Thursday, 23 April 2015

Combiner Wars Blades

See the Alpha Bravo review for more details on the original version of this toy. Blades It was obvious from the start that Alpha Bravo was destined for several reuses: Production sketches show a red version with a new head which was assumed to be the new version of Protectobot Blades which Wal*Mart computer listings have revealed.

So it came to be: and blades is just that: Alpha Bravo in new colours with a new head. Same hand gun, same vehicle weapon. While the missiles work with his robot mode they look out of place with his vehicle mode which is missing the Landing Skids the original had. Adding landing skids that were removable and became swords for the robot, playing on his name, would have been a nice touch.

If he'd have been released first I think people would be more happier but as a second version? No. But there again looking back now you'd have ignored Alpha Bravo and bought the then unannounced Quicksling instead!


Future Repaints/Remoulds

As yet no Combaticons have been announced but the helicopter and robot modes are very close to what you'd expect for Combaticon Vortex. Design sketches packed into Blades' comic reveals a remould which seemingly incorporates Vortex's chain gun into his arms.

The long nose of the helicopter is also reminiscent of Combaticon Blast-off so a as that may be on the cards. A yellow repaint as Evac or Sandstorm is a distinct possibility but I think the shape of the Helicopter isn't quite angular enough to do Whirl, Springer, Spinister or Bulkhead/Quickstrike. Finally the Combiner Wars Optimus torso brings Energon Optimus to mind and Alpha Bravo would make a good helicopter drone Op 2.

Combiner Wars Rook

Generations Combiner Wars Rook

Rook is the new member of the Protectobots. So how does he measure up?

Like most modern deluxe Transformers he comes in robot mode. To transform into vehicle mode start by pulling his backpack out so it points away from the robot. Straighten both legs and fold the lower leg up round the upper leg: the knee has a Generations Trailcutter style link with the inside of the ankle. Straighten the arms to the sides and rotate each lower arm out 90 degrees at the bicep so the larger blue panel on the forearm face forward. Fold the arms back onto the robot's back, pegging the slots on the inside of the shoulder onto pegs on the back. Rotate the head 180 degrees and fold back between the shoulders. Fold the feet down under the legs to form the lower front of the vehicle. Fold the backpack down onto the back of the legs to form the upper front of the vehicle. We've got as far as seen in the promo picture but that really isn't the complete vehicle mode: take the hand/foot/vehicle weapon and push the extra peg hole in it's underside onto the black peg to form a turret. Peg the "jaws of life" hand weapon into one of the holes on the rear of the vehicle.

Rook's vehicle mode is a police swat vehicle judging by it markings but looks like a sort of armoured personnel carrier of the sort we've seen before with Movie Wreckage or Anti-Blaze. He's mainly white, with blue highlights on his lower half and six wheel. The turret looks a bit out of place in black but the vehicle really needs it to look right. There's three 5mm holes on the top of the vehicle to place the weapon in, two at the back, one at the front, but the one at the front is partially obscured by the turret. There's an additional hole on the front of the vehicle for an extra weapon.

Remove the weapons to start the transformation back to robot mode. Pull the front of the vehicle up so it points straight up in the middle of the vehicle mode. Pop the shoulders off their posts and fold the rear of the vehicle out to the sides to form the arms. Separate the front of the vehicle in half down the middle and pull out to the sides, forward, and then in to form the legs. Fold the lower front of the vehicle down under the legs to form the feet. Fold the head forward and turn 180 degrees. Fold the front of the vehicle onto the robot's back. Turn each arm in 90 degrees at the bicep.

Rook's robot mode is nice and imposing with a mainly black body and white limbs, with blue elbows and upper legs. His head sculpt I'm told resembles a rook in Chess but I can't really see it. The silver face is covered in an American football style helmet.

Probably one of the most interesting features on this figure is the hands. Instead of having the traditional 5mm peg hole between the fingers the hands are moulded into closed fists. The peg holes are found on the outer side of the fists, at the end of the arms, in effect turning them into gun barrels. I've heard a few people say the don't like them but I think they're great. His own weapon has a 5mm peg at the rear that will fit in there but raid your weapons box for other weapons like sword blades which can be plugged in there. I'd quite like to find a couple of missiles to try there but can't find anything suitable! Suggestions?

Articulation is great: Ball jointed head, shoulders which swing back at the body and have a ball joint connection to the arm. He also has bicep swivels, bending elbows, a rotating Waist, ball jointed hips, Thigh swivels and bending knees. The most interesting piece of articulation involves pivots at the inner side of each leg to allow the feet to remain flat as the legs are spread.

