Tuesday, 18 July 2017

Titans Return Cloudraker & Wingspan


Titan Return Cloudraker

It came as something of a surprise when Cloudraker & Wingspan were shown as a 2 pack at a Taiwanese toy exhibition, later revealed to be a Walgreens exclusive in the USA. The expectation was that Cloudraker and Wingspan would follow in the "Intelligence" and "Fireblast" boxsets expected to follow Chaos on Velocitron ("Speed"), which has Fastlane/Fastclash, and Siege on Cybertron ("Strength"), which has Pounce. Nobody knows for sure why the plans have changed, and the picture may be slightly clearer in a few days times post SDCC 2017, but my guess is that the last two boxsets were cancelled based on the sales of the Combiner Wars sets. We know, from rumours leaked to the Transmissions Podcast that the Strength and Speed sets were in development early 2016 at around the point the first sets hit. My guess is that the sales numbers on the first sets caused Hasbro to pull the plug before any serious work was done on the last two Titans Returns sets, reduce the numbers on the last Combiner Wars and first two Titans Return sets and make them exclusives. Left with two new Clones unused they bundle these in a box together. Now Clones fans are happy with this decision, as they don't have to buy the rest of two more boxsets to get the toys they want!

From the front Cloudraker looks almost exactly like his brother Fastclash, which is exactly the look he should have. He feels slightly less bulky having lost the prominent spoiler behind his head and the wheels on his back and lower legs, all of which went into Fastclash's vehicle mode, which are replaced by a small fin, the jet nose and the folded up wing panels respectively. The lower legs and shoulder joints are different between the two toys but otherwise all the robot parts are the same leading to identical articulation. The transformation however is rather different.....

Start by rotating his head 180° so the fin faces forward. Then fold his hands into his forearms, straighten the arms and raise them so the point straight up before folding the shoulders in 90° so they're over the front of the chest. Split the inner part of the waist in two and fold 90° out to the sides: this joint was present on both Fastlane and Pounce but not used by either toy. Unfold the black wings from behind the lower legs, so they're pointing down, and fold the feet back into the lower legs. Fold the legs back a further 90° at the hips and connect the slots on the lower legs to the tabs on the sides of the shoulder. Unfold the jet nose from the back of the robot so it snaps into place under the waist, pointing down where the legs were. fold down the landing gear and stand.

The centre of the jet mode looks a bit boxy and square, but Cloudraker always did, and this is more than offset by the wings to the sides and the nose to the front. The tail fin, on the back of the robot's head, is all but hidden away sitting in between the folded back arms which we must assume are engines of some sort. Under the nose is a fold down landing gear and a hole for a flight stand. There's two similar holes further back under the toy that are also present on Fastclash: Then I thought they might be used here but now I suppose they too must be intended as flight stands. Since the toys share the same body and chest piece, Cloudraker also has the ability to carry a Titanmaster in vehicle mode: the seat folds back between the arms/jet engines.

There's only one slight criticism I can offer: the folded back legs seem to pop off their securing tabs in jet mode a bit to easily. Perhaps slightly deeper tabs were needed. But apart from that, and the lack of guns common to the Titans Return Clone, he's a fine toy far better than his brother Fastclash.


Titan Return Wingspan

Wingspan's changes from Pounce are very similar to Cloudraker's from Fastclash: new lower legs & shoulder joints and replacement alt mode parts. But that doesn't quite do justice to the changes nor does it reflect how much the design has been updated from the original toy. The robots modes look the same again and have identical articulation, including that odd bicep swivel rendered necessary by the ball joined elbow. The transformation is different to both Pounce and his original and that's where the changes come through:

Rotate the head 180° and fold the new beast head up off his back. Straighten the arms, fold the arms in over the chest at the shoulder and then rotate the lower arms in 90° so the new claws under the forearms are on the front of the chest. Swing each leg 90° out to the side at the thigh swivel so the inner leg faces forward. Just like Cloudraker separate the inner waist and fold each half, and leg, 90° out to the side. Fold each leg up 90° at the hip and down 90° at the knee so the front of the knee is level with the top of the robot's shoulder and a tab on the rear of the shoulder fits into a slot in the near. Unfold the wings from the robot's leg and stand on the beast claws.

