Wednesday, 5 February 2014

Generations Waspinator


Waspinator

It's always a bit of a worry when Hasbro does a new version of a Beast Wars toy. 10th Anniversary Optimus Primal and Megatron can't decide if they're Organic or techno organic, with Primal in particular being a cross between the Beast Wars Ultra and Transmetal versions. Then Universe Cheetor and Dinobot are just poor toys. we've not had a Beast Wars update since till we got Rhinox, Waspinator and Rattrap as part of Generations.

In fact this deluxe Waspinator isn't the first Waspinator in the Generations line. He's already been a Minicon in the Legends line with Starscream. A seemingly odd tie in on the surface but one that makes plenty of fictional sense: In the Beast Wars cartoon Waspinator was at one point possessed by the ghost of Starscream.

Waspinator comes with a copy of Robots in Disguise issue 22 which Waspinator appears in. Unlike all previous Waspinators he's in robot mode straight out the packaging so we'll need to transform him to look at his beast mode first:

Fold the stinger part of his gun under the barrel and peg it into the wasp's abdomen. Fold the chest & head up and forward, folding the head into the robot's back/wasp abdomen. Pull the shoulders out to the sides locking both halves of the beast head together. Fold the shoulder joints under the toy with the arms pointing forward then turn the the beast legs to point forward too. Fold the robot waist down and rotate, via it's attachment to the abdomen, through 180 degrees. Fold the waist back against the abdomen and fold the abdomen down. Fold the legs forward at the knee and bring the robot feet & heel spurs together pointing straight out the end of the leg. Fold the insect legs so they point out the end of the legs. Fold the arms out to the sides then fold the upper legs up to fill the spaces in the sides of the abdomen. Bring the arms back along the body so the pegs on the elbow sink into the holes on the thorax and the rectangular peg on the wrist locks into the outside of the robot knee. Fold the robot feet under the beast head.

There's a few really scary moments in that transformation: folding the shoulders in, folding the abdomen down and anything that involves touching the insect legs: they are easily the scariest looking part of a transformer toy I have seen in a long time. They feel sturdy enough but no part that thin is ever going to survive being manipulated long term. They are strong enough to support the Wasp mode by themselves though. The wasp mode looks superb: articulation is limited to the ball joint at the base of the fore legs and the rotating joint at the base of pairs of back legs. The wings are each mounted on a ball joint to allow them to move but the ball joints in turn are link to a mechanism powered by a button on the wasp's back: press it and the wings flap forward and back. The beast mode is surprisingly solid: the arms pegging into the sides secure everything in place. The downside here is that the robot's hands are visible near the base of the abdomen. The toy's pose is bent a little, like a wasp about to sting, so it fits nicely into the hand to operate the wing gimmick. Compared to the original Waspinator the beast mode is a huge step up: the robot legs integrate much better, there's clearly six insect legs on the toy and the gimmick is a lot of fun. The only downside is due to the orientation of the wing's ball joint it's harder to pose the wings: the ball joint allows for turning and up/down movement but won't allow for forwards and back: that's provided by the mechanism.

To transform back to robot mode start by popping the arms out to the sides. Fold the legs back, fold the abdomen back then fold the robot waist forward and rotate 180 degrees. Fold the waist up to meet the underside of the thorax. Fold the feet forward and the insect legs up. Fold the robot shoulders out to the sides. Fold the insect arms up behind the robot arms. Fold the insect head forward onto the chest, revealing the robot head, and peg into the waist. Push the shoulders in to split the beast head in two to reveal the robot chest. Pull the top of the back of the abdomen off and fold out the sting to form his gun.

To this day I still think the original Waspinator robot mode is satisfactory: it's one of the close ones to it's cartoon appearance. The head on the 10th anniversary repaints was painted better but that's about all that I thought needed improving. Thankfully, unlike previous Beast Wars toys, they've not mucked about too much here. Essentially Waspinator's robot mode is a slimmed down version of the original which has been accomplished by reducing the size of the central chest piece. We've lost original Waspinators robot head too but the mutant head, the one he used in the show, is now a near dead likeness for the cartoon. Thankfully he's kept his lightpipe eyes and the multifaceted panels used for the large bug eyes look superb lit up. I use the light off my phone's torch: they light up with the light pointed directly at the pipe but if you point the pipe down, reflecting the light off the body plastic, they glow green. The other major loss in robot mode is the missile launcher but the stinger here looks really great with it's clear barb. The stinger is two weapons in one really: it can be held with the stinger fully extended or folded back, as in beast mode. He can't hold his original weapons: the fist size is now 5mm as opposed to the 4mm (approximately) that it was before but that does mean he can use his Minicon self or any other Minicon/Arms Micron/5mm weapon.

Articulation: I think every range of motion on the original is replicated on the new version, plus some additions: the ball joints on the neck, shoulder and hips are still present. The bicep swivel & bending elbow are replaced by a ball jointed elbow and he gains a turning wrist. The knee ball joint is replaced by a thigh swivel & bending knee and the foot & heel spur now pivot at the ankle.

Top toy in both modes. Transforming between them is a little worrying though!

Waspinator was available at 2 per case in Transformer Generations 30th anniversary deluxe wave 3 (2014 deluxe wave 1). This wave hit US stores before Christmas and was quickly cleared out. Many online retailers didn't receive their full allotment from Hasbro: I got fed up waiting for BBTS to receive theirs a month and a bit after US on shelf sightings and ordered off eBay. As usual this wave doesn't appear to be scheduled for the UK market. However Waspinator is scheduled to return, along with Scoop, in Generations 2014 Wave 5 alongside new toys Arcee & Chromia and Hasbro UK have announced this case as shipping April 2014 so there's still a chance for UK fans to get him. Waspinator is available in Japan as Transformers Generations toy TG-30 where he has a more metallic finish.


Future Repaints

The most obvious repaint for this toy is to follow the Beast Wars example and redo him, with a new robot head, as Buzzsaw but for goodness sake get the purple right and use the original US shade rather than the muted Takara one which, along with the grey instead of green, sucked the life out of the toy. A very similar looking toy would be to go with yellow and black, with another new head, as Beast Wars Bumblebee, a choice I'm really surprised never got made during Beast Wars. Black and red would give us Transmetal Waspinator while grey and blue would give us a version possessed by Starscream. How about in black as Pretender Bugly? Or a big retool as Dirge Gun?

Colour schemes I do not want to see on this toy: Fox Kids Waspinator! (Though the clear blue wings are fab!)