To form the arm mode start from robot mode and fold the backpack out. Bring the legs together and fold the feet back, Fold the arms onto the robot's back as per the vehicle mode. Fold the backpack back onto the arms locking the tabs on it into the tab holes on the lower half of the shoulder. Fold the head back between the arms. Transform the weapon into a hand and peg into the bottom of the arm. Fold the connector out of the chest and use it to slot into the shoulder of Defensor or any other combiner.

You've probably got a good idea what to expect from a Combiner Wars arm: it turns at the shoulder and can be raised out to the side. The robot waist becomes a bicep swivel while the legs give it a double elbow and the peg for the hand wrist rotation. The hand has the peg hole between thumb and fingers to enable the arm to hold 5mm weapons but the 5mm peg hole in the palm, used to mount he weapon in vehicle mode, allows Rook's arm mode to have a weapon plugged into his palm: the jaws of life with him are perfectly suitable.

The legs is best formed by starting from vehicle mode: fold the front top of the vehicle over the rear top. Actually this action alone give you quite an interesting alternate vehicle mode with the hand holes visible under what was the front of the vehicle mode. Anyway, back to the leg. Bend the lower front of the vehicle down and under then pegs the front of the vehicle into the foot. Fold the connector up to form the knee joint.

The leg mode looks odd with a bulging top and less build up lower half. The rear of the leg looks more built up than the front but there's no way to rotate the waist and get both sets of bulk on the same side of the leg: I tried, going as far as transforming the lower leg into the robot legs and turning the waist then before transforming back but the pieces wouldn't fit round the waist that way round. The connector form the thigh swivel and bending knee for the combined robot while the ankle turns from side to side.

I like Rook a lot: I feel he brings something new to the complete combiner with the palm hole, the vehicle is good and solid and the robot, with it's differently positioned fist holes and ankle tilts has something most of the rest of the Combiner Wars deluxes don't. He's the only new mould Protectobot limb so I'm tempted to say if you only get one Protectobot get him but that's be doing down some of the work done to First Aid & Streetwise. But it's a solid top toy, well worth having.


Future Repaints

A fairly easy straight repaint would be as Cybertron Defence Hotshot.

My suspicion is the next time we see Rook he'll be extensively remoulded as Brawn: replace the wheels with tank treads. The vehicle weapon becomes the tank turret with a 5mm peg hole in the front that lets you peg his hand gun in to form the tank's gun barrel.

From there a remould of the front, together with a plug in drill would make a decent Nosecone.

Monday, 20 April 2015

Obliterator Pyro


Obliterator Pyro

1992 was a superb year for Transformers in the UK. Mainly affordable pocket money toys with small Decepticon jets being available for the first time. 1993 was less good with far too much reliance on cars on the Decepticon side, the jets being downsized to a much smaller size and some toys with weapon systems that relied on stands that wouldn't take their weight by themselves. The only toy I really liked the look of was Pyro and I left it too late to try tom get one.

In the late 1990s I was working in Epsom and used to shop in the town at lunch. One day on a second hand toy stall on the market I found a number of Transformers items including a Minibot Swerve, a missile for Stalker with a melted dent in it and a rear half/trailer for Pyro. This set me on a path to try to get Pyro's cab/robot.

By this time however GPS was starting to take effect and the number of Pyros out there was decreasing. You very rarely saw them on eBay and when you did it was never just the cab/robot. Then Last Stand Of The Wreckers happened and prices shot through the roof.

Then last week while reading Facebook I saw a picture of a lot of 92/3 UK toys a friend had acquired and in the middle of it was a Pyro cab/robot. So I contacted him and said did he need a trailer for Pyro or, even better, might the robot be going spare? He said it was, arrangements were made and so last Friday I was finally able to unite my Pyro trailer with a cab and form the complete Fire Engine toy!

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The two halves are joined together by two nubs, on the rear of the cab, which fit into the clasps recessed into the front of the trailer. I say Cab and Trailer but neither is really capable of operation without the other attached. Even when they are fitted together the toy still looks like a game of two halves with the yellow and black striped rear and mainly red front. The windows and lightbar are moulded in a clear pink plastic, which looks the same as that used on the Turbomasters the previous year. Behind the lightbar is a 5mm socket which can hold his gun. In this mode it looks like a water cannon, even complete with a seat at the rear. I don't have one and am very unlikely to find one. It's one of the many parts of this toy to be made of the notoriously fragile gold plastic.