Even before we saw Wingspan we knew there was something going with his arms thanks to the empty pin holes through Pounce's arms and we now find those holes holding the beast's claws in place with the legs becoming the wings. On the previous Wingspan the robot legs became the beast legs, the wings were pegged on his back and easily lost while the arms just sat there at the side of the body. This new version uses the robot parts better I think albeit at the cost of slightly bulkier less articulated wings. To make up to this you've got some options with the the best legs which lets you stand the bird either so he's parallel with the ground or, by bending robot elbows & shoulders, at 45° angle. A new tail completes the look, attached at the base of the robot's back which still has the seat for the Titanmaster which Pounce had.

Easily the most changed of the four clones, justifying the decision to include the split waist on Pounce which I really couldn't see the point of beyond possible parts sharing with Cloudraker. But it's a great update and I'm glad to have all four in my collection especially when the first have proved hard to get! I'm grateful for the final two being bundled together a a cheap price, which has probably saved me in the region of £220, but do wish they'd managed to make these in their traditional Fastlane & Cloudraker/Pounce & Wingspan combinations and had bundled some weapons with them. I await the Takara versions now to see what changes they make....

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Saturday, 8 July 2017

Legends Black Convoy


Legends Black Convoy

Evil Black Optimus Prime repaints aren't as obligatory as they once were but when your Optimus is modelled after the Laser Rod Optimus Prime design used for Car Robots Black Convoy/Robots in Disguise Scourge it would be rude not to. The only reasons I can think that it hasn't showed up in Titans Return is the mold has been used three times there (Voyager Optimus Prime, his Chaos on Velocitron Laser Prime repaint and also as the Octone remould) and that his western name Scourge has been used on it's original character. As I've said many times previously I think the Scourge name was wrongly used back in 2001 and that he should have been Mega Octane, a name with more fuel related connotations and linking to his alt mode.

You know that the robot mode is going to lend itself to being Black Convoy by virtue of the design and the black, accompanied by grey for the upper legs & elbows and some silver & blue highlights, looks fab. The look is completed by the sword being cat in clear pink. The tanker mode looks good, with the unadorned trailer sides painted silver. The silver trailer then helps the jet giving it a plain body, as opposed to the heavily stickered previous versions, which coupled with the black nose gives the plane probably it's best version yet.

As a bonus, Takara have created a base mode for this toy: The legs are stretched out to the sides with the body forming a tower, with the arms linked together round the gun, and the wings folded forward to form a platform. Far better than several of the official Titans Return bases!

Top repaint, glad to have got one.

For pictures, including comparisons with previous versions, see Alfes Blog 2803 & 2804

Tuesday, 20 June 2017

Siege on Cybertron Metalhawk


Siege on Cybertron Metalhawk

Probably the biggest surprise of Toyfair 2017 was the reveal of the deluxe repaint in the Strength Boxset. Leaks publicised by the Transmissions Podcast had indicated a deluxe figure called "Iron Apex", a new version of Apex Bomber/God Bomber would be included. A new version of Metalhawk from the then unrepainted Triggerhappy was came rather left field....

Exclusive to Japan Pretender Metalhawk gained fame not just for not being released in the west but also for incorporating die cast metal in it's design. A popular character in the Japanese cartoons his one transformable re-release is as a Botcon Exclusive Remould of Generations Thunderwing.

It isn't that drastic a repaint actually: all the blue stays blue except for the chest and it's side pieces which become a bronzey gold. The grey all stays grey too, maybe changing in shade a bit, except for the shoulders and guns, which become red although the shoulders are then painted blue which is really annoying as the blue wings are also painted but this time to red. Clear red replaces clear blue in the cockpit canopy and a new face modelled after his original version's inner robot face is also included.

The jet looks completely different, the robot looks different albeit with the colours in the right places but somehow this really works for me. Getting the robot colours right is a big plus in helping that and from there it's easy to see the vehicle as a Cybertronian version of Metalhawk.

Now can we have a reissue of the original please?

Monday, 19 June 2017

Siege on Cybertron Pounce


Seige of Cybertron Pounce

I'll freely admit I was looking forward to Pounce, a toy I loved the original incarnation of. Straight out the box it's obvious they've done a decent job updating it. A lot of the purple has gone, replaced by white on the front legs and lower rear legs. The only purple that's left is more cerise now and is paint covering a new panel, moulded in blue, covering the back of the robot's upper legs in beast mode, with the tail, now blue, hanging off that. Behind the head is a moulded depression for a Titanmaster to sit in. The beast articulation has been significantly improved with the front legs jointed at shoulder & knee while the rear legs bend at hip & knee. The only thing he's really missing are the holes to mount weapons on the shoulders but since he doesn't have any weapons that point is a bit moot.

