Armada toy then this would be it, and I rather suspect he'd be floating in my all time top ten Transformers list. He's that good and towers over the rest of the Armada Supercon line.

Hoist was available in Japan as Micron Legend toy MC-11 Grappe Super Mode (Grapple) and also in giftset MS-07 with the adventure team strengthening the thought that he may originally have been meant to be powering their gear gimmick. The Japanese version swaps a silver/grey for the brown.


Ransack

Ransack is a complete train wreck of a repaint ! He's Armada Hoist - which was a favourite of mine in the line - the white is now purple, with pale blue replacing the blue grey on the shoulders and bumper on the front. The Autobot symbol has been flattened and replaced with a Decepticon symbol painted on. The legs/tracks are virtually unchanged in their brown and orangeness. Now the orange sort of works ok with the arm, but I'm afraid the brown just makes it look like the new body has been stuck on the old legs - and then the old head was stuck on top. No offence but this really is a half arsed repaint. The legs/tracks needed to be a different colour, and to be honest this was possibly crying out to be done with a green body and purple legs as a constructicon Scavenger homage. Horrible. And as for the green Refute that just clashes badly with the rest of him.......

I've long maintained that Ransack and his Minicon Refute (repainted in Green) rank amongst the worst repaints I've ever seen. But I've been thinking. What if the colours ended up on the wrong bits ? Move the green to where all the purple is on Ransack. Move Ransack's purple to his legs and Refute's wheels. Get rid of the brown or move it to Refute. You then get an eminently sensible Constructicon Scavenger with colours close but not exactly like the G1 original (scavenge and ransack aren't that far removed in meaning so you can see where they plucked the name from) packed with a Minicon you could have easily named Shrapnel for a second G1 homage.

Hopefully the Galaxy Force Longrack repaint will ease the pain of what's happened here !


Longrack

Longrack is a remould of Armada Hoist in the colours of BW Neo Longrack.

An odd choice perhaps ? Well both of these have very mismatched arms, with the larger arm on the right. Hoist has gained a beautifully moulded and coloured mini version of Longrack's head. Hoist's "rear of shovel mechanism" has been remoulded to vaguely, and I mean *VERY* vaguely resemble a Giraffe head. His right shoulder has a remould and that's where the force Chip goes. Without the chip the shovel can't move, which was some of the original intention of Hoist's Gimmick.

Colourwise all the white is now yellow with brown stripes applied on the cab, and the legs - whether brown or orange are now grey. Red replaces the blue/grey for the hands and shovel while the cab bumper and robot shoulders are a very dark blue

It's a Very nice colour scheme that works as both animal and construction vehicle. He has a Cybertron Autobot Chip.

Overall - lovely job, favourite of the 4, makes up for the horror that is Battle in a Box Ransack.


Dinobot

Dinobot is part of a boxset of Beast Wars characters in their pre Beast Wars vehicle forms that was for Botcon 2006. As well as Dinobot it included the other four Beast Wars Maximals from the start of the first series: Optimus Primal (a Cybertron Crumplezone repaint), Cheetor (Cybertron Clocker), Rhinox (Cybertron Landmine) and Rattrap (Cybertron Ransack)

Dinobot uses the Longrack version of the Hoist toy but with one modification - it has the original Dinobot like head. All the white is now brown with gold stripes, the orange is gold, the grey/blue is a very bright blue and the legs are all beige. The shoulder panel has a purple Predacon symbol painted on it.

It's a decent enough repaint, but I suspect the only reason for choosing it as Dinobot is the head.... Though the Dinobot = Grimlock thing and Grimlock being the name for the Cybertron Excavator may also have come into play.


Possible Future Repaints

You know what I'm going to say. Constructicon Scavenger ! It has to be done. Along with Armada Wheeljack as Sideswipe and Night Slash Cheetor as Cheetor this is one of the most obvious repaints that's never been done. Make it happen Hasbro !