When I think of fire engines, I tend to think of units with Ladders, like Inferno. Pyro doesn't have one and so I'm tempted to say that his alternate mode is an Airport Fire engine, which there isn't a previous Transformers example of. A quick google image search reveals many similarly shaped appliances, complete with cab roof mounted water cannon, but none with the half and half colouring that Pyro has. However of all the Transformers Airport Fire Engines Pyro has probably got the general shape and proportions down the best.

Pyro is in possession of an "attack mode" for his vehicle and that unveils what I believe is an innovation for a Transformer: a Gatling missile cannon. Pull down the rear of the trailer and fold the roof out to one side. Raise the launcher up from the trailer, pushing it's connecting bar mount slightly forward of vertical. Close the roof back up, leaving the front portion open, and lock the trailer closed by replacing the rear.

This give Pyro a MASSIVE 6 barrelled cannon mounted on top of his fire engine mode. Think Generation 2 Dreadwing and you'll be there. Turn the gun like barrels at the rear to fire each of the six blue missiles in turn. Sadly the missiles are another part of the toy that I'm missing but I've seen enough of this sort of launcher to know what to expect. However if you have any loose in your spares boxes I will gladly rehome them for you!

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To transform the toy start be separating the trailer from the cab. From here one the transformation for this toy is essentially in two halves:

Fold the back down to unlock the trailer and fold the roof and side down. Fold the opposing side, connected to the floor of the trailer and the launcher, back and peg into what was the back of the trailer so it's now in an upright position. Sadly the years have not been king to the peg's ability to hold this section upright! Fold the cannon out and up over this turret. Fold down the wheel arch on the exposed side of the truck. Fold the control panel out of what was the roof and then fold the center of the roof and control panel up so they're vertical. Pull this panel up so what was the side and roof ends of the trailer form a 90 degree angle, with both in a diagonal position which raise the control panel into the air by one inch, a vital step for later. There's a clear pink plastic screen that folds out the roof but again the years have not been kind to friction's ability to hold this panel in place on my version.

Return to the cab. Fold the rear halves of the cab out to the sides and forward so tabs bellow the front windows fit into lots top hold them in place. Fold the underside of the cab out to form the legs. Turn the waist, with some care because it's gold plastic, 180 degrees. Fold out the feet, again with the care resolved for gold plastic. Fold the hands out, again carefully: even though they're not gold the bar they're resting on is! Noting that to start with that the front of the wrist is level with the back of the cab and the upper arms are at a diagonal angle, fold the arms down. Open the blue flap at the waist. Turn the lightbar 90 degrees so the outer edges point forward & back, not to the sides. Rotate the center of the windscreen down & forward 180 degrees. Return the lightbar to the horizontal position with the straight edge at the top and close the chest flap. Open the flap on the back of the toy, fold out the head and close the flap.

Pyro's robot mode has lots of design queues taken from Optimus Prime. He's mainly red, with dark blue fists and helmet, which is complete with a face plate and fin like ears, plus two wheels mounted on the outside of each leg. Together with his designation of Leader it's very tempting to think of Pyro as a fire engine version of Optimus Prime, and indeed the resemblance is played on in Last Stand Of The Wreckers. Size wise he's a very similar height to the previous year's Mega toy Stalker, although slightly more bulky. Even though there's more to the toy than the figure you almost feel the robot could be a bit bigger. His fists are 5mm peg holes which he can use to hold his fragile gun or other similarly handled weapons.

Articulation: Pyro comes from an era where articulation was improving but hadn't yet made the giant leap forward that ball joints would bring. Virtually everything he does have is used in his transformation somehow. His shoulders turn allowing the arms to raise but due to the restrictions of the vehicle shell they can't raise above 90 degrees or back beyond the downward vertical position. The head is fixed facing forward. The waist turns, the hips move, but sadly only backwards due to the restriction of the waist panel, and the knees bend. Like Rotorstorm the previous year you could have EASILY get more articulation out of him then by a couple of slight modifications. Firstly the legs could have moved forward at the hip if the flared bottoms of the waist panel were removed. Secondly legs would have had independent movement if the lower legs had been moulded as two pieces not one.

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The base unit is easily the best effort in 1992 but still pales beside many earlier Transformers bases. Because the robot bring Optimus Prime to mind the inevitable comparison is with the base formed from his trailer and inevitable that wins hands down. The weapon is superb, and that helps a lot. There's some space in what was the base of the trailer for a couple of smaller Transformers to stand, and some more space in the base of the turret for the missile launcher. Pyro's intended position is behind the control panel and the intention here should seem to be that he holds the peg handles sticking out the the side. With Pyro's upper arms vertical and his lower arms horizontal he can stand very close to the control panel to hold these handles, almost uniting the toy as one unit again.