Transformation: fold the beast head back. Rotate the robot head 180°: it needs to be reversed and facing straight for the beast head to fit snugly over it. Fold the front lower leg forward onto the front of the upper leg which is then folded back 90°. Fold the compacted legs up 90° onto the beast's back beside the head which in turn swings the robot's arms out from under the beast. Fold the blue tail end back onto the cerise tail base. Straighten the rear legs. Fold the rear lower legs into the rear upper legs and straighten to form the robot legs. Rotate each leg 180° at the thigh. Stand.

I find the robot mode here very interesting: he's exactly the same size as Fastclash and there's plenty of evidence that one is a retool of the other but I'm struggling to find many parts that are identical. The chest has a lot of detail in common but they're distinctly different piece: Fastclash features a fold up chest panel which becomes a seat for a Titanmaster with a slot for the Titanmaster's heel spur on the waist. Here the chest is a solid unit with a Decepticon symbol at waist level. The legs and arms are completely different while the shoulder joints, which fulfil a similar function on both toys by swinging in across the chest, are almost identical bar the detailing on the front. The only parts that are definitively the same are the ball joints in side the hips which stretch up into the waist causing the waist to split in two in a manner not used by either transformation!

Basic articulation is identical to Fastclash: ball joints at elbow, shoulder and hip, thigh swivel, bending knee and rotating head. Design is fab, looks just like the original but, like Fastclash, I'm missing the guns.

I loved the original Decepticon Clones and I'm liking this new one a lot too. Give me his brother Wingspan now!

Saturday, 17 June 2017

Siege on Cybertron Magnus Prime


Siege on Cybertron Magnus Prime

The first hint of this toy came via the Transmissions Podcast who in Episode 157 on March 3rd, 2016 said
Leader "Powermaster Prime" has a blue repaint. Called Magnus Prime/Super Ginrai.
Now when I heard this my immediate thought was that somehow the telling had go a little garbled here and we'd get a Diaclone Powered Convoy repaint of Combiner Wars leader Ultra Magnus: These colours had been reused in Transformers as Movie Preview Ultra Magnus and more recently as Masterpiece Delta Magnus. But I could live with owning a blue Powermaster Optimus Prime, it would hit the idea of the Blue Cab Prime being Delta Magnus. Then in the meantime E-Hobby announced plans for their Classics Voyager Delta Magnus. Had the two toys been mixed up in what Transmissions were told? Or did the E-Hobby toy force Hasbro to change their plans? We shall never know, but if you're reading Hasbro there's still room for a Delta Magnus repaint of CW Ultra Magnus in my collection.

So when Delta Magnus was revealed at Toyfair 2017 as a slightly modified deco of Takara's Legends Super LG-35 Super Ginrai, there was a mixed reaction. The Magnus name was a problem for many people as they didn't feel it matched the toy at all. Those who already had it wanted either Delta Magnus or the rumoured blue Powermaster Prime. But those who hadn't bought Super Ginrai were pleased because it gave them an opportunity to get a Powermaster Prime that looked more like Powermaster Prime than the Titans Return version did. The inclusion of the Japanese version also made people wonder if Godbomber was coming to the west, possibly in the Firepower boxset which would seem an appropriate home for him.

The version shown at Toyfair had a metallic painted trailer but his Official Images show something more grey. In the end the release of the toy ended up looking a lot like super Ginrai than many people expected, as you can see in This Comparison Gallery.

The waist, was white now is blue. The Autobot symbols on the truck mode are larger. The shades of red and blue are slightly different. The guns are now black. None of these I particularly have a problem with, in fact, if pushed, I think I even prefer the Delta Magnus colours. The problem is the Titanmaster. Super Ginrai's Titanmaster is a dead ringer for Powermaster Optimus Prime's Powermaster Hi-Q. This isn't. Along with the super robot's waist, the Powermaster's lower & upper legs and face are now blue. Since these parts, and the waist, were grey on Titans Return Powermaster Optimus Prime I think we can conclude that they're moulded on the same sprue. It's a shame, it was so good on the Japanese version.