Tuesday, 4 February 2014

Generations Skids


Skids

Poor Skids. 1 per case in the G1 toys. Underused in the cartoon. Dissected in a US comic, sent to another dimension for 100+ issues in the UK comic. And last of the Diaclone inspired Autobots to get a "classics" update.

His new Generations toy comes packaged in robot mode and packed with a copy of More Than Meets The Eye 22, which features Skids. MTMTE 2, his debut issue in that series, might have been a better choice as there's a frame from that that this toy owes a lot of debt to!

First up: Skids is misassembled straight out the packet: his hips are on the wrong side. This limits his poseability: his legs swing back not forward at the waist. If you look straight at him, and turn him to your left you'll see a little R for Right on *his* left hip, and if you turn the other way a L for Left on *his* right hip. So pop both legs off at the hips and swap them over. The pop both legs off bellow the hips at the thigh swivel and swap them back.

So to transform him into car mode remove his hand guns. Fold the blasters down under his wrists. Fold the missile pods on his shoulders back then pull the back plate down and store the shoulder cannons in his back. Yes that's a lot of guns! Fold the chest forward, fold the head down into it (there's some nice detailing inside the chest) and then fold the chest back up into the space where the head was. Rotate each foot 180 degrees so the toes point backwards. Fold the foot out to the sides and up. Fold the toes on each foot in. Peg the lower legs together and rotate the waist 180 degrees. Push the shoulders in so they lock with the sides of the chest to form the car's bonnet. Peg the arms into the hips, there's a pin joint mid bicep that lets the arm bend slightly in. Fold the legs forward to become the back of the car. Swing the robot backpack wings back so they're flush with his side windows to form the car doors. Fold the back plate down to fill the gap on the top of the car. Fold the car doors into place and manipulate everything so it locks. Peg the guns onto the sides of the car.

Skids' vehicle mode is a car, which looks a little like his Movie version or a squashed G1 Skids. He's got a blue body shell which, if I'm honest, is far too lighter blue for Skids. It's almost a blue/green original Seaspray blue. Could do with being darker: this might be a "double dip for the TakaraTomy version". Present are the white and red stripes down the sides. He's got painted headlights: yellow at the front, red at the back, a silver grill and red wheel hubs. On the sides of the car just in front of the rear wheels is a 5mm peg hole on each side. Use these to mount his weapons on, or indeed any other weapons: I think Universe Tankorr/Octane's twin cannons might work quite well. Officially it's part of the transform, but you can fold the sides of the car up as gull wing doors. Finally the windscreen can slide up and back, which triggers the spring loaded folding out of his robot mode shoulder cannons allowing them to fire out the front of the car!

There's just a little bit more here than you get with the average Generations (classics etc) vehicle mode, I like this a lot. The only downside is there's a step somewhere in the transform that's causing slight stress marks to appear on the slatted rear window.

Transform back to robot mode: remove the weapons, raise the doors and swing the lower door panels out to the sides. Fold the rear of the car back to become the legs: it's best to fold both the knee and bellow the knee joint back to their maximum position. Fold the toes down. Swing the rear wheels and their arches down under the toy to form the feet. Yes just like the original Skids his wheel are face down in his feet! Turn the feet round so the toes point up. Unpeg the arms from the legs then pull the sides of the front away from the bonnet till there's a gap of about 5mm on either side. Raise the roof of the car and spin the waist round 180 degrees. Fold the front of the car right the way forward, fold the head out and then fold back to form the robot chest.

You've now got the standard unarmed Skids robot and it's a good robot: while different it's got enough hints to the original Skids - the car front chest, door wings etc - that you're comfortable with it being Skids. Articulation is generally good: ball jointed ankles, ratcheting knees, thigh swivel, ball jointed hips, waist, ball jointed neck, shoulders and elbows. The shoulders though have caused some people problems. For a start they need to be pull out to the sides to give maximum mobility, a step that has evaded a few people looking at the toy. Then the large shoulders have a habit of colliding with the back panel. Or the wings. And when they don't the forearms will inevitably collide with the protruding chest or the lights sticking out the side of that. You're never going to be able to raise the arms to the sides much anyway so the poseability in the arms is limited despite the articulation. Some people have reported problems balancing the toy: most of these can be solved with the hip swap and/or making sure the mid lower leg joint is right the way forward. I've found having the car's main window folded onto the back, as opposed to being raised, can overbalance the toy slightly.

For some reason I really associate Skids with having Hot Rod esque exhaust pipe guns on his arms. This hasn't been helped by Movie Clocker so at least one other Hasbro designer has the same thought. It's here again on this toy with his wrist guns stowed as a pair of tubes under his arms.

It's time to weaponise Skids: Fold the twin guns out from under the arms. They're geared so folding one out should fold the other. That's a bit of a pain actually because there's plenty of situations I can think of where just folding the outer one out would be good as the inner one keeps colliding with his chest! These guns are reminiscent of the twin electron blaster on the original Skids toy. Next fold the outer portion of the shoulders forward to reveal moulded missile pods as seen on the comics version. Pulling the back panel down and then up again should release the dual cannons which will spring up over his shoulders, again as seen in issue 2 of More Than Meets The Eye. Then there's his hand guns: the larger one is modelled on the G1 toy's Liquid nitrogen rifle. The smaller one is modelled on the Binary Gun/Nudge Gun that Skids was carrying when he arrived in MTMTE issue 2. Both guns have a 5mm peg handle and a 5mm side peg to mount on the side of the car mode. The barrel of the binary gun can also slip into a corresponding hole in the back of the nitrogen rifle to form a larger combined weapon.

For a bit of fun look at the soles of Skids' feet. As well as the hub of the wheels facing down there's also the two 5mm holes from the side of the car. That then means that Skids can use a 5mm peg as a foot stand. It's time to dig out a few Armada toys and Beast Wars X Optimus Primal's Surf Board to see how Skids looks riding them.

Skids isn't a perfect toy: there's a few flaws, annoyances and issues. But he is a very, VERY good toy, lots of fun to play with and lots of extra toys to pack in. Well worth getting....

... Unfortunately that might be an issue now: He appears in the Transformers Generations 2014 Deluxe Wave 1 (Generations 30th Deluxe Wave 3). This wave hit US stores before Christmas and was quickly cleared out. Many online retailers didn't receive their full allotment from Hasbro: I got fed up waiting for BBTS to receive theirs a month and a bit after US on shelf sightings and ordered off eBay. As usual this wave doesn't appear to be scheduled for the UK market so if you want one you are going to have to pay a rising import cost to get it.