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For me Pyro is definitely the best Euro exclusive toy of his year but, as highlighted above, he could be better. GPS has not been kind to him and remaining specimens are now in demand due to the Roche/Roberts effect. However my long quest to obtain a more complete one will ensure I always view him in a good light.

Pyro was exclusive to Europe and released in 1993. In some countries he went under a different name: Spark. He was released in a box bearing the traditional Transformers logo. Thus my mind he, like the 1991 Motivators & Overlord and all the 1992 toys, fall into the category of G1 Transformers. However things are slightly murkier in Pyro's case because his box does feature what would become known as a G2 Autobot symbol and then in 1994 he was re-released in Generation 2 packaging to sit alongside all of the g2 toys released in Europe for the first time that year.

Pyro/Spark had a large resurgence of interest following Last Stand of the Wreckers so in 2010 Botcon repainted Universe Inferno in Pyro's colours as Spark.


Repaints

Pyro has never been repainted: turning the vehicle mode fully into the traditional fire engine red or the airport fire engine yellow would work nicely. A black/green redeco, with more prominence given to the attack mode, would have made a nice assault vehicle.

Saturday, 18 April 2015

Combiner Wars Leader Megatron

Ever since Megatron's original alternate mode was lost to toy makers his most frequent alternate mode has been a tank. The first Megatron to turn into a tank was his G2 Version but even before that he was driving a tank in Action Masters. Most of the time the tanks have been green, like the G2 version, with a diversion into purple for his Combat Hero but recently the idea of a silver tank Megatron has started to take hold, usually as a repaint of an existing toy. This is the first mainline Megatron to have his first tank mode in silver.

He comes in robot mode: to transform into tank start by removing his hand gun. Straighten the arms to the sides of the body and fold the outsides of the wrists forward to cover the hands. Fold the head back, and fold the chest plate up in front of it. Fold the front of the waist down. Fold the cannon back against the arm and turn so the missile points up. Fold both arms in over the chest and peg the outside of the cannon into the arm opposite to the one it's attached to. Push the front of the foot up and bring it against the front of the leg. Fold each leg out to the sides and up, pegging into the body. Push the backpack treads up. Separate them and fold out to the sides, locking into the chest plate. Fold the waist plate back locking between the robots knees: it slots in between some tabs on the back of the tank. Extend the tank's gun barrel. Split the hand gun in two and peg each half into holes on the rear of the tank turret.

000_0079 One of the surprises of tank mode for me was that the turret turned! None of the advanced photos had given me any clue that this was the case! A very clever shoulder system, mounted on a turntable, allows this to function. Unfortunately he fails the other half of the tank test by being unable to raise his barrel which is really not good enough on a tank this size. The tank's barrel contains a missile which is fired using a red trigger on the top of it. The barrel can recesses as part of the transformation or to customise the length in tank mode. Fully extended the tank's barrel is a bit too long for my liking but there's a half way position, with the trigger just exposed, which is looks just about right to me.

Megatron has a feature which will please many Transformers fans: he has rubber tank treads that roll as he moves. In order for the transformation to work the tank treads are split in two on each side which looks a little odd when you look at it. Unfortunately this feature worries me. A lot. I have bad experiences with rubber parts, particularly rubber tank treads. My reissue Robotman/Biotron had his tank treads break on him and all they were doing was sitting there on the toy! I just don't think they'll last especially if they do get use.

The tank is absolutely packed with moulded detail: there's two 5mm ports on each side to the rear of the turret, two Minicon hardpoints either side of the front of the tank, one on the rear and one on the front of the turret to one side. The positioning of this hardpoint, and the lack of one on the opposite side of the tank will come back to haunt us later but in this mode it's the only one available that won't cause any attached minicons to be hit by the tank's turret or barrel as it's turned.

Lets turn him back into robot mode: Fold the front of the tank treads under the tank, pull them back and bringthem together. Seperate the waist plate at the rear of the tank. Pull the rear half of the treads out to the sides and back, locking them into place, to form the legs. Slide the ffet down under the legs. Peg the waist plate in. It's at this stage you can see how the turret mechanism works but you can also see the moulded details of a Spark Chamber cover, resembling what Beast Wars Megatron had in the cartoon. Fold the front of the chest plate down over it pegging into place at the waist. Bring the head forward. Slide the rear of the turret up exposing the hands. Retract the tank barrel, and fold out to the side to form Megatron's cannon. Unpeg the guns and combine them together to form a larger weapons. The guns combine together either way round so you can have two handles on one side of the weapon or one on each side.