Many people have complained of problems with Super Ginrai's ankles not holding the toy up. I didn't have that issue till I put Godbomber on him. However my Delta Magnus falls over backwards if I look at him funny or knock what he's standing on. I can't see I'm doing anything different, he just doesn't stand as well!

It looks a more than adequate substitute for Super Ginrai in every department bar the Titanmaster but the ankles scare me, especially if I was intending to put Godbomber on him.

Legends LG-42 Godbomber & God Ginrai


Legends LG-42 Godbomber

Even after all these years there's something about he original Godbomber that is special. He was one of the first Japanese exclusive Transformers, he's the the first Transformer to act as a "Power Up" for another and he's he first one for AGES to have a missile launcher. He might be the first toy designed for the Transformers range to come with a missile launcher, beating the Turbomasters and Predators in Europe by 4 years and G2 Megatron by 5 years. I can remember seeing him in friend's Japanese toy catalogue and marvelling at how he powered up Powermaster Optimus Prime to become God Ginrai. Not long afterwards I got the opportunity to own one and though I parted company with it no long afterwards I have owned one for the last fifteen years as part of the God Ginrai reissue. Against that, although he does the job powering up Optimus/Ginrai, Godbomber commits the ultimate sin by having to be dismantled to transform him and isn't 100% secure in robot mode with both legs and arms held on by just one 5mm peg each. He's not that well articulated either by today's standards but it's not that out of line with other toys of the time.

As soon as Legends LG-39 Super Ginrai was revealed in July 2016 people started speculating on the existence of a new version of Godbomber anfd that toy was revealed in early December 2016 ad released in May 2017.

Godbomber's vehicle/trailer mode is broadly similar to the original, with some tweaked proportions on certain elemments: the GodGinrai arms feel bigger and the prime trailer like sections feel smaller. Dye to the nature of the toy's construction it feels a little bit unstable and I'm almost convinced I've done something wrong transforming it back to this mode! Under it's front bumper is a fold out clip which allows it to attach to the back of Legends Ginrai's trailer, just as the original toys could join together in vehicle mode.

I'm not keen on how the cannon is mounted here, it's sort of sitting there between the arms with slots on it's pivot mounted on very small tabs on the inside of the arms sections. With the right adaptor, and our old friend the Zoids Blox strikes me as being useful here, the cannon could be mounted on one of the minicon pegs to the rear of each side. In addition to those two pegs there's a 5mm on the side of each arm section, another on each side of the striped Prime trailer section, one on each wing, one on each arm fin, two on top ofthe cannon and another two on the cab. Plenty of room for expansion here. The cannon also has a pair of Titanmaster pegs, spaced to fit feet peg holes, and there's a further peg on the front of the arm section. Godbomber has an unnmaed Titanmaster who is almost all blue in robot mode bar his grey head, with a red visor who can use those pegs buthis more natural home is in the cab. The original Godbomber cab was just a shell over the front of the vehicle, but the new one has had a significant upgrade based on the Masterforce cartoon. The front of cab folds forwards, it's rather stiff so you may need to put something into the 5mm peg holes on the cab tops to level it forward. Inside is a 3 Titanmaster driver compartment designed to accomodate Shuta, Cab & Minerva. To date only Shuta has been released as a Titanmaster, with LG-29 Legends Wheelie so you'll have to pick another spare Titanmaster to sit next to Shuta & Godbomber's. The Titanmasters are visible through the clear cab windows. Lovely touch suiting both the gimmick and the history of the character.

One of the major advantages this toy has over it's predecessor is the lack of taking apart in the transformation. There's little still, mainly involving the cannon, which is removed first, and the Titanmaster, which needs to come out the cab. Leave the cab open. Fold the front third of the silver panels with the blue stripes on them back 180°, then fold each arm section, with the red wings, 90° out to the side. Fold the rear of the cab compartment back 90° so the back of it becomes the top of the robot's body. Do not try to do this with the cab closed, close it after doing this step! Fold the cab back between the wings: there's holes in the body top that fit tabs projecting back and tabs on the side of the vehicle mesh with slots inside the shoulders. Unfold the legs under the robot, revealing the chest, and seperate them. Unfold the black feet. Fold the hands out of the arms and then fold the inner part of each lower arm down. Rotate the wings back behind the shoulders. Place the Titanmaster into it's socket on the top of the robot. Pull off the rear of the cannon which become a helmet which is place over the Titanmaster and peg the rest of the cannon into a socket on his shoulder.