Monday, 13 December 2010

Power Core Combiners Sledge & Throttler


Power Core Combiner Sledge


Power Core Combiner Sledge is an excavator. He isn't the first Sledge to be a construction vehicle: The Micromaster, Energon & Classics toys with the same name have all been Decepticon Construction vehicles. His main colour is a dull yellow with black used for the tracks and most of the excavator arm and some patches of a dark purple. One end of the vehicle has a pair of shovels with a narrow gap between them through which can be lowered a spinning buzzsaw. Or should be lowered.... the buzzsaw mounting is attached to the stiffest joint I've ever seen on a transformer. At the same end of the vehicle, but off to one side is the driver's cab complete with a black Minicon post in the roof. On the other end of the vehicle is it's Excavator arm which bends at the base, mid point and at the end where it's connected to the shovel which this time points towards the toy. I've always thought the shovel on Energon Steamhammer looks odd facing away from the vehicle. There's another Minicon post mounted on the back of the shovel which allows you to attach Throttler's drill mode. Two of the Power Core connector cubes can be found at this end of the vehicle with the other two forming part of the suspension between the tracks and the rest of the vehicle.

Transform: Split the shovel bucket and arm in two down the middle and fold each half out to the sides via a joint mid way down the vehicle. Fold the tracks back behind the vehicle to form the legs and fold the shovels up to form the feet. Fold the cab to one side, then fold the buzz saw forward and down into the body bringing the head up out of the vehicle. Fold the cab back over then clip the crane arms onto the side of the vehicle to form the robot arms. Stand with the top of the vehicle facing forward. Rotate the arms at the bicep joint so that the yellow panel behind the shoulder is rotated round to the side of it. Fold the end halves of the shovel arm up pinning them to the elbow. The elbow is then turned 90 degrees to each side so that the shovel sits beside or covers each shoulder.


Sledge's robot mode mainly uses the same colours as the vehicle: the legs are black, formed from the treads, as are the centre of the chest, the head and shoulders. We get a little more purple in this mode one the forearms and hands. The shovel halves and their arms have ended up alongside the robot's arms. These can then be folded down to cover the forearms and folded round so the act as shovel hands. His articulation includes bending ankles & knees, thigh swivel, universal hip, ball jointed head & shoulders, bicep swivel & ball jointed elbow. His head is reminiscent of Robots in Disguise Megatron with a pair of panels folded out to each side. The ball joint for Sledge's head is quite small and the head can pop off easily especially when you're trying to bend the joint that's attached to the buzz-saw's mounting. One of the Power Core combination cubes is mounted on each shoulder while the remaining two each form a heel spur. He's got two Mini-con hard posts in this mode, one on the end of the shovel, the other on the cab mounted on the right of the chest. Attaching Throttler in drill mode to this chest peg does result in something a little suggestive (Nipple drill mode!). Fortunately the buzz-saw in the chest can be folded back a bit and the cab folded out to form a slightly arched panel over the chest with a Mini-con post in the centre, which is a much better configuration for mounting Throttler's impressive chest armour. Sledge's hands are useless for holding Throttler by his post. In my opinion *any* toy with a Mini-con should have 5mm peg hole hands but Hasbro doesn't share this view. However there is a 5mm peg hole under each wrist that allows Throttler (or another Minicon) to be mounted under the hand.

Like all the other Power Core Commanders, Sledge has the ability to covert to a torso mode and combine with drone limbs. Start by folding the control cab out across the chest. Close the flaps over the face on the head and turn the head 180 degree to reveal the newly exposed combined mode head complete with visor, face plate and horns. It's one of the few combined mode heads that looks small enough to be used with the smaller individual robot. The shoulder and the Power Core connectors cube on each side are mounted on a piece that rotates round a diagonal cut joint. Turn this to swap the position of the Power Core connector cube and the arms. Rotate the arms so they point backwards and then fold the shovels forward to cover the smaller robot's shoulders. Raise the upper leg diagonally to the side. Turn at the thigh so the silver side of the vehicle tread faces forwards. Straighten the knee at the usual knee joint and then fold down at a second knee bellow the first. Fold the shovel out to the sides, fold the Power Core connector cube down and then rotate the entire bottom of the foot so the shovel faces out the front. From this point attach drone limbs of your choice: I'm using the Combaticons because I only have the wave 1 5-packs and I don't like the Aerialbots ! We get an industrial looking robot with turning shoulders, albeit ones that sometimes cause the cut joints to move, universal hips , bending knees and a swivel bellow the knee.