The robot mode eschews the sloped tank front chest of G2 Megatron for a flat one and is very much going for a 1984 Megatron look, even down to using red as an accent colour on the chest and for the inner side of each arm. The thin legs, shaped with a concave front, brings to mind the original Megatron's formed from his alternate mode's gun handle. In fact the overall look is pretty close to Megatron's animation model even down to making his eyes a clear red lightpipe which, to be absolutely honest, isn't the best one I've ever seen!

000_0084 Articulation: Ball jointed head, shoulders swing forward and back at body, turn and fold out to the sides at the arm. The folding out to the side exposes an awful lot of the shoulder joint thanks to it being anchored in the arm quite high up. There's a bicep swivel just above the elbow, which bend and he has rotating wrists which beats the previous Leader class toy Jetfire. His waist turn, but is obstructed by the backpack, the hips move fore and aft and to the sides, with plates at the side of his waist being hinged to allow the sideways movement. There's a thigh swivel, the knees bend and the foot folds forward at the ankle, forcing the leg fronts to rise, as part of the transformation. This allows Megatron to achieve some very stable walking poses, probably better than any other Transformer that I can remember!

So where have the hardpoints ended up in this mode? Well the one from the rear of the tank is inside the waist. The two from the front are on the rear of the backpack. The one on the front of the turret is on his left (our right) shoulder, but set slightly too low for my liking, and it's got no opposing hardpoint on the other side, from the opposite side of the turret. Now I'm quite keen on shoulder mounting Minicons as cannons so this annoys me somewhat! I can see why they've done it, so the cannon doesn't hit it, but even so...... There's no Minicon hardpoints on the wrists, but he does have a 5mm peg hole on each of them which were previously found on the rear of the tank. There's also a newly revealed 5mm peg hole on the outer side of each leg which enables you to holster his gun when not in use.... which given that this is Megatron, who rarely uses a handgun, is quite often!

His main weapon in this mode is his Fusion Cannon, formed from the tank's barrel. Left as was, with the business end of the tank's barrel pointing up/back, the front of the cannon looks like a passable fusion cannon, albeit too close to the arms. However the cannon can be spun round so the missile launcher points forward which, while functional, just looks odd!

Megatron is a bit of an odd beast, and not just because he comes with a set of Autobot stickers to enable you to mimic his More Than Meets The Eye appearance. They're going for a Tank with a very G1 robot and I think what we've ended up with is about as good as it should be. The tank treads worry me for longevity and the non elevating tank barrel is annoying. But the major thing about the tank mode is it's colour! When have you ever seen a silver tank? They're probably going to be either green or brown with camouflage detailing. The robot mode is a pretty good attempt at a G1 Megatron BUT, and it's a big but, the Cannon just isn't quite right, both it's shape and it's positioning on the outside of the arm instead of being raised above it. As I said the lightpipe is poor and the lack of symetry on the shoulder hardpoints annoys me. Then there's the really big question: why is Combiner Wars Megatron a leader class toy? Yes you can get a nice effect by having him dwarfing Combiner Wars Optimus Prime and then having Prime's combined form tower over him. But surely if the Autobot leader can combine then the Decepticon leader should be able to too? An odd decision. You feel this toy might have sat better in the Thrilling 30 line than in Combiner Wars.

But the toy has a certain something. It's far better than most modern Megatrons and will make a decent leader for my Generations Decepticons.

Megatron was released c February 2015 packed with his Armada repaint, see bellow. Initial supply to US stores wasn't good due to the 2014/15 dock workers dispute and it took until April 2015 for most US online stores to receive their stock two months after the first in store sightings.

His Japanese version, which removes much of the red detailing, is due in May 2015. The red inside wrists, a callback to the original Megatron, were the detail that steered me towards the US version as the silver of the Japanese version didn't look right.


Generations Combiner Wars Armada Megatron

Released at the same time as the silver Megatron is one painted like his Armada version. Now they're trying here with a new head, complete with "antlers" that looks like the original, and a pretty decent colour scheme but Armada Megatron is a completely different shape in both modes as an H tank in vehicle mode and with his treads towering above his shoulders in robot mode. Original Armada has no mounted cannon either.

It's an OK repaint but it's not Armada Megatron and given the choice I hunted down a complete original Armada Megatron for half the price of the new leader toy.


Future Repaints

Some would argue that the Japanese repaint didn't go far enough. The original Japanese version, which is now known as Megaplex, has flat grey for it's gun body with the arm panels in blue, instead of red.