So that's the transformation in theory. In pratice one or both lower arms will come off: a tab on the back of the lower elbow section fits a small slot on the rear of the arm and a peg on the inside of the front of the arm fits a hole on the other side of the lower elbow section. You'll get used to reattaching them rather quickly, I find the come off quite often, partly due to them clipping the body when moving the arms and partly due to the arm panel joints being relatively weaker than others. I'd move the arms by holdingnthe front& back of the lower arms between your fingers.

The articulation on the original Godbomber was limited to the arms turning at the shoulders care of a pair of 5mm pegs: Legends Godbomber considerably improves on that! On the arms alone the shoulders turn, which actually causes something of a problem because the wings, hinged to an independent panel between arm and body, tend to turn with them! The tabs jholding the shoulders onto the body also have a tendancy to pop off. Back to the arms: There's also a bicep swivel, bending elbows, rotating wrists, bending fingers and a ball jointed thumb. I'm not a fan of hands with no peg holes bu I can see why they wewnt this way here in order to store the hands flat in other mode. I suppose it helps thatthe original Godbomber isn't associated with weapons other than his shoulder cannon! He does have an extra weapon,. A sword that's really intended for his combined mode and is stored under & in the cannon. The hand does have a tab on it's palm to enable him hold the sword but the tab isn't fitting into the sword's handle on my toy. Worse I do seemed to have snapped off the very thin tip of my sword's handle, which recesses in the missile, removing the sword handle from the cannon just now! Back to the articulation: head turns as you'd expect a Titanmaster to, hips move out to the sides, with a corresponding sideways ankle tilt to compensate, as well as bend, there's a very low thigh swivel just above the knee and the knees bend. Physically it looks like the original Godbomber albeit with the wings the other way up! Like the vehicle mode he's covered in expansion ports: 5mm holes on each shoulder, one of which is taken by the cannon, one on the cannon itself, behind each wing, on each arm fin, on each forearm, on the side of each leg, one on the chest where original Godbomber would have mounted the cannon in vehicle mode and one on the front of each hip!

We need to look at the legs: it's inevitable the toy mus come apart to form the armour for his combination with Super Ginrai to form God Ginrai, and we've seen how the arms attached already when they came off, but they've done something very clever with the legs. The lower legs remove just above the knee joint by sliding them out to the side, with just above the knee being revealed as a Combiner Wars connector and the rest of the upper leg a Combiner Wars socket. This means any Combiner Wars deluxe can form a slightly larger leg for Godbomber, a fabulous way to increase his play value. His legs can also be used with CW Voyagers but since they're shorter than most CW legs they'll look a little stumpy forming part of a combiner.

The removable arms and legs also come in handy for creating a "super mode" Godbomber with the vehicle mode cab/combined mode chest facing forward and each limb reversed and swapped sides!

Like the other Titans Return leaders he has a base mode of sorts. Start from vehicle mode, it's easier, by folding the red wings down to the sides. Folder back the front portion of the Prime trailer panels and slide each half of of the truck base out to the side. Bend the bottom half of the upper leg back and position each half with the upper leg part to the rear to the rear and the panel from the side of the vehicle pointing out to each side. The red wings clip onto these lower legs towers.

Um...... From the front it conspicuous looks like it's the vehicle mode with the lower half gone! The rear is possibly a better way round to view the base mode, with some garage space visible underneath. The flaps folded out to the sides each end in a Titans Return base mode connector and an additional Titanmaster peg hole is found on each folded out wing.

They've tried, but given the limitations of what the rest of the toy has to do I can understand why the base mode hasn't quite worked.

So on Godbomber alone.... both robot and trailer look like the original, and massive points for making them transform without major disassembly. Both modes are slightly unstable with bits coming off the robot and moving when you don't want them to every time you touch the arms.

But that isn't the whole story....

For a gallery of the toy's three individual modes see Alfes 2789


Legends God Ginrai

To form God Ginrai start by removing Super Ginrai's weapons then slide his fists forward, extending an extra section between fist & forearm, then folding down the ramps under the arms. Fold the heel spurs in.