Overall: Decent robot and vehicle mode, OK torso mode albeit with one where the arms could be a little further from the body to allow decent clearance from the legs. Factor in a superb Mini-con and you're onto a winner.

I would have placed money on Sledge being recoloured green and being made the centre of the new Steamhammer & Constructicons 5-pack but it appears as if Steamhammer is an all new mould. Nevertheless I expect to see Sledge in Constructicon Green at some stage as a repaint and I look forward to trying either version with the Constructicon drones as limbs.


Power Core Combiner Mini-Con Throttler


Throttler is a purple Mini-con robot that's supplied with the Power Core Combiner commander Sledge, who's a yellow excavator. Throttler is a clear purple Mini-con who has a black head and upper limbs and a painted silver face. There's a Mini-con port dead centre on his chest,and if you look closely from the top you'll see that his head is a Mini-con post which will allow you to have some fun. I've already mounted Chainclaw, Icepick's Mini-con on it in weapons mode to give Throttler a missile launcher head :-) There's some nice moulded detail on the toy including the hands inside the parts that form the arms. The lower legs are at something of an angle and point forward when going from foot to knee and gives him pointed knee caps. His articulation is tip top, with ball joints at the elbows, shoulders & hip, a thigh swivel and bending knee. These last two joints could have been combined if Hasbro had given him ball jointed knees too.

To convert Throttler into armour mode, fold the lower legs back 180 degrees at the knees so the lower legs cover the upper ones. Point each leg diagonally out to the sides then turn the Mini-con over and round so it's back is facing you and it's head points down. Fold the arms up so they now run diagonally under the underside of the legs. Pin onto Sledge (or any of the other commander figures) using the chest mounted Mini-con port with the larger robot's head looking out through the V formed by the legs.

This is probably the best of the Mini-con armour modes that I've seen so far, really works for me giving the impression of being some sort of jagged electrical bolt mounted on the larger robot.

To transform into weapons mode, fold the lower legs back 180 degrees at the knees so the lower legs cover the upper ones. Twist each leg round at the thigh swivel so that what was the open front of the folded up leg now faces inwards. Fold both legs back at the hip and bring them together - there's a small tab at the bottom which has a slot it fits in to to hold both parts loosely together. Fold each arm back and slide the tab on each arm into the slot on the flat surface of each leg.

What you get out the end is a clear purple drill. And it's the work of genius: a multi faceted cone that looks convincing as what it's meant to be. Any robot with a 5mm peg hole hand can hold Throttler as a hand weapon but since the back of the drill is the robot's chest complete with Mini-con port he can be mounted on any decent facing Mini-con peg. There's one on Sledge's shovel that allows Sledge to use him in vehicle mode as a drill attachment. Our old friend and favourite Armada toy Hoist was to hand when I opened Sledge and Throttler and quickly appropriated Throttler to peg onto the Minicon port on the inside of his fist. And of course any of the Power Core Commanders can attach him to their chest port to use him as a chest mounted drill. It was at this point I tried to turn Throttler figuring that if he's a drill he might as well go round when mounted on a Mini-Con post. Turns out the post fitted a bit tightly but Throttler still turned thanks to a pivot mounted between the chest and the rest of the body. So while the chest stayed still the rest of the toy, now the drill, span.

Overall: What a superb Minicon! Looks good in a robot mode which is full of articulation, is a decent armour mode and while, compared to some of the earlier Power Core Minicons, he only has one weapons mode is a good one that works, has some functioning articulation and is appropriate to the toy it's initially packed with. Superb stuff. Longarm is feeling that his "Best Minicon" status is threatened!

I fully expect a repaint to show up later packed with a different toy.

Sunday, 12 December 2010

Beast Wars Optimus Prime

Beast Wars Ultra Optimus Primal

No single TF has cost me more money than this one. OK at the time he cost me the £20 (or less) that I had to pay a friend to bring me an Ani Mutants version back from France nearly a year before Beast Wars hit the UK. No the cost came later. Because at that time I'd be cold turkey TF for 2 or 3 years having sold all the originals I owned. Indirectly the cost of every TF I've bought since then - that's every BW toy, every BM toy, all the new molds in BW II and Neo, all of Car Robots, everything in RID that wasn't in Car Robots, All the Armada and Energon toys plus countless Minicon repaints, most of Energon, all the Robotmasters, countless reissues, the Movie toys and all of Classics. All down to the Monkey. I should hate it with a passion that man may not know. My bank manager does for taking my money. My wife and mother .do for filling our lofts with so many toys. But without this toy I wouldn't be here.