Crosscut

Fortunately if you're interested in the toy, as opposed to the character, there is a repaint/remould due. Skids was originally a Diaclone toy: The Honda City Turbo, available in several flavours. But that toy is a modified version of the Honda City R diaclone toy, which had a different head. When Skids was reissued in Japan in 2002 as Transformers Collection 3, the accompanying e-Hobby repaint used one of the Diaclone colours schemes with the modified head and called it Crosscut. So when a repaint of Generations Skids was needed Crosscut was chosen and rather handily Crosscut has recently appeared in Robots in Disguise issue 25, which is included with him.

Crosscut is an easy set of colour swaps: silver for blue, black for grey and some red paint with a new faceplated head.

Looks great!

Crosscut is 2 per case in Generations 2014 deluxe Wave 3, packed with 3 each of Tankor and Rattrap. This case has yet to be released anywhere at time of writing but Hasbro UK have announced this case as shipping April 2014 giving hope that the UK may actually receive this toy! I'll believe it when I see it.


Future Repaints

There's plenty of room for Skids repaints looking at recent repaints of the original Skids toy: Quantum Operative Skids, a green version based on his Movie colours or even Screech, a homage to Movie Skids twin Mudflap.

However for me I think the direction they should go it to look at the Diaclone Honda City R and Honda City Turbo. There's an unused in Transformers Red colour scheme, with blue head and hands. Apply that to the Crosscut version of the Generations toy and you end up with a very nice looking Optimus Prime toy. If you then painted Crosscut in black he'd make a really good vehicle mode Optimus Primal, with the shoulder cannons and wrist guns hommaging the similar features on the original Ultra Ape.

Hasbro, I have money for you!

Thursday, 16 January 2014

Generations Legends Cosmos & Payload


Cosmos & Payload

1985's Cosmos hasn't had much love over the years: a 2007 classics version never got passed the design stage and A Titanium Series toy with the same design got cancelled after being prototyped, with just the very rare 2009 Legends Toy being made in homage to the original. So news of a new Legends version was welcomed.

He comes packaged in robot mode so some transformation is first necessary to see the vehicle: Fold each arm forward at the elbow and back at the shoulder to create parts of the saucer ring. Fold the lower ankle joint back and the upper ankle joint forward to form two more parts of the saucer. Rotate the saucer halves made from the lower legs in so they face each other. Fold his back panel up then rotate the waist through 180 degrees. Fold the waist forward. Fold the arm halves under the shoulders and push his hands together behind his back to form the rear of the saucer ring. Click the robot back panel into the indentation on the rear of the saucer. Fold the lower leg saucer halves back so they cover the upper legs and form the front of the saucer. Then, and be forewarned that undoing this step is difficult and I'll be ranting about it later, push the head into the robot's body to form the top of the saucer.

It's Cosmos' saucer mode, just larger, flatter, with a tail find, engines and two pipes sticking out the front that might be guns. It's good, it does the job of updating the original, but it somehow doesn't quite feel like it fits together right. It might be something I'm doing but no attempt at transforming it quite gets it right. Another obvious problem is, that unlike the other five legends, there's no obvious point to mount his companion's weapons mode.

Cosmos comes with Payload, a white robot. His articulation is limited to arms that turn at the shoulders.

Payload transforms by lying him on his front and folding his wing pack forward. Very simple, but effective. Instead of the normal three engine, one tail upright fin configuration you see on real life shuttles you get two engines and two diagonal tail fins. The two engines exactly match the size and spacing of the pipes on the front of Cosmos allowing the two space ship modes to dock together.

The name Payload has been used for various Minicons, two of which were in Space Teams, and the pilot of the GI Joe space shuttle so there's existing space naming connotations there, but this is the first time it's been used on a Transformer Space Shuttle, which is what he turns into. There's evidence that wasn't always his name as web pages initially labelled the smaller toy as Blast Master, a name previously used for one half of the Autobot Micromaster Combiner Space Shuttle.

Payload has a third, weapons mode: fold the shuttle wings back and fold a yellow peg, the only piece of plastic tooling he shares with Cosmos, down. Payload's weapon is a blaster using the shuttle's twin engines as it's double barrels. But to use it you need to put Cosmos back into robot mode and that way terror and trauma lies....

Separate the front of the saucer, pulling out to the side and then fold inward. Turn each saucer part so the edge faces down, then bend the end forward to form the feet. Fold the rear part of the saucer out and up to form the arms. Swing them down to the sides and fold the ends out to form the lower arms. Swing the waist under the body and rotate 180 degrees. Fold the back panel down.

Then try to raise the head.

And get very, Very, VERY frustrated!

I know how this is designed to work: there's a slot in the back of the head, and a gap behind the head when it's pushed down. You're meant to be able to read into the gap and lever the head up. But you can't, it's too stiff to come up with that little purchase. In the end I got a pair of long nosed pliers and, after slightly scratching the red paint work, managed to pull it up. But it's disinclined me from pushing the head down again.

By scratching the paint on the head I've revealed it to be the same white plastic as the neck, both of which are obviously from the mould sprues used for Payload. The neck piece in particular really sticks out: Surely it would have made more sense to cast it from the same green as the body? Or even make it yellow like the limbs? The edges of this one white piece sticking out looks very odd. And while there's no read plastic used maybe the head should have been made of the yellow, as per Cosmos' upper limbs, and painted red, instead of painting the white red and then adding a painted yellow face?

But apart from that moan I love the Cosmos robot. He's got the same chunky heft that Swerve has giving him a superior feel to the earlier 30th anniversary Legends. His articulation is top notch for the size: two ankle joints, ball jointed knees & hips, turning waist & hips, up & down motion at an inner shoulder joint, a ball joint outer shoulder and then a forwards & back movement under the shoulder as part of the TF and ball jointed elbows. 5mm peg hole hands complete the robot mode allowing him to hold Payload's weapon.

Make no mistake this is a top toy, especially in robot mode which produce the best Cosmos robot yet seen. It's far better than the previous 30th anniversary Legends. But the "not quite togetherness" of the saucer mode, the problems raising the head and the plastic colour of the neck take it down a notch from the shear perfection of Swerve.

Repaints

The E-Hobby Pathfinder might be one way to go. Or an all white version entitled Enterprise would be nice.