Now to God Bomber: remove the legs, sliding them off to the sides, then the arms, head & cannon. Replace the Titanmaster's helmet into it's position on the rear of the cannon. So you've got two pairs of limbs, a body, a cannon and a Titanmaster.

God Ginrai's feet first, which is the easy bit: take the legs and fold the black feet down 90° under each leg. Put the front of the legs down flat on a surface, striped Prime trailer side facing out, and fold the blue feet down 90°. On the underside of Ginrai's feet is a grey rectangular hole that fits the red block projecting up from the God Bomber leg parts. Clips on each side of the block lock into the sides of Ginrai's feet. Raise the Combiner Wars connector legs parts behind Ginrai's feet.

Next, for the quite easy bit, take the Godbomber arm pieces and look at how they're built. Fold up the flap on the inside of the arm. Fold the top of the arm up at the top joint between it and the side. Fold the bottom of the arm down, turning the entire arm piece into a flat panel. Fold the hand back under the panel. On the underside of the top panel is a peg, which fits the peg hole on Ginrai's forearm, and a tab, which fits the slot on the arm extension Fold the side of the arm back 90° using the lower of the two joints connecting it to the top. Fold the underside of the arm piece under Super Ginrai's arm, tabbing into place round the top. Fold the grey arm panel back. Fold the inner arm panel between arm and body.

Finally Godbomber's body, and this bit isn't easy: Alfes Blog 2794 has some pictures of what you're mean to end up with. Bend each elbow 90°. Turn each arm back the bicep 180°. Raise the arm at the shoulder 180°. Separate the chest. Fold the leg up behind the chest at the sideways hip joint. Straighten the wing and swing out to the sides. Swing the arm in behind the chest. Tab the lower arm stubs together and secure by placing the helmet over slots on the bottom of the arm stubs. The red panels that were within God bombers body slot onto tabs on the cab's flatbed on Ginrai's back with hooks going into the wheel arch and the cab folds forward over the body. The cannon pegs into a whole on the blue strut over his right shoulder. The weapon configuration on the instructions is guns mounted behind the head and dual cannons on the side of the feet but I always wanted the dual cannons on God Ginrai's shoulders and this toy gives me the opportunity to do that so they go there and the guns go in his hands.

The perennial problem with modern "power up" combiners is a weakness in the legs. The original Super Ginrai, and his successor Star Sabre, had no leg articulation so their powered up forms were solid. Robots in Disguise Omega Prime suffers so much in his hips & knees that leg articulation is all but eliminated in his Armada successors Optimus Prime and Megatron. With Legends Super Ginrai the hips & knees are find, the problem is the ankles which have proved notoriously wobbly. Mine have been better than most people's in robot mode and he'll stand in a neutral position quite easily. However when loaded with the chest & back armour the single ankle joint struggles to take the extra weight causing it to frequently topple backwards. There is a sweet spot for standing it but it makes me scared to adjust the pose of the arms just in case I knock it over. You really feel some way of securing the ankles should have been provided. You can bodge something with Super Ginrai's heel spurs and God Bomber's knees but it is just that, a bodge.

And that's a shame because they've done a bang up job of updating the toy: see Alfes Blog 2792 for pictures. As per God Bomber's cab, the chest now opens to seat Titanmasters inside it, which is a great little touch. It's not the only place you can store Titanmasters either: each foot is a seat for a Titanmaster, reminding me of some of the old giant Diaclone robots which didn't become Transformers, with a peg hole in front from weapons for them to use. In fact the toy is covered in peg holes: each foot, two on he side of each leg, one through each hand, one on each forearm, one through each arm fin, one on the side of each shoulder, two on the top front of the cab chest one on the top of each shoulder strap - there's another, inaccessible, on each side - one on each side of the back pack plus a bonus one on one side, one on each wing and one on each cannon. Raid you Titanmaster accessory and 5mm weapons boxes to really tool this toy up: see Alfes Blog 2801.

As we said with Godbomber he comes with a sword, formed from two parts hidden in the cannon, to use with this mode to use to fight Deathsaurus as he did in the Victory cartoon episode where he was slain. The cannon it's housed in is a bit of a problem in this mode: with no obvious spot to lean the barrel on it droops somewhat. The backpack isn't perfect either, it looks a bit of a mess from behind. It's hard to tab together and relies on Godbomber's helmet to properly secure it, which can drop off of it's own accord or when the toy falls over.