Since I've got an Ani Mutants box I might as well mention it. Text in French, German and Dutch. 3 co sell panels - the Op vs. Megatron pack, Razorbeast, Iguanus, Terrorsaur and Rattrap from the basics, Cheetor, Waspinator, Dinobot and Tarantulas from the deluxe.

Optimus Primal is an ape this time - his previous basic form was a bat in the aforementioned 2 pack. He's mainly black with some grey highlights. Op's back legs bend at the hip, while the arms bend forward, backwards & out at the shoulder and elbow and swivel at the bicep. There's a lever in his back that controls the action features in his arms - you need to flip the gorilla's shoulder armour up to control this. The armour is held in at the back by a peg so you need to pull back slightly and raise the shoulder panel up. There's a little slider on each arm that you can position up or down - it's best that the 2 arms match. Up means he swings his arms round at the elbows, down means they move from side to side. You can get some good Alpha Monkey chest beating action in here.

TF: Flip the shoulder armour up (as above). Turn the legs round 180 degrees at the waist. Turn the beast toes in 180 degrees to expose the heel spurs. Flip down the robot feet. Pull out and down on the beast head so it's just resting on top of his chest. Press in on the beast's jaw and the face panel spins round to reveal a more robotic chest. Pull the robot chest down and lock it onto the beast chest - the struts connecting it recess into slots on the top of the body. Fold the head up slightly - the Mutant head/mask will be at the front.

The mutant head can best be described as a grey version of Wolverine's mask - with the eyes and the mouth in red. Lots of teeth. There's the double barrelled effect at the ends of the jaw familiar from the Powermaster Prime. A red crest is visible between the 2 mask points.

This isn't the toy's robot face - all the first year larger than a basic Beast Wars toys has a mutant head and a robot head - sometimes it's a mask that folds away, sometimes the reverse of the other head, and in one case it's a completely different head. Optimus Primal's mutant mask folds down onto the top of his chest and then the robot head turned or can be turned round with the robot head. I go with the first usually, what's the point of the hinge otherwise.

The resulting head is Optimus Prime. Spot on. No mouth on these early versions just a faceplate which is the way I like it. Most of the head is blue, the eyes are red and the faceplate and antennae at the sides are grey. Perfect.

The robot mode is packed with articulation: his ankles bend - there's a nice feature here with a strut running the front of the robot lower leg which recesses into the leg as the ankle moves, the knees (beast hips) bend, ball jointed robot hips, turning waist, limited ball jointed neck, the shoulders turn & swing out to the sides, there's a bicep joint and the elbows bend. The arm articulation is even more impressive when you think that the mechanisms for the action feature run through it. Said action feature still works in this mode. There's a lot more white exposed here on the upper limbs and feet, with the waist being picked out in grey. The chest is mainly grey with some red internal detailing. Right in the centre of it is a recessed red circular hole framed by 2 red recessed rectangles on either side which I think is meant to be putting you in the mind of the Autobot Matrix of Leadership from the movie. The Matrix would show up for real a few years later in Big Convoy.

Onto the weapons. Well he doesn't appear to have any does he ? That's because like all BW toys from here onwards they're concealed in the body.

Firstly press the small grey button on his back. Panels running the length of the sides of his back flip up and over the beast's shoulders bringing with them a pair of missile launchers - all in black, with a red tip and blue missiles. There's 2 more of the same missiles in a rack behind the robot's head. The exposed sides of the back can now be seen to hold a curved sword each - attached by a peg on the sides of the swords that fits a hole in the back. Place one in each hand or hold them in either side of the same hand. This works especially well with the spinning forearms action feature.