Generations Legends Swerve & Flanker


Generations Legends Swerve & Flanker

If you looked the name Swerve up in the dictionary then, until recently it would have one word beside it: Repaint. If you were going to do a red Autobot repaint of an Transformer you'd call it Swerve. It didn't matter which Transformer: Minibot Swerve is a repaint of Gears, Universe Swerve of Armada Blurr *, Alternator Swerve of Alternator Tracks, Movie Scout Swerve of Energon Clocker, ROTF Swerve of ROTF Sideswipe, ROTF Legends Swerve of ROTF Legends Sideswipe, GDO Generations Swerve of Generations Kup and Arms Micron Swerve of Arms Micron Breakdown. The only exception is the exclusive Swerve which could be obtained from Chevrolet dealers in 2008 & 2009 and even then there's a sense that they wanted a generic name for the toy. His fictional appearances are minimal: one G1 cartoon episode and no entry in the original Marvel Transformers Universe series.

And then IDW's More Than Meets The Eye happened, where the fast talking Swerve serves as the barman on The Lost Light (* oddly Blurr does the same job in Robots in Disguise. I point you at the above list: Universe Swerve is a repaint of Armada Blurr)

And suddenly everyone loved Swerve.

The Legends size in the Generations line has had a rough ride: Starting out as pairs of data discs they solidly warmed the shelves for ages. It then became two waves of Basic/Commander(ish) sized leading characters paired with a Minicon sized toy. With the Swerve wave it becomes smaller Transformers characters with a Minicon but the main character has had a bit of beefing up compared to the previous wave: Swerve is chunkier than Optimus Prime or any of the previous larger Legends characters.....

.... I struggle with the use of the Legends name here, and I don't think I'm the only one: Legends is the tinsy tiny now called Legion size of Transformers.

Swerve comes in robot mode. To transform to vehicle, fold his bonnet up off his back. Straighten the arms. Pull the waist forward, pulling the centre of the chest out on a slant by a hinge at neck level. Puch the arms up and in, locking the tabs on the inner wrists into the centre chest piece (I missed this out the first few times I transformed him and wondered why he was as floppy as anything!). Straighten the legs, and then bend the lower legs back at the knee so they cover the back of the upper legs as per the original Gears transformation.

Essentially this is Swerve's G1 pick up truck vehicle mode, but longer, removing the super deformed Choro Q element that Swerve inherited from Gears' original Micro Change version. Unfortunately he does inherit the "front of my lower legs are on my vheicle mode's flatbed" which has annoyed me for years. It's less pronounced than it was but I like an empty flatbed on my pickup and of all the Transformers only Generations Kup really does that properly. Swerve gains a 5mm peg hole on his cab roof and that's used for mounting his weapon on which is formed from his companion, Flanker.

The original Flanker is a Micromaster combiner jet which forms part of Sixwing. It's not 100% obvious but I suspect this new version is maybe meant to be Eagle Eye, another member of the Micromaster Air Patrol like Blazemaster who came with Bumblebee - early information labelled this toy as Sky-High who originally was a third member of this team. He's a dark blue robot with a white head & chest and red face & chest plate. The only articulation on his is his arms raise. In a change to the previous minicon sized robots he's lost the 3mm hands so can't hold anything, bot that there's anything in this pack to hold!

Flanker's vehicle mode is a small jet: fold the wings forward from behind his shoulders, lie him flat and fold the nose cone out from behind the feet. You can fold a red plast peg down from under the nose - the only body part he shares with Swerve's tooling - that lets you mount the plane mode on Swerve.

Flanker's third mode is a gun: from robot mode fold the chest & leg fronts forward and up revealing a gun barrel that locks into place covering the head then fold the red peg down so it can be mounted on the top of Swerve's car mode.

To transform Swerve back to car mode fold the flatbed back to form the lower legs and separate them. Pull the sides of the car out and back to form the arms. Push the centre of the undercarriage back to form the middle of the chest. Stand, and fold the bonnet down and back onto his back.

The robot mode is the mos gloriously perfect representation of a character I've seen in a Transformers toy for a long, long time. It's just spot on, even his happy smiling face just looks great. He puts the earlier figures in this line to shame really. He's got 5mm hands for his weapons, and the bulkier form I mentioned earlier makes these look more appropriate to the toy. He bends at the knees, has ball jointed hips, outer shoulders & elbows plus a raising inner shoulder joint that's part of the TF.

Just perfect.

All he needs is a tray of drinks and a My First Blaster weapon! (And I'm certain that some third party firm will oblige us with one of these.

Buy this toy. If we see anything better in 2014 I'll be very surprised.

So far Swerve and Cosmos have only been released in Hong Kong. There's no sign of them reaching, or being offered for order, in the western markets yet.

Repaints

Gears is coming. He's been seen listed under two parts numbers in the Hasbro computer and with two different companion names:

A7805 GEARS & EAGLE EYE
A6686 GEARS & AUTOBOT EQUINOX

As to whether he'll get released .....

Wednesday, 14 August 2013

Generations 30th Anniversary Legends Bumblebee with Blazemaster


Bumblebee with Blazemaster

OK.... Pairing Optimus Prime with Roller is an obvious choice. But new versions of 1984's Minibot Bumblebee with 1990's gold & blue Micromaster Blazemaster? Less obvious..... until you look at 1990's Action Master Bumblebee which pairs him with a blue helipack/gun. Simply change Blazemaster's major colour to blue and he becomes a partner for Bumblebee which manages to homage (so far) 3 toys....

... but you can quickly throw a fourth one in because the shape of Bumblebee's robot mode is clearly inspired by Generations War For Cybertron Bumblebee which you may remember me having trouble transforming a few years ago. Fortunately there's no issues turning this toy from it's packaged robot mode into vehicle mode: On each arm, straighten the arm, fold the hands inwards into the lower arm and fold the outside panel of the lower arm down. Straighten the legs, peg them together and fold the feet up. Fold the back, which id the roof of the car mode, up over the head. Fold the upper chest and roof of the car back then push the waist and upper legs into the roof of the car until the car windscreen clicks into place on the back of the legs. Fold the arms into place as the sides of the car.

Bumblebee's car mode looks vaguely credible as an earth vehicle but you can see the influences of the WFC version in the shape with a very high bulging top. It can roll along ok most of the time on a flat surface but there's zero clearance above the ground on it. The back looks a little odd, with the robot chest sticking out of it, but somehow it works ok. On the top of the car is a 5mm peg hole and that can be used for mounting Blazemaster's weapon mode.....