The other option I thought/hoped the Japanese would go for is a purple one, like Combat Hero Megatron/Archforce. Takara didn't release the larger tank in Generation 2, although it did eventually emerge as Megastorm in Beast Wars 2. Instead the Combat Hero Megatron was their G2 Megatron and as such many of heir subsequent tank Megatrons, such as EZ Collection Megatron and United Megatron have been purple too.

A third option from Japan is taken from the Transformers GO EZ Collection Megatron, whih was released in a nice grey and black urban camouflage.

Wednesday, 7 January 2015

Generations Combiner Wars Alpha Bravo


Alpha Bravo

Alpha Bravo is the cuckoo in the nest in the team of Generations Aerialbots replacing the missing Slingshot. The name is a bit of a play on words: Alpha Bravo is the phonetic alphabet for AB as in AerialBot. He's a major departure for this team as he transforms into a Helicopter rather than a Jet like the other original Aerialbots did. To be fair there is a precedent for this: Universe Micromaster Superion, a repaint of Operation Combination Sixwing, has a helicopter member: Rotor, a repaint of Chain Gun.

Alpha Bravo's robot mode doesn't help it's cause because it's got a strong resemblance to the missing Slingshot with a red/orange chest and orange paint covering it's faceplate and the top of the head. There's lots of white, grey and black on the rest of the toy but probably the defining feature of the robot mode is the gold/orange missiles moulded round the forearms and hands. The tail and rotor blades for his vehicle mode are sitting on the robot's back. The head is on a ball joint, as are the shoulders, He's got a bicep swivel, bending elbow, turning waist, ball jointed hips, thigh swivels and bending knees. He comes with his own single barrelled hand gun, with a massive ammunition magazine, and the dual cannon which serves as his combined mode foot & hand.

Transformation: rotate 90 degrees at the waist. Peg the legs together. Open the back of the lower legs and fold the upper legs into it and close. Although Alpha Bravo has the same transformation in the legs as the other Aerialbots he's the only one where the legs form the front of the vehicle mode, the others have the legs form the rear of the jets. Fold the nose halves round from the side of the legs and bring together. Fold the top of the cabin down onto the nose. Fold the tail back into place over the head. Straighten the arms so the missiles point forward alongside the side of the helicopter. Straighten the rotor blades.,

Alpha Bravo has decent enough helicopter with a peg hole underneath for the double cannon and either hand peg hole, facing down, can hold the gun. The rotors spin just fine. The problem is that now we see the helicopter mode it's shouting other characters at us. The missiles on the side, the shape, indeed how it transforms and what the robot looks like put us in mind of Combaticon Vortex. On the other hand a mainly white Autobot Helicopter makes us think Protectorbot Blades, and Production sketches show a red version with a new head. Then you looks closely at the shape of the nose and start thinking "Is a Combaticon Blast-off remould possible?" You almost wonder if they had to remove Slingshot, and you wonder if they did given Firefly's jet shape, why they didn't just replace him with Blades and have done with it?

Alpha Bravo can also function as a limb for Superion or any other Combiner Wars combined robot:

Arm mode: From robot mode fold the head back revealing the combiner peg and peg the legs together to form the lower arms.

Decent arm providing the Combiner wars standard of a turning and raising shoulder, a bicep from the robot hip, double bending elbow and rotating wrist. The colours on him are a good match for Silverbolt's white & red and the large amount of red makes him a good arm for Optimus.

Leg Mode: From helicopter mode fold the tail onto the back of the vehicle revealing the head. Rotate back 180 degrees to reveal the combiner peg. Pull the top of the cabin up, then fold the sides of the nose out and back into the position the occupy in robot mode. Peg the dual cannon into the foot. Slot into a Combiner Wars Voyager leg port.

Solid lower leg which provides a thigh swivel, bending knee and rotating ankle.

only real complaint about the limb mode is one I forgot to make for the other Aerialbots: the dual cannon is, like the rest of the Aerialbots, black, giving Superion black hands & feet. In 1986-8 all the combiners had different colours for their hands & feet: Superion's was white while black was used for Defensor.

Decent helicopter and robot and limb. But it feels too much like a different character and a substitute for one that should be there.

Alpha Bravo is numbered 4 in the Aerialbot set and was released with his team-mates Skydive & Firefly and the Stunticon Dragstrip in the first Combiner Wars wave that arrived in late December 2014.