Secondly his right arm (on the left as you look at it) has a hidden compartment in the forearm. Pull up from the sides and fold back at the elbow. Inside is a morning star - a spiked ball on a chain (or in our case a bit of string) connected to a handle. The blue handle is recessed into the ball, but the ball in this case is a grey skull.with spikes coming out of it. He can hold one end of the handle - the other end is a smaller peg that looks like it might fit some of the deluxe toys. Again this is good used with the action features in the arms.

Finally his left arm (on your right) also has a hidden compartment in the forearm. If you open it by loosening the catch on the arm then the bottom of the forearm drops down while still being attached at the elbow and out folds (spring loaded) a double barrelled missile launcher (one on top of the other). Fold the top of the arm back and insert the missiles stored behind the head into the launcher. The slight disadvantage to this weapon is that it does render the left hand useless while it's deployed. When Primal was animated in the cartoon they made the launcher pop up onto the arm, which is sort of carried over into the downsized Robotmasters Primal which has the tops of the arms lifting up and the weapons popping out. Maybe it might have been better to make this launcher removable - pegged into the elbow at the back, another peg underneath to act as a handle so it could be hand held. As it is Primal cannot deploy and use all his weapons at once ! That's no bad thing.

Summing up: The monkey is OK, decent action feature, but isn't really anything that special. The robot is superb - action feature, so many hidden weapons and a spot on likeness for the Optimus Prime. You can believe this is Prime in beast form - which I believe was the intention before the cartoon came along. It sets the bar very very high for Ultra figures. Although they are generally very good in Beast Wars - being just 2 a year there was a decent amount of time spent on them - few match the high bar set by Optimus Primal - to my mind just Big Convoy and Galvatron. It's a great toy and worthwhile getting.

Clear Beast Convoy

Repaints rule 8 "8: Try a clear plastic: Rare one this outside of Japan but a clear version of a toy is frequently quite nice "

Not the first TF toy to get a clear repaint - I think that's the G2 Firebots and Firecons closely followed by some of the G2 Gobots this is certainly the first larger toy to get the treatment. The toy is rendered completely in clear plastic bar some internal pieces and the blue weapons which are black. It's a tinsy bit boring but a nice curiosity piece.

Burning Beast Convoy

IIRC Burning Convoy appears in the cartoon movie crossover between Beast Wars and Beast Wars II. He's the result of a power up that he and Lio Convoy undertake resulting in Burning Convoy and Flash Lio Convoy. Burning Convoy is similar to Crystal Convoy except all the clear material is now a clear but slightly more opaque orange colour, the inside black bits are no longer visible, the weapons are still black and the face is painted gold. There's a smaller affordable version of this in the Robotmasters range.

Universe Optimus Primal

WARNING: Click on the link at your peril. This is a real contender for "Worst Repaint Ever !" up there with Universe Silverbolt, Energon Strongarm and FK Waspinator and TM Rhinox

Awful, awful, awful. And now I have to describe it to you. My eyes. The sacrifices I make.

All the red is bright yellow, as is the blue on the weapons and missiles. The forearms and outer Prime head are burgundy. White becomes dark green. I can't see properly from the photos but the rest of the black is a sort of very dark purple nearly brown. There's a red and silver stripe from his face back over the head. So so bad. And this was a toy used to launch a line of repaints. No wonder Universe failed. They should have just dug the white (for black, grey and the Prime head) & pale blue (everything else) out and given us a Yeti Ultra Magnus - I'd have bought it.

10th Anniversary Convoy

This version gets a new Robot head and chest, plus a new beast face, looses the mutant head and grey's down the black fur. I think it looses some of it's character and vibrancy doing this - the new head with the mouth takes away the Primeness of the toy.

If you get one, track down the original. Widely available in the UK there are some on eBay most of the time. Check that all the parts are there though !

There's a Robotmasters version of Optimus Primal (Beast Convoy) that I reviewed here

Saturday, 11 December 2010

Transformers Blurr & Targetmaster Blurr with Haywire


Transformers Blurr

Blurr is one of three futuristic cars introduced in the Transformers toy range in 1986 to tie in to the movie. Blurr is a futuristic blue race car. He's thin and pointed with an outrigger on either side that ends in an engine like you'd expect to see on a jet. The window to the passenger compartment is moulded plastic set in the middle of the vehicle with a small fin set behind it. Turning the car over we find four small wheels that provide the movement.