Blazemaster comes in a helicopter mode: A blue attack helicopter with a chin gun. 4 bladed rotor spins so job done there. Yes Blazemaster was more gold originally but a gold helicopter wouldn't have gone so well with a yellow robot so the more suitable blue from the actionmaster back pack becomes his primary colour and we can't really moan that much because that was already used on Blazemaster's robot mode. If you can find the right 3mm peg weapon then that can be attached to the helicopter mode because the sides of the helicopter, the robot's arms, have 3mm pegs on them. In turn the chin gun, which is in fact a 5mm peg, can be used to attach Arms Microns to Blazemaster. If you bend the chin gun down then it can be used as a handle for larger TFs to hold the helicopter mode albeit at the cost of disrupting the shape of the front of the vehicle mode.

To transform Blazemaster to robot mode, fold the chin gun and tail up then stand on the front of the helicopter. That's it. Here the original Blazemaster's colours are completely inverted with the chest and head, previously blue, becoming gold while the rest of the figure, which was gold, becomes blue. The robot just looks a bit odd with the head set back from the chest and the barrel of Blazemaster's gun mode sticking up beneath and in front of it/ The only articulation here comes from the shoulders which allow th arms to raise and, as we've already said, the arms have 3mm page holes in his hands to allow him to hold weapons.

From robot mode slide the feet up, causing the back of the robot/top of the helicopter to move down forming the weapons mode, then fold the helicopter's chin gun down to form the gun's handle. The gun itself is oddly shaped, with a humped back, so actually resembles Bumblebee's vehicle mode. The gun barrel here, unlike on Legends Optimus' gun, will allow you to plug a 3mm peg into it which is good and you can also mount 5mm weapons on Blazemaster by removing the rotor blades, which are mounted on a 5mm peg, and placing weapons pegs into the hole.

So let's get back to Bumblebee: pop the sides of the car off and fold the panels with the front wheels on back against the doors to form the lower arms and revealing the hands. Fold the feet down, then pull the legs and lower robot chest down which locks into the underside of the back of the car. Fold the top of the car down onto the robot's back.

For a small toy Bumblebee is packed with articulation: He's got ball joints on his inner shoulders, elbows & hips, bending knees & ankles, an outer shoulder joint that lets the arm raise to the sides and the shoulders can move forwards slightly round his body. You can get some really quite decent poses out of him. Like Optimus he has 5mm peg hole hands but these are fully closed. As well as holding Blazemaster as a gun he can be used as a helipack for Bumblebee. If you don't like the rotors on top of the gun mode then pull them off and they'll peg into the wheel on either side of the forearm. Logic suggests the wheels, even though they have shallow peg holes, should also take other 5mm pegs but for some reason they don't!

*VERY* good as a small Bumblebee toy, well worth getting.

For More pictures see: http://www.tfw2005.com/transformers-news/generations-classics-44/transformers-generations-toy-fair-2013-legends-official-images-176851/

http://www.tfw2005.com/boards/transformers-feedback/872460-generations-2013-legends-bumblebee-blazemaster.html

http://tmukhub.proboards.com/thread/7206/transformers-generations-legends


Future Repaints

Easy one this, just get all the traditional versions out. Cliffjumper, Hubcap and Goldbug. There's loads of repaints of those that could be also done and that's before we get to the various versions and recolours of Animated and Prime!

Generations 30th Anniversary Legends Optimus Prime & Roller


Generations 30th Anniversary Optimus Prime & Roller

When This Image surfaced in Jan 2013 showing what appeared to be a new Optimus Prime with a Targetmaster Roller there was great excitement amongst Transformers fans. I suspect what most fans were expecting was a deluxe sized toy. However when the toy, and it's Bumblebee counterpart, were shown at toyfair were shown at Toyfair they were classed as Legends!

Now what does the name Legends say to you in Transformers terms? To me it's the 7cm/3 inch high figures, smaller versions of larger toys, available since the Cybertron range started. It's not a card game. Or, even worse, a different size of toy!

The packaging style shown at toy fair was the same size as that used for the Generations Data Discs - they couldn't possibly be that small? The main clue to the size of the toy came in this photo of Roller which show's Optimus' gun with two different sizes of peg. So that probably meant 3mm and 5mm and if you Work back from that you end up with a Prime Robot about the size of a Cyberverse/Powercore combiner.....

..... which is roughly what you get. Optimus is the same height, to the top of his head, as Transformers Prime Cyberverse Commanders Ironhide and Dreadwing/Skyquake.

To transform into vehicle mode start by parting the chest down the middle, folding the head down and closing the chest round it. Rotate at the mid torso swivel so the chest windows are the same side of the body as the grill and pin the grill into the chest. Bend the arms at the elbows, fold the shoulders back and fold the arms into the sides of the cab. Clip the legs together and fold back at the waist under the toy.

What you get isn't the worst Prime cab by a long way but there's three major concerns here. One is the feet stick up at the back of the flatbed and in a toy this size they could easily have been hinger backwards. Then there's the odd wedge shape at the back of the cab which just look odd. I could see this working ok at the front and stretching back the length of the cab but the back ???? Finally there's a big lump of blue plastic, the back of his head, visible in the roof of the cab. Uncovered it's a bit distracting but since the back the head is a 5mm peg hole it lets you mount Optimus' gun or any number of extra weapons on the cab.

This Optimus Prime toy is just a cab, there's no trailer, so the 4cm long Roller toy included with it automatically looses the launcher play feature that made the original so good. But he makes up for it in other ways. Roller's change shape a bit: whereas before he was an open top vehicle he's now more of a small 6-wheeled armoured vehicle, moulded mainly in blue plastic. On the top of the vehicle is a 5mm peg hole which, like the earlier version, allows Roller to carry Optimus' gun around with him.

Although there's no trailer as such Roller can sort of be towed by Optimus: there's a pair of bars on the front of Roller that clip into a pair of slots on Optimus' trailer. I think Hasbro missed a trick here: spacing the holes and bars a little further out would have mirrored the combination on the Cyberverse Optimus Prime with Trailer Launcher and let this new Optimus tow that trailer.

What Roller does have that he has never possessed before is a robot mode: stand him on the rear of his vehicle mode exposing the robot parts moulded into the underside and fold his arms up.

Yes it's simple but there's fun to be had here. Roller's got 3mm holes in his hands so he too can hold Prime's gun which handily has a 3mm post too allowing both robots use the weapon. Roller also has a 3mm port in the middle oh his chest so if you've got any Cyberverse weapons with a rear post they can be stuck into his chest - he looks really good using Cyberverse Beast Hunters Bumblebee's bow.