Future Repaints/Remoulds

As I mention above it looks like Alpha Bravo is destined for several reuses: Production sketches show a red version with a new head which could well be the Protectorbot Blades which Wal*Mart computer listings have revealed. As yet no Combaticons have been announced but the helicopter and robot modes are very close to what you'd expect for Combaticon Vortex. The long nose of the helicopter is also reminiscent of Combaticon Blast-off so a as that may be on the cards. A yellow repaint as Evac or Sandstorm is a distinct possibility but I think the shape of the Helicopter isn't quite angular enough to do Whirl, Springer, Spinister or Bulkhead/Quickstrike. Finally the Combiner Wars Optimus torso brings Energon Optimus to mind and Alpha Bravo would make a good helicopter drone Op 2.

Tuesday, 6 January 2015

Generations Combiner Wars Firefly


Firefly

Poor Firefly. I'm guessing that trademark issues stop him using his original name Fireflight so instead he looses the last five letters and gains a Y to take on the codename of one of GI Joe's enemies. As name swaps go this isn't the worst I've ever seen but I wonder if they gave any consideration to using his Japanese name Firebolt? Unless, of course, it's an attempt on trademark preservation for Firefly during GI Joe's current interregnum. Hasbro: where was my 50th anniversary Firefly figure?

Anyway back to the Transformer: The robot mode, like the original, is mainly white from the front with some red round the chest. A lot more red is visible from the back where it looks, as ever, like he's carrying his plane mode on his back. Silver and blue highlight are on the chest and silver is used to pick out the faceplate and top of his white head which means his head strongly resembles that of Ultra Magnus' inner robot. Articulation is good: ball jointed head, shoulders lift at the body and connect to the arms via a ball joint. He's got a bicep swivel, bending elbow, turning waist, ball jointed hips, thigh swivels and bending knees. The only real problem with the robot mode is the top, around the shoulders, looks substantially wider than the bottom, around the lower legs. He comes with his own single barrelled hand gun and the dual cannon which serves as his combined mode foot & hand.

Transformation: Straighten the legs and peg together. Open the back of the lower leg up and fold the upper leg into it. Yes it's that knee joint again. Straighten the arms by the sides of his body with the hands facing forwards. Fold the shoulders, and arms, down so the slot on the lower arm meets the tab on what was the lower leg. Fold the nosecone over the head. Fold the tail fin, tail wings and main wings down. Peg the hand gun and dual cannon under each wing.

The original Fireflight was a red F-4 Phantom with white wings. While the colours have been carried over to the new toy, the vehicle design hasn't and his design now more closely resemble the Harrier Jump Jet. Long term Aerialbot fans may see the significance of this decision and should jump down to the bottom to give the Future Repaints section a quick read. Unlike the other jet mould used for the Aerialbots Skydive & Air Raid, Fireflight has a fold down landing gear under his nose. He lacks the 5mm peg hole on top of the jet body but there's one under each wing to allow his weapons to be used in this mode.

Firefly can also function as a limb for Superion or any other Combiner Wars combined robot:

Arm mode: take the robot, fold the head back 90 degrees raising the combiner peg. Fold the arms so the shoulders are above the head, with the arms pointing backwards, folded down his back and the hands hanging onto the tabs there. Peg the legs together to form the lower arm. Bend the barrels of his larger dual cannon down, fold out the fingers and peg into the base of his feet.

Decent arm providing the Combiner wars standard of a turning and raising shoulder, a bicep from the robot hip, double bending elbow and rotating wrist. The colours on him are a good match for Silverbolt's white & red and the large amount of red makes him a good arm for Optimus.

Leg Mode: Take the jet mode, fold the nose cone onto his back, as per robot mode, and insert his large dual cannon into the rear of the jet as a foot.

Solid lower leg which provides a thigh swivel, bending knee and rotating ankle.

Skydive's a solid, if unspectacular, toy in all of it's modes. You'll want it to complete Superion and two more might be in order to use as arms for a colour coordinated Ultra Optimus.


Future Repaints

The obvious repaint for most Aerialbots is as their G2 counterparts. G2 Fireflight however looks very much like his original version, with the exception of some detail on the wings and a silver robot chest which is already hinted at here.

But look at the jet mode: it strongly resembles the missing original Aerialbot Slingshot: they are both Harriers. A white repaint of Firefly, perhaps with a new head, would do the trick nicely. That then could be redone as the gold G2 Slingshot, though hopefully in a more resilient non GPS prone version!

Generations Combiner Wars Skydive & Air-Raid


Skydive

Confession time: I can never remember which Aerialbot is which! Skydive is the grey one with black wings who TFWiki tells me is a F-16 Falcon Jet. He comes packaged in robot mode complete with a trading card. He's an Aerialbot so, like the rest of his team, there's yellow highlights on the card, and he's numbered 2.