I get Blurr's vehicle mode in a way that I don't quite get Kup's. You can see what they're getting at here, this looks like it's advanced and fast.

Transformation: pull the nose of the car off and set aside for later. Fold the robot's legs out from under the car, then rotate the wheels at the bottom of the legs back to reveal the feet. Pull the outriggers forward to form the arms then pull the front of the outriggers forward & fold them back under the arms to reveal the hands. Fold the rear of the car down & under the car to form the robot's back and fold the head up. Place the Electro-Laser into one of his fists while a peg on the back of the nose front allows it to be held as a shield.

Blurr's robot mode looks nice, with the engines ending up on his shoulders, the windshield forming the chest and the fin ending up on top of a rather square, almost television set like head. His articulation is severely limited though: his arms swing forward & back at the shoulders and that's it.

Look good in both modes. Better than Kup, but I think I prefer Hot Rod out of the future car trio.

Blurr was sold in the US & UK in 1986, though stock was available into 1987. In Japan he was sold in 1986 & 1987 as Japanese Transformer C-79 Blurr.

Blurr has never been reissued but several remakes have been produced: Armada Blurr which was remoulded into Cybertron Blurr and
Animated Blurr.



Targetmaster Blurr with Haywire


Like Hot Rod
and Kup Blurr returned to the shelves in 1987 as a Targetmaster. His fists, and the peg on the shield, were modified to the 5mm size. A new 5mm peg hole was added to the vehicle, at the front of the windscreen, to allow his new companion Haywire to be mounted there in gun mode.

Haywire is a typically static Targetmaster with a grey upper body and lower legs - these colours are common to the other four western exclusive Targetmaster Guns: Firebolt (with Hot Rod)
& Recoil (with Kup) and Fracas (with Scourge) & Nightstick (with Cyclonus) as well as the reuse of the Decepticons guns as Nightstick (with Artfire) and Nebulon (with Stepper) respectively. The toys that were released in both countries use a different colour scheme: The Autobot Targetmaster guns, Pinpointer (with Crosshairs), Peacemaker (with Pointblank) & Spoilsport (with Sureshot), all have a common red & black colour scheme while the Decepticon Targetmaster guns, Aimless (with Missfire), Caliburst (with Slugslinger) and Blowpipe (with Triggerhappy) all use a grey & blue colour scheme. Haywire transforms by folding his chest forward onto the front of his legs revealing the single gun barrel extending from his body behind his legs and his 5mm peg handle mounted in the middle of his back.

I like the addition of Haywire even if it has cost Blurr his gun.

Blurr is the only 1986 car redone as a Targetmaster yet to be re-released. Hot Rod
and Kup both had superb Transformers collection releases including the original & Targetmaster weapons. We await the day a similar version of Blurr is released.

Friday, 10 December 2010

TECHNOBOT COMPUTRON


Computron


Computron is the combined form of the Technobots composed of the following toys:

TK-01 Afterburner

TK-02 Nosecone

TK-03 Strafe

TK-04 Lightspeed

TK-05 Scattershot


Afterburner

Afterburner's robot mode forms the basis for both limb modes. Remove the gun and fold the arms to the sides to start

Arm Mode: Fold the head forward to form the Scramble City connector. Plug a fist into the robot's feet.

Leg Mode: Plug a foot into the hole in the robot's feet.

The instructions show Afterburner serving as Computron's right arm. When in arm mode Afterburner can mount both of his vehicle mode weapons as extra firepower for Computron. I put the Plasma Pulse Cannon on the top of the arm with the Incendiary Missile Launcher underneath.

Nosecone

Nosecone's robot mode is the basis for both his limb mode. Start each of them by folding the lower legs back 180 degrees, folding the arms to the side and re-attaching the missiles.

Leg Mode: Plug a foot into one of the holes at the bottom of the toy.


Arm Mode: Fold the head forward to form the Scramble City connector. Fold the drill back into place. Plug a hand into the hole on the bottom of the toy.

Nosecone usually serves as Computron 's left leg. Nosecone is capable of becoming a longer limb if you leave the robot legs folded out: there are 5mm peg holes at either end of the leg. I prefer the more compact version.

Strafe

Strafe's construction is unique amongst the Scramble City/Special Team combiner limbs: he lacks a fold out peg. The connection for both modes is done through the head with the body's articulation moving it round. Start from jet mode for each limb configuration, but fold the robot head out so it points out the front.

Arm Mode: Fold the head down so it points out under the jet. Peg a fist into the rear of the jet.

Leg Mode: Fold the wings down and peg a foot into the rear of the jet.

Both modes allow you to keep the light-pulse blasters attached. The instructions show Strafe as Computron's left arm where the light-pulse blasters look good sticking out the top of the shoulder.

Lightspeed

Arm Mode: Use the car mode, but pull the front of the car - from in front of the front wheel - forward and up to reveal the peg hole. Peg the fist in. Fold the Scramble City connector out from under the car.

Leg Mode: Use the robot mode, retract the legs and swing the arms to the sides of the body. Fold the feet backwards. Peg a foot into the bottom of the toy so that the Computron foot is facing out of the same side as the front of the robot.

The instructions show Lightspeed serving as Computron's right leg.

Scattershot


Scattershot forms the central body of the Technobots combined form Computron. Take Scattershot's robot mode, remove the gun and shoulder cannons, fold the arms down to the side and then in so they're along the sides of the body. Bend the lower legs back at the knees. Slide the larger chest plate round the sides of the smaller one attached to the robot. Slide the Computron combined robot head like a helmet over Scattershot's head.

The four smaller Technobots then attach to Scattershot to form Computron, with one of the arms holding Scattershot's gun. It's important to note that even though Computron's western boxset pictures the combined robot holding two guns, only one is supplied in both the boxset and the individual Scattershot.

Similar colours used throughout the toy give Computron a cohesive feel, while the advanced limb vehicles make decent arms and legs that don't look for the most part like there's obviously bits of vehicle hanging off. All the limbs can incorporate their vehicle weapons in this combined mode, with Strafe looking
especially good with his attached. The vehicle weapons for the other three toys all have 5mm pegs (Strafe's does to, but his have an extra notch) so Computron can use these as hand weapons. My only complaint is I'm not sure that the red face on the brown head quite works white or silver would separate the two more. Articulation is limited as is usual for these combined robots: The shoulders and hips turn and that's it.

Computron works for me. Love it.

Computron was sold in the US or the UK in 1987 either as the individual toys listed above or in a box set.

The Japanese Takara version of Computron was called Computicon. He was made up of the following Japanese Transformer toys:

C-86 Scattershot

C-87 Nosecone

C-88 Strafe

C-89 Lightspeed

C-90 Afterburner

Computicon was also sold as a giftset numbered C-91. These toys were first sold in 1987. I have a Masterforce leaflet showing them to still be available into 1988.

Computron's Japanese name is Computicon. It's odd seeing the -con suffix, usually associated with the Evil Decepticons, on a heroic toy. In Japan the factions have different names: The Heroic Cybertrons and Evil Destrons. The -tron suffix there is generally associated with the Destrons (Megatron, Galvatron) so the name for Computron changes.

Computron has never been re-released or repainted in either Japan, the US or the UK. However at one point he was rumoured as a repainted boxset for the Beast Machines toyline to supplement the Vehicon forces.

Thursday, 9 December 2010

TK-05 Scattershot


Scattershot


I've been a Doctor Who fan since I was 5ish, a Star Wars & Blake's 7 fan since 7 and a Star Fleet fan since I was 9. So I like my Spaceships. But do I like Scattershot's spaceship mode? We've a white cannon at the front, mounted on a cherry red cockpit which is in turn on a white a brown body that expands up, down & to the sides as it stretched to the rear where there are a cherry red wing on either side. There's loads of detail moulded into the odd block shape including a pair of grey gun barrels just as the body starts to rise behind the cockpit, large moulded engines in the rear of the toy and a brown rotating cannon on top of the rear of the toy. The toy has an action feature: press down on the grey roof of the cockpit and the cannon splits in two down the middle, folding out to the sides allowing the middle of it to extend and exposing the silver grey end. A fold down landing gear can be found under the cockpit.