But Roller also has a third mode: He's a Targetmaster. Turn the vehicle mode over and pull the rear of the vehicle down folding out a 5mm peg for Prime to use.

Roller become a double barrelled gun, a familiar Targetmaster form and one Prime's used previously with his Generation 2 Laser version. I've got a few issues with this as a gun: the rear, formed from the top of the vehicle, has sections linking at odd angles so the back of the gun slopes downwards in relation to the barrels. The barrels themselves are *just* over 5mm wide so they won't tightly hold a 5mm peg which is a bit of a shame. The 3mm peg hole on the robot mode Chest is now on top of the gun so you can add extra weapons that way.

But there is a non documented method for expanding the dual cannon: the rear of Optimus' gun has a weird concave sided bar. This slips between the barrels of the Roller Targetmaster to form a larger combined weapon. I can't tell if this is coincidence or not but the height of this bar is exactly 5mm so it will slide into 5mm peg holes, like hands or Minicon weapons. Sadly the hole in the front, which looks like it should be a 5mm peg hole, isn't. There's rifling inside the barrel that stops you pushing a 5mm peg into it which is a shame especially as Legend Bumblebee's Blazemaster will take 3mm pegs in his barrel. Attempts thus far at removing the riffling have failed. A couple of 5mm pegs/holes in the side of the weapon would also add to it's playability. It's good but it's so nearly great and with a little more thought it could have been.

Roller has also got an unofficial ground mounted cannon mode: from gun mode, fold the arms down to form supports for the gun. A nice little extra.

Transform by pulling the arms out the side of the cab, then pulling the grill forward. Turn the top of the cab round so it faces the rear. Fold the waist down under the toy. Fold the grill onto the robot back and slot in place. Open the chest, fold the head up and close the chest.

The robot toy mode ticks the basic Optimus Prime boxes very easily: blue legs & hands, red arms & body, cab windows as the chest and blue head with silver faceplate. The most obvious problems are the shoulders: the raised lump at the back of the cab is now on the shoulders and is inexplicably hinged. Now while I have found pictures of an IDW comics Prime (whom I'm told this toy is modelled on) with sloped shoulders on the comics version they slope outwards. The shoulders may also be distracting you from a feature that's missing: No exhaust pipes on the shoulders! The hands are open sided 5mm holes and, to be honest, look too big for this size of toy. But they are necessary: Roller's gun mode needs a 5mm peg, a 3mm peg would break or shear under the weight.

Articulation is good: ball joints at knees, hips, shoulders and elbows plus a turning head. In fact the shoulder articulation reveals the only possible reason for hinging those slopes on the top - it allows access to the open top of the ball joint socket allowing the arm to fold right the way out to the sides. About the only thing really missing is a swivel joint as the waist.

Some early in-hand photos showed him with a sloping lower chest but these were just mistransformed: a straight chest is normal.

A pretty decent attempt at doing a smaller scale Optimus Prime. Yes there's a few minor issues but it's a good toy. Can't wait to have a Metroplex to go with him!

Optimus Prime & Roller are a Wave 1 Generations 30th Anniversary Legends toy packed along with Bumblebee & Blazemaster which became available in the US in late April 2013 and in the UK in August 2013.

For More pictures see: http://www.tfw2005.com/transformers-news/generations-classics-44/transformers-generations-toy-fair-2013-legends-official-images-176851/

http://www.tfw2005.com/boards/transformers-feedback/872090-generations-legends-optimus-prime-roller.html

http://tmukhub.proboards.com/thread/7206/transformers-generations-legends


Future Repaints

Roll out the Ultra Magnus, Scourge/Nemesis Prime, Thunderclash and Motormaster Variants

Thursday, 13 June 2013

Beast Hunters Abominus


Twinstrike

Yes we all know it's Sinnertwin but they couldn't use the name for some reason. A yellow and green two headed four legged hydra dragon. Job done. But Transformers doesn't have a good history of beasts in sizes smaller than basic and to even attempt something like this in a Legion is incredible. While the original had a yellow body, necks & heads and green limbs this mixes the colours up adding yellow panels & feet and a green top to the back.

Whereas the Legion cars generally have three 3mm peg holes Twinstrike is covered in them: one on both of his knees on his rear & front legs, one on each knee of the front legs two on his back and one in each jaw. That makes FOURTEEN in total. Get your Cyberverse weapons out and tool him up! Twinstrike also has a pair of 5mm pegs on the inside of each lower rear leg: they're a bit useless for weapons expansion but will be used later....

Speaking of Cyberverse Weapons .... Twinstrike comes with what's described as a Piston Hammer: a big grey hammer with a 3mm peg on the bottom to hold. Yes Twinstrike has der happy shtick. This year Hasbro have worked to increase the playability of the Cyberverse weapons so on the top of the hammer is a 3mm peg, there's another peg on one side of the hammer and an opposing hole opposite it and a peg on the back of the hammer head. That means you can peg the Cyberverse weapons together to form larger weapons. It also means that the Hammer can be held as something approaching a gun mode as well.

They've gone back to opaque coloured plastics for the weapons this year, a mixture of similar greys over the range which will please those that like more realistic weapons, but since these are packed with several toys (Prowl & Blight also have the Hammer mould as the Justice Hammer/Affliction Hammer) a different colour, preferably a different clear colour would help distinguish them.

But on the other hand Twinstrike's is a different grey from that used on the other Terrorcons who are all a Uniform colour! So when you combine them together you get a weapon that's a uniform colour apart from on piece! Either make them all different or all the same, just one different feels wrong!

Beast articulation is a little limited: ball jointed rear ankles and ball jointed hips on each leg make up the majority of the articulation. The tail bends up and down but essentially that's part of the transformation. There are ball joints at the base of the beast necks which you can use to bend the necks down or out to the sides but the way they're constructed, with the ball bellow the neck rather than behind it, makes it impossible to raise the necks.

Transformation: Fold the rear legs back behind the toy. Turn the rear feet round so the 3 beast toes point back as heel spurs and the sloped robot foot faces forward. Stand. Pull the thigh armour out to the sides and rotate down at the knee to form the lower leg armour. The front beast hips/shoulders, which are connected by a bar through the toy, fold back and up 90 degrees. Fold the necks down and then fold the base of each neck, a separate piece previously held in place by the shoulders, out to the sides. Fold down the chest and flip the head up. Close the chest. Raise the front beast legs up behind the back and fold the tails up onto the back.