Not perfect. This is one of the combined robots which will be better stood on a shelf looking nice rather than to be played with because it will fall over unless balanced properly which is a major minus point. But it looks superb and is a great update to the original toy.

Wednesday, 24 May 2017

DA-07 Diaclone Cosmo Battles 02


DA-07 Diaclone Cosmo Battles 02

I want to talk about DA-07 Cosmo Battles v2 but to do that I need to quickly talk about DA-01 Diabattles v2, which is formed from three vehicles which can be combined in a variety of different ways and all come together to form one robot. Battles 01 is a one man space pod, with engine to the rear, that forms Diabattles body. Battles 02 is a large winged spaceship, with engines under each wings. This becomes the back of Diabattles with a channel formed between Battles 01 & 02 which allows the engines to slide forward to become the arms. The front of Battles 2 removes to form a one man spaceship. Battles 03 is a tracked vehicle which form the legs of Diabattles with it's cockpit forming a separate two man spaceship that can be combined with the one man ship from Battles 02.

I liked Diabattles but it didn't set my world on fire. Plenty of spare bits left in the box, including 6 alternate gun barrels, and an odd feature where the front of each shoulder lifted up to allow you to slide the arms out. I also didn't feel it was worth the money I paid for it and that, together with really not feeling that the following armoured suits were worth it led me not to pursue the line any further.

In September 2016 at a Japanese Toyshow TakaraTomy revealed a new version of Diabattles in white with a new toy in the place of Battles 02 which was DA-06 Dia-Battles v2 Cosmo Maneuver Type. I liked the look of the new toy but didn't want to pay out for 2/3 of an expensive robot that hadn't wowed me again. Fortunately the new toy was released by itself as DA-07 Diaclone Cosmo Battles 02 and in colours matching the original toy. Unfortunately it was a TakaraTomyMall exclusive and proved hard to find prior to release but I eventually secured one from Kapow toys.

Like the existing Battles 02, Cosmo Battles 02 is a winged spaceship with engines under the wings and a removable front cockpit/spacehip, this time for two pilots. The rear of Battles 02 and Cosmo Battles 02's removable cockpit/spaceships are identical meaning that can be swapped between both toys and Cosmo Battles 02 mini spaceship will attach to the one from Battles 03. The connector has been improved and indeed a revised version of Diabattles using it is due shortly. The engines once more slide forward to form the arms when attached and, like the previous Diabattles, feature Depth Charge like flip out hands. However here we have not two but three hand versions. Firstly there's the engine version. The top & bottom of the forearm open up to flip the engine round to form the hand, now with a 4mm socket unlike the 5mm found on Diabattles. However the engine version also has hinges at the top & bottom to allow it to become a claw hand. The 4mm sockets on the fist hands can't hold the swords from the earlier toy but instead have a pair of blocks that can be inserted into them which in turn have holes to mount the spare gun barrels from the previous toy. These blocks also fit into the side of the small 3 man spaceship.

Back to the Cosmo Battles 02 spaceship: The wings here are smaller, but still bend at the base & end as well as turn at the base. The ends of the wings feature the same width slot as found for the shoulders into which two HUGE booster engines are inserted. These boosters rotate at their shoulder joint connector and have two holes at the front which can also take spare gun barrels from the original toy. In robot mode this forms wings on the robot's back with boosters/cannons on the end which can be turned to face forward.

On top of Cosmo Battles 02 are two MASSIVE dual barrelled cannons, also mounted on the shoulder connectors and at the other end of an L shaped slot to the arms/engines. In robot mode these usually sit as shoulder cannons but if you open up the front of the shoulders, the mysterious unused feature mentioned above, the arms can be slid out, the cannons slid down the L shaped slot to take their place which then unfold to become a new pair of arms topped by the front half of the cannon.

We've now got 4 separate pairs of pieces that use the shoulder slot & joint system which massively increases the combination options here. Cosmo Battles 02 also includes an adaptor that allows pieces with the shoulder joint to be mounted on the back of the smaller ship from this set or Battles 02. This piece also allows them to carry the containers the Armoured figures come in.

Love this set. Really enhances the toy I bought a year ago, making sense of some odd decisions there. It gives Diabattles vastly increased firepower and even looks fab by itself. Yes, it wasn't cheap but I think it was worth it.