Scattershot has a documented Attack jet mode: Take Computron's chest shield (supplied with Scattershot along with the head, hands and feet of the larger robot) and position it with the two points at the top facing forward. Slide Scattershot into it, providing the spaceship mode with a more secure & stable base.

Scattershot also has an undocumented tank/ground vehicle mode: Fold the landing gear down, then fold the wings down to the side so that the small wheels in the tips of the wings touch the floor. These wheels are not mentioned in any of the instructions, so this is a nice little bonus using them.

Scattershot also has a defined base mode: Fold the sides of the jet down 45 degrees and stand. Slide the points of Computron's chest shield over the sides of the cannon and open the cannon up. Lovely chunky ground based cannon.

Now Scattershot is based round the cannon, and it is obviously a cannon. But it does occasionally put me in mind of Perceptor and his Microscope. The advanced Technobot theme vaguely fits with Perceptor's Autobot scientist role and you could see Scattershot as a space telescope. So if Scattershot is Perceptor who are the rest of the Technobots? Well Perceptor came out in 1985 and there's a drill tank in 1985 so Nosecone becomes Twin Twist (Twin Missiles + Drill), and where you have Twin Twist you also get Top Spin who is a good fit for Strafe in terms of the vehicle mode. Two toys left, and there is another paiting of Autobots in 1985: The Deluxe Autobots. Roadbuster, the jeep serving as the ground assault commander is a good match for the heavily armed Afterburner leaving Whirl to become Lightspeed, which I will freely admit is where the analogy breaks down. Totally.

Transformation: Remove the Computron chest shield, if present, and fold the cannon down 90 degrees. Swing the sides of the ship forward 180 degrees. Rotate the rear of the ship so that the top cannon & grey dual cannons are on your right so it becomes the robot's body. Fold the cannon upon to the robot's back. Fold the top an bottom of the rear of the ship out to become the arms. Fold the chest plate down and raise the head. Fold the wings back. Peg another cannon into his right shoulder (on your left) and place the gun in his hand.

Scattershot's robot mode is big and chunky: it feels a bigger and more solid robot than the previous Special Team leaders. The robot mode repositions all the colours: the brown ends up on the shoulders, upper arms and lower legs as well as the additional automatic acid-pellet gun. The white forms the body, head and upper legs. The cherry is confined to the waist, chest shield and lower arms as well as some vehicle mode kibble attached to the back and legs. The face & visor and painted light blue which makes them hard to tell apart: I'd have painted one of them silver, probably the face. Articulation: the cannons on the shoulders stiffly turn but the shoulders themselves are much looser. Each arm bends in twice at the elbows allowing them to be folded across the chest. If you fold back the cannon the waist will turn. The legs turn at the hips and bend at the knees. I think this makes him the most articulated of the Scramble City Special team leaders.

Scattershot forms the central body of the Technobots combined form Computron. Take Scattershot's robot mode, remove the gun and shoulder cannons, fold the arms down to the side and then in so they're along the sides of the body. Bend the lower legs back at the knees. Slide the larger chest plate round the sides of the smaller one attached to the robot. Slide the Computron combined robot head like a helmet over Scattershot's head.

The four smaller Technobots then attach to Scattershot to form Computron. It's important to note that even though Computron's western boxset pictures the combined robot holding two guns, only one is supplied in both the boxset and the individual Scattershot.

Overall: Top, top toy. I liked it when I saw it in 1987 and couldn't afford to buy one. I love it in 2010 now I own one. Best Special Team/Scramble City leader.

Scattershot was sold in the US & UK in 1987 as boxed Technobot TK-05 and, as we've already said, was part of a Computron giftset. He was first sold in Japan in the same year as Transformers toy C-86 Scattershot and also as part of the C-91 Computicon giftset. I have a 1988 Masterforce leaflet showing the toy for sale the next year as well.

Scattershot has returned once, as a Legends sized toy which is a slight repaint of the very similar Legends of Cybertron Vector Prime, in the Universe Legends Special Team leaders box, while a similar name has been used several times for other toys which aren't the same character: Cybertron Scattorshot, Cybertron Defence Scattorshot and Movie Scattorshot.