For a Legion that's quite a complicated Transformation! The only slightly annoying bit is that opening the chest up exposes the bar between the shoulders through the body. At that point it's possible for the bar, shoulders, fore beast legs and robot head - attached to the middle of the bar - all to come away as a unit.

The robot mode reveals the reasoning for the ball joints under the beast necks: sideways on they've become the arms, with the jaw becoming the hand on each arm. The look of the rear legs is transformed by the armour now covering the lower half turning it from something bent twice to a straight leg, albeit with the animal frame visible underneath. The chest has got some purple flashes of paint on it, a nice homage to the purple in the tail on the original Sinnertwin. Articulation is ball joints at shoulders, hips and ankles which isn't bad at all.

Now at the point Twinstrike was solicited by Hasbro all we knew about the Beast Hunters toyline was those initial toys. Of course the Sinnertwin connection was quickly made and speculation began as to if there were other Terrorcons and could they combine to form Abominus? The answers were yes and yes! Twinstrike serves as an arm for Abominus which basically is his beast mode: the pairs of pegs on the inside of the rear legs lock into holes on Hun-Gurrr's arms. Both he and Windrazor have these pegs in the same places so can be swapped to serve as either arm. They can also, just about, be used as legs and I've even seen a picture of an all Twinstrike limbed Abominus.

Top top toy especially at the Legion size class. Well worth your money even without the combining gimmick.

Twinstrike is a Beast Hunters Cyberverse Legion Wave 1 toy shipping with Bumblebee, Smokescreen & Airachnid. He's numbered 002 and his function is described as Assault Infantry.


Hun-Gurr

With the original Terrorcons Hun-grrr & Sinnertwin were basically the same looking toy albeit in different colours at different size classes. With all 5 Terrorcons now being Legions it's a bit hard to have them both as exactly the same toy so Hun-Gurrr's changed a bit beyond acquiring a U in his name. He's gone from being a four legged Hydra Dragon to a two headed one which seems a good move: it's close to his original look but just different enough. He's also had a colour change switching from grey & off white to off off white & red.

Articulation isn't bad in this mode: both heads bend, the necks are on ball joints, the fore limbs are joined by a bar through the body so move together, the hips are ball jointed and there's a thigh swivel.

Hun-Gurrr comes with the Dragon Tooth Saw, the serrated blade weapon found with both versions of Smokescreen and with Soundwave. It's got a 3mm peg to act as it's handle, another sticking out of the rear of the gun, one on the top and a fourth out of the side along with a 3mm peg hole on the opposing side of the gun and another at the end of the barrel. Since the barrel is hexagonal sticking a round hole in the middle of it does make it rather Shockwave like! Both of Hun-Gurrr's dragon heads have a 3mm peg hole running through them, plus there's a further two one each side of each leg and another on each ankle. Oddly there are none on the body, one on the back or between both necks would have been nice.

Transformation: Fold both heads back and up to form the robot's feet and stand with the top of the robot facing you. Fold the tail down onto the robot's back and the beast arms up besides the tail. Swing the beast legs down to form the body and turn out to the sides so the hand holes face forward.

Proportionally he's wider than the original quite slim version which is quite odd but the "beast heads as feet, necks as legs, rear legs as arms, beast back as body" configuration used here exactly matches that for original Hun-Gurrr so there is some similarity to the original. His ankles bend, the hips & shoulders are ball jointed and there's an extra bicep swivel that most Legends toys don't have. 3mm weapons can be held in the hands (or feet) plus on either of the two plugs on the front or backs of each arm.

To turn Hun-Gurrr into the body of Abominus start by opening the chest up and folding the small robot head into it, in turn raising the large head, and then closing the chest, but lower than before so it pegs into the tail. Fold each foot so it points down and each arm so it points up and turn round so the Abominus head is facing you.

Like the creature and the robot is OK but somehow lacking compared to Twinstrike

Hun-Gurrr is a Beast Hunters Cyberverse Legion Wave 2 toy shipping with Soundwave and Smokescreen's repaint Prowl. He's numbered 007 and his function is described as Berserker Infantry.


Windrazor

Another name change here as Cutthroat becomes Windrazor, a name first used on a G2 Decepticon Jet. But apart from that this toy is essentially a more organic version of the original in bird mode with all the colours in approximate the same places with a green body and legs, cream feet, head and wing the last of which is heavily overlaid with purple to match the original. Articulation is top notch, easily the best for Legends class: bending ankles, ball jointed hips & "shoulders" at the base of the wing, a ball joint mid-way along the wing "arm", a pivot that allows the wings to unfold, and bending joints at the head and the base of the tail & neck.

He's got 3mm post holes on both sides of each knee, another on the top of the wing pivot and his robot 3mm grip hands are visible as claws on the wings/ There's a pair of 3mm pegs on the inside of each foot which, like Twinstrike, can be used to attach him to Hun-Gurr as either arm.

The weapon he comes with is the Tornado Bow, which originally came with Bumblebee as the Eagleshot Bow (and is found in a larger functional form with Deluxe Beast Hunters Bumblebee) and Airachnid. There's a peg underneath the weapon to hold it plus another at the back and one at the side with a peg hole on the opposing side and at the front. Held by it's handle it's a sideways on crossbow but held by the side peg it can be used conventionally.

Transformation: fold each shoulder forward. Fold the the wings to the side and slide one half of each wing over the other. Fold the bird feet up & forward to form the front of the robot's legs. Fold the beast head down into the chest and the robot head up from the back. Fold the beast tail up into the back.

Windrazor's robot mod looks fab, again a thinner and more organic version of Cutthroat's robot mode. The bird head is again part of the chest but the wings have now moved and are hanging off the lower arms which are posed at a 90 degree angle. Articulation is good again: the bird's ankle joints are effectively lost in transformation but the ball jointed hips & shoulders remain. The ball jointed elbows don't allow for much up/down motion but they do allow the lower arms & wings to be turned either in or out as you like.

Top toy: I'd be happy to have this sitting with my Beast Wars toys or repainted as Swoop.

And the dinobird mode, with wings folded back, forms an arm for Abominus.

Windrazor is a Beast Hunters Cyberverse Legion Wave 3 toy shipping with his teammates Predacon Rippersnapper & Blight. He's numbered 008 and his function is described as Inferno Stormer.


Predacon Rippersnapper

Nearly there with the name this time, just the addition of the word Predacon to keep it in use. You know that's kind of odd, Rippersnapper is a Terrorcon not a Predacon. I can take Predacon as a descriptor for this new faction or for the old Beast Wars faction but seeing it here used alongside a Terrorcon member that forms part of Abominus.... just wrong.