The robot mode is nice and chunky, taking the 1986 Scramble City body part design and tweaking it to give Skydive pointer Shoulders and an almost upside down pot shaped head while putting all the colours where they ought to be. You can tell it's meant to be Skydive. His articulation is good: ball jointed head & shoulders, bicep rotation, bending elbows, rotating waist, ball jointed hips and bending knees. He come with a double barrelled gun for him to hold, similar to the weapon with the original toy, and a larger weapon with two warhead mounted on the end. Each can be held in either hand.

Transformation: remove the weapon. Fold down the front of the legs. Lock the legs together, unpeg the back of the knees and fold down the upper legs into the lower legs: the knee is pinned to a bar which is in turn pinned half way up the leg. So the knee is positioned at the top of the leg for robot mode and inside the bottom for vehicle mode. Get used to it, it's on all four Aerialbots and two of the Stunticons. The only thing to be careful of is that the knees tab in right when reversing the transformation. Personally I think it's Overcomplicated solution to a simple problem when a sliding joint, like Dragstrip has, will suffice. Fold the arms straight along the sides of the plane. Pull each wing back and swing them, and the connected shoulder and arm, back down the body: a similar idea to the legs here: the shoulder is mounted on a bar which is in turn attached half way down the body. Peg the inside of the wrist against the sides of the back of the jet. Fold down the tail fins and wings. Fold the nose forward, off the robot's back/top of the plane, and into the correct position for a jet.

I am not a plane man, but TFWiki tells me this new version is "a cross between an F-16 and an F-18". I can see the resemblance, but he now has two tail fins rather than one. Other editions include a pair of gold painted missiles underneath each wing. Also under each wing, and on top of the body of the jet, are 5mm peg holes which you can use to mount his weapons. Since there's three peg holes and just two weapons there's plenty of configurations available to you. Unlike Firefly and Silverbolt, Skydive has no landing gear and relies on the robot parts on the undercarriage to rest on.

Skydive can also function as a limb for Superion or any other Combiner Wars combined robot:

Arm mode: take the robot, fold the head back 90 degrees raising the combiner peg. Fold the arms so the shoulders are above the head, with the arms pointing backwards, folded down his back and the hands hanging onto the tabs there. Peg the legs together to form the lower arm. Bend the barrels of his larger dual cannon down, fold out the fingers and peg into the base of his feet.

Decent arm providing the Combiner wars standard of a turning and raising shoulder, a bicep from the robot hip, double bending elbow and rotating wrist.

Leg Mode: Take the jet mode, fold the nose cone onto his back, as per robot mode, and insert his large dual cannon into the rear of the jet as a foot.

Solid lower leg which provides a thigh swivel, bending knee and rotating ankle.

Skydive's a solid, if unspectacular, toy in all of it's modes. Get used to it because he forms the basis for another Aerialbot too!

Skydive was sold in Combiner Wars Deluxe wave 1 alongside his team mates Alpha Bravo & Firefly and the Stunticon Dragstrip. This wave was first seen in the far east in the middle of December 2014 and shortly afterwards, to much surprise, became the first generally distributed Generations deluxe wave in the UK for many years. The wave was then found in the USA at around the end of the same year.


Air Raid

The original 1986 Air Raid is an F-15 Eagle, the same as the original Decepticon jets and indeed the jet mode bears the same colour, black, as one of those Decepticons, Skywarp. This new version is a quite similar looking F-14 Tomcat. What's interesting is that the official images of the Aerialbots make it quite obvious that Skydive & Air Raid share a great many parts:

Skydive Air Raid
Leg Front Grey White
Upper Legs Black White
Waist Black White
Connector Black White
Gun Black White
Tailfins Black Black
Nosecone Black Black

More comments when the toy is released, but it very much looks like he has functional swing wings.

Air Raid is numbered 1 in the Aerialbot set and sold in the second wave of combiner toys. He is the lone Aerialbot in this wave and comes packed with the three Stunticons who do not feature in wave 1: Breakdown, Deadend and Offroad. This wave is due to be released in mid/late January 2015.


Future Repaints

The obvious candidates for recolouring these two toys are G2 Skydive, in silver, and G2 Air Raid, in blue, coincidentally the colours of another early Decepticon jet, Thundercracker.

It therefore makes sense to me that Starscream, Sunstorm and Acid Storm would make good repaints for Air Raid.

The swing wing F-14 design also automatically lends itself to doing Jetfire