The original Rippersnapper was..... well lets call it a mutated shark/piranha/fish thing. There's a distinct fishy vibe going on there. That's lots in the new one. Yes it's a two legged beast in approximation of a Tyrannosaur but the general vibe I'm getting from it is more 1990s Godzilla than Rippersnapper. Sorry. Still at least the colours are sort of right with sea blue limbs and a greyish body. Articulation is limited to ball joints at the hips and independently turning arms.

On each hip is a 3mm peg hole. Two more can be found on the inside of each leg plus the jaw once again has a 3mm hole through it. There's a c-clip in the end of the tail that can sort of hold a 3mm peg so you can get away with trying to extend his tail with the Electrocharge Bow he comes with, the same weapon that's found with his team mate Cutthroat. I could have done with these in different, preferably clear, colours to work out which belonged to who!

Transformation: fold the back of the fin/hump backwards. Split the head and fold each half of the face back before rotating the head halves backwards to form the robot's feet. Pull the underside of the beast body away from the robot legs and rotate the robot head out the back of it. You can try to prevent the robot head falling off but my advice is to accept it will happen and have the tweezers ready to help reattach it. Fold the underside of the body back so it's wrapped round the underside of the tail and forms the robot's chest. Fold the rear of the fin back onto the top of the tail and lock into the robot chest.

Rippernsapper's robot mode reminds me of something though for the life of me I can't work out what. It's certainly not the original Rippersnapper as apart from the colour placement nothing else seems similar with wildly different shapes, limb lengths and beast part destinations. Ball joints at the hip & shoulder as even plus a pivot at each ankle. The shoulders also swing back at the body. He's got 3mm peg holes hands as you'd expect but there are also holes on the inside of his wrists, his shoulders and the outside of each knee & foot.

Rippersnapper forms one of Abominus' legs. His limb mode is the back of his robot mode with the arms folded in across the chest and the feet pushed together

Rippersnapper is OK. I'd think better of him but I've played with Twinstrike and Windrazor which are so much better than he is!

Predacon Rippersnapper is a Beast Hunters Cyberverse Legion Wave 3 toy shipping with his teammates Windrazor & Blight. He's numbered 009 and his function is described as Predacon Grunt.


Blight

That's Blight spelt B-L-O-T ! How could they loose that name? Ah Blot, one of the great "What is his Alt mode" toys? The same is true of this update though there's a big hint of Squeezeplay in their albeit with a more Tyrannosaur like head, complete with the 3mm peg jaw all the others have, and a yellow crest running down his back. Again there's something of a 90s Godzilla vibe here. Articulation isn't bad: Ball jointed shoulders and hips as per normal plus a bicep swivel and opening hand claws. In addition to his mouth there's peg holes on the shoulders and both sides of his elbows. I can take his odd beast mode OK but what annoys me is seeing his robot mode hands sticking out the sides of the beast mode feet! Rippersnapper builds the hands into ankles, I can't see why the same wasn't done here.

Blight's weapon is the Affliction Hammer. Fab name. It's the same mold as Twinstrike's Hammer but cast in the uniform plastic used for both the bows and Hun-Gurr's gun.

Transformation: Fold the head back onto the beast's back. Raise the arms above the body and twist the bicep swivel 90 degrees. Open the claws out and stand on the open claws. Fold the hands out of the beast feet. Swing the beast legs down to the sides to act as arms. Fold the head up.

Once again beyond the colours there's little relation between Cyberverse Blight and the original Blot. Blot was a lump, Blight's more a big bruiser with the Affliction Hammer adding to his thug like appearance. In fact the combination of dark blue with that head almost says Soundwave more than anything else. Essentially in this mode he comes down to having ball joints at shoulder and hips but not a lot else. There's a 3mm peg hole in each hand, one on each hip, and one on each side of each knee.

Blight is the only limb to have a significant Transformation in limb mode: Fold the beast head off his back so it points down. Peg each leg into the side of the beast head. Turn the arms in across the beast chest.

Like Rippersnapper, just not as good as the toys that make up the arms. He's OK, it's just that Twinstrike & Windrazor are very good.

Blight is a Beast Hunters Cyberverse Legion Wave 3 toy shipping with his teammates Predacon Rippersnapper & Windrazor. He's numbered 010 and his function is described as Savage Destroyer.


Abominus

To assemble Abominus clip the pegs on Windrazor & Twinstrike into the holes on Hun-Gurrr's arms. Open the chests of Rippersnapper & Blight up, push Hun-Gurrr's Beast heads into the chests and lock the 3mm bars on Hun-Gurrr's legs into the C-Clips in both toys. Close the chests up and stand.

At least that's the plan. I've found it difficult to get the Blight leg to stay on but I think the knack (My Sharona) is to push the tip of the head into the body so the body closes up better.

Combined together the robot is around the size of a deluxe class Transformer. He towers over Cyberverse Legions with Commanders coming up to his waist. It won't win any fans for those whom articulation king: the legs are solid and though the hips are ball jointed effectively all they do is allow you to adjust the balance of the top half. The arms move at the shoulders and unlike some others who own a Cyberverse Abominus I've managed to pose it with the arms outstretched. There's also an elbow of sorts on each arm where the robot that makes them up bends at the hip.

Although the head, body and legs don't exactly scream Abominus at me I think this toy works quite nicely as an updated Abominus mainly due to the influence of having the two most recognisable components Twinstrike (Sinnertwin) and Windrazor(Cutthroat) prominently displayed as the arms!

The 5 individual weapons can be combined together to arm Abominus or attached as individual weapons to the exposed peg holes. Unfortunately a large combined weapon does tend to unbalance the toy a bit !

In many ways the combined toy is a reflection of the individual parts. Twinstrike and Windrazor are superb both as close updates to the originals and toys in their own right. Hun-Gurrr reminds you of the original but Rippersnapper & Blight deviate from their predecessors somewhat. Oddly the closeness to the original is reflected by how well they work in the combined form.

For toy galleries see:


http://snakas.blog95.fc2.com/blog-entry-3065.html
http://snakas.blog95.fc2.com/blog-entry-3051.html
http://snakas.blog95.fc2.com/blog-entry-3054.html

http://www.tfw2005.com/boards/transformers-feedback/869969-tf-prime-beast-hunters-cyberverse-abominus.html


Future Repaints

A Target exclusive Abominus boxset with new deco is due later on in 